mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2026-01-04 18:51:09 -06:00
144 lines
5.1 KiB
C++
144 lines
5.1 KiB
C++
#include <user/config.h>
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#include <api/SWA.h>
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#include <ui/game_window.h>
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#include <gpu/video.h>
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#include "aspect_ratio_patches.h"
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using SVertexData = SWA::Sequence::Utility::CPlayMovieWrapper::CRender::SVertexData;
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// Update movie player aspect ratio.
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PPC_FUNC_IMPL(__imp__sub_82AE30D8);
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PPC_FUNC(sub_82AE30D8)
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{
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auto pViewportWidth = (be<uint32_t>*)g_memory.Translate(ctx.r4.u32 + 0x14);
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auto pViewportHeight = (be<uint32_t>*)g_memory.Translate(ctx.r4.u32 + 0x18);
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auto pTopLeft = (SVertexData*)g_memory.Translate(ctx.r4.u32 + 0x6C);
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auto pTopRight = (SVertexData*)g_memory.Translate(ctx.r4.u32 + 0x6C + sizeof(SVertexData));
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auto pBottomRight = (SVertexData*)g_memory.Translate(ctx.r4.u32 + 0x6C + sizeof(SVertexData) * 2);
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auto pBottomLeft = (SVertexData*)g_memory.Translate(ctx.r4.u32 + 0x6C + sizeof(SVertexData) * 3);
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auto quadWidth = std::fabs(pTopRight->X - pTopLeft->X) * ((float)*pViewportWidth / 2);
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auto quadHeight = std::fabs(pTopLeft->Y - pBottomLeft->Y) * ((float)*pViewportHeight / 2);
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auto movieAspectRatio = quadWidth / quadHeight;
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auto scaleU = 1.0f;
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auto scaleV = 1.0f;
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auto centreV = (pTopLeft->V + pBottomRight->V) / 2.0f;
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if (g_aspectRatio > movieAspectRatio)
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{
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scaleU = movieAspectRatio / g_aspectRatio;
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}
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else
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{
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scaleV = g_aspectRatio / movieAspectRatio;
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}
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float halfPixelX = 1.0f / Video::s_viewportWidth;
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float halfPixelY = 1.0f / Video::s_viewportHeight;
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pTopLeft->X = -1.0f - halfPixelX;
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pTopLeft->Y = 1.0f + halfPixelY;
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pTopLeft->U = (pTopLeft->U - centreV) / scaleU + centreV;
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pTopLeft->V = (pTopLeft->V - centreV) / scaleV + centreV;
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pTopRight->X = 1.0f - halfPixelX;
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pTopRight->Y = 1.0f + halfPixelY;
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pTopRight->U = (pTopRight->U - centreV) / scaleU + centreV;
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pTopRight->V = (pTopRight->V - centreV) / scaleV + centreV;
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pBottomLeft->X = -1.0f - halfPixelX;
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pBottomLeft->Y = -1.0f + halfPixelY;
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pBottomLeft->U = (pBottomLeft->U - centreV) / scaleU + centreV;
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pBottomLeft->V = (pBottomLeft->V - centreV) / scaleV + centreV;
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pBottomRight->X = 1.0f - halfPixelX;
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pBottomRight->Y = -1.0f + halfPixelY;
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pBottomRight->U = (pBottomRight->U - centreV) / scaleU + centreV;
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pBottomRight->V = (pBottomRight->V - centreV) / scaleV + centreV;
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__imp__sub_82AE30D8(ctx, base);
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}
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void RemoveMoviePlayerLetterboxMidAsmHook() {}
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bool MotionBlurMidAsmHook()
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{
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return Config::MotionBlur != EMotionBlur::Off;
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}
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// Hedgehog::MirageDebug::PrepareRenderPrimitive2D
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PPC_FUNC_IMPL(__imp__sub_830D25D8);
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PPC_FUNC(sub_830D25D8)
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{
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auto device = reinterpret_cast<GuestDevice*>(base + PPC_LOAD_U32(ctx.r4.u32));
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// Set first sampler to use linear filtering.
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// NOTE: We only check for height here since all 2D primitives get centered.
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if (Video::s_viewportHeight > 720)
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{
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device->samplerStates[0].data[3] = (device->samplerStates[0].data[3].get() & ~0x1f80000) | 0x1280000;
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device->dirtyFlags[3] = device->dirtyFlags[3].get() | 0x80000000ull;
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}
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__imp__sub_830D25D8(ctx, base);
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}
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// Rope renderables sometimes get bogus colors due to the material parameters of whatever
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// was rendered last leaking into their render state. We can reset them to fix it.
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static void SetDefaultMaterialParameters(GuestDevice* device)
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{
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const be<float> diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
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const be<float> ambient[] = { 1.0f, 1.0f, 1.0f, 0.0f };
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const be<float> specular[] = { 0.9f, 0.9f, 0.9f, 0.0f };
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memcpy(&device->pixelShaderFloatConstants[64], diffuse, sizeof(diffuse)); // g_Diffuse
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memcpy(&device->pixelShaderFloatConstants[68], ambient, sizeof(ambient)); // g_Ambient
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memcpy(&device->pixelShaderFloatConstants[72], specular, sizeof(specular)); // g_Specular
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device->dirtyFlags[1] = ~0ull;
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}
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// SWA::CRopeRenderable::Render
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PPC_FUNC_IMPL(__imp__sub_827CBF68);
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PPC_FUNC(sub_827CBF68)
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{
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SetDefaultMaterialParameters(reinterpret_cast<GuestDevice*>(base + PPC_LOAD_U32(PPC_LOAD_U32(ctx.r4.u32))));
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__imp__sub_827CBF68(ctx, base);
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}
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// SWA::CObjUpReel::CPrimitiveReel::Render
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PPC_FUNC_IMPL(__imp__sub_8260BBF8);
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PPC_FUNC(sub_8260BBF8)
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{
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SetDefaultMaterialParameters(reinterpret_cast<GuestDevice*>(base + PPC_LOAD_U32(PPC_LOAD_U32(ctx.r4.u32))));
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__imp__sub_8260BBF8(ctx, base);
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}
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// The pedestal in Gaia Temple is placed on an opaque mesh slot, despite using additive blending.
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// This somehow works. Except when the delta time is too stable, it flashes black for one frame.
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// We can fix it by detecting the asset runtime, and swapping the mesh slots to transparent by hand.
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// Hedgehog::Mirage::CModelData::Make
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PPC_FUNC_IMPL(__imp__sub_82E38650);
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PPC_FUNC(sub_82E38650)
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{
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if (ctx.r5.u32 == 0xBB90 && XXH3_64bits(base + ctx.r4.u32, ctx.r5.u32) == 0xB524C8C3B80C3F54)
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{
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// Mesh Count
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std::swap(
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*reinterpret_cast<uint32_t*>(base + ctx.r4.u32 + 0x18),
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*reinterpret_cast<uint32_t*>(base + ctx.r4.u32 + 0x20));
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// Mesh Offset
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std::swap(
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*reinterpret_cast<uint32_t*>(base + ctx.r4.u32 + 0x1C),
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*reinterpret_cast<uint32_t*>(base + ctx.r4.u32 + 0x24));
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}
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__imp__sub_82E38650(ctx, base);
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}
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