Files
UnleashedRecomp-hedge-dev/UnleashedRecomp/user/paths.cpp
2025-08-03 18:56:42 +03:00

59 lines
1.5 KiB
C++

#include "paths.h"
#include <os/process.h>
std::filesystem::path g_executableRoot = os::process::GetExecutableRoot();
std::filesystem::path g_userPath = BuildUserPath();
bool CheckPortable()
{
return std::filesystem::exists(g_executableRoot / "portable.txt");
}
std::filesystem::path BuildUserPath()
{
if (CheckPortable())
return g_executableRoot;
std::filesystem::path userPath;
#if defined(_WIN32)
PWSTR knownPath = NULL;
if (SHGetKnownFolderPath(FOLDERID_RoamingAppData, 0, NULL, &knownPath) == S_OK)
userPath = std::filesystem::path{ knownPath } / USER_DIRECTORY;
CoTaskMemFree(knownPath);
#elif defined(__linux__) || defined(__APPLE__)
const char* homeDir = getenv("HOME");
#if defined(__linux__)
if (homeDir == nullptr)
{
homeDir = getpwuid(getuid())->pw_dir;
}
#endif
if (homeDir != nullptr)
{
// Prefer to store in the .config directory if it exists. Use the home directory otherwise.
std::filesystem::path homePath = homeDir;
#if defined(__linux__)
std::filesystem::path configPath = homePath / ".config";
#else
std::filesystem::path configPath = homePath / "Library" / "Application Support";
#endif
if (std::filesystem::exists(configPath))
userPath = configPath / USER_DIRECTORY;
else
userPath = homePath / ("." USER_DIRECTORY);
}
#else
static_assert(false, "GetUserPath() not implemented for this platform.");
#endif
return userPath;
}
const std::filesystem::path& GetUserPath()
{
return g_userPath;
}