Files
UnleashedRecomp-hedge-dev/UnleashedRecomp/ui/window.cpp

142 lines
3.8 KiB
C++

#include "window.h"
#include <config.h>
#include <kernel/function.h>
#include <SDL_syswm.h>
bool m_isFullscreenKeyReleased = true;
int Window_OnSDLEvent(void*, SDL_Event* event)
{
// TODO (Hyper): prevent window changes during boot to avoid buffer resize crashes.
switch (event->type)
{
case SDL_QUIT:
Config::Save();
ExitProcess(0);
break;
case SDL_KEYDOWN:
{
switch (event->key.keysym.sym)
{
// Toggle fullscreen on ALT+ENTER.
case SDLK_RETURN:
{
if (!(event->key.keysym.mod & KMOD_ALT) || !m_isFullscreenKeyReleased)
break;
Window::SetFullscreen(!Window::IsFullscreen());
// Block holding ALT+ENTER spamming window changes.
m_isFullscreenKeyReleased = false;
break;
}
// Restore original window dimensions on F2.
case SDLK_F2:
{
Window::SetFullscreen(Config::Fullscreen);
Window::SetWindowDimensions(-1, -1, true);
break;
}
}
break;
}
case SDL_KEYUP:
{
switch (event->key.keysym.sym)
{
// Allow user to input ALT+ENTER again.
case SDLK_RETURN:
m_isFullscreenKeyReleased = true;
break;
}
}
case SDL_WINDOWEVENT:
{
switch (event->window.event)
{
case SDL_WINDOWEVENT_FOCUS_LOST:
Window::s_isFocused = false;
SDL_ShowCursor(SDL_ENABLE);
break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
Window::s_isFocused = true;
SDL_ShowCursor(Window::IsFullscreen() ? SDL_DISABLE : SDL_ENABLE);
break;
case SDL_WINDOWEVENT_RESIZED:
Window::s_width = event->window.data1;
Window::s_height = event->window.data2;
Window::RaiseResizeEvents();
break;
case SDL_WINDOWEVENT_MOVED:
Config::WindowX = event->window.data1;
Config::WindowY = event->window.data2;
break;
}
break;
}
}
return 0;
}
void Window::Init()
{
/* TODO: move this since it'll have to change
on soft reboot from the options menu. */
auto title = Config::Language == ELanguage::Japanese
? "Sonic World Adventure"
: "SONIC UNLEASHED";
SDL_InitSubSystem(SDL_INIT_VIDEO);
SDL_EventState(SDL_SYSWMEVENT, SDL_ENABLE);
SDL_AddEventWatch(Window_OnSDLEvent, s_window);
SetProcessDPIAware();
int32_t x = Config::WindowX < 0 ? SDL_WINDOWPOS_CENTERED : Config::WindowX;
int32_t y = Config::WindowY < 0 ? SDL_WINDOWPOS_CENTERED : Config::WindowY;
int32_t width = Config::WindowWidth;
int32_t height = Config::WindowHeight;
s_window = SDL_CreateWindow(title, x, y, width, height, SDL_WINDOW_RESIZABLE);
SDL_GetWindowPosition(s_window, &x, &y);
Config::WindowX = x;
Config::WindowY = y;
if (auto icon = GetIconSurface())
{
SDL_SetWindowIcon(s_window, icon);
SDL_FreeSurface(icon);
}
SetWindowDimensions();
SetFullscreen(Config::Fullscreen);
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
SDL_GetWindowWMInfo(s_window, &info);
s_windowHandle = info.info.win.window;
}
// CApplication::Update
PPC_FUNC_IMPL(__imp__sub_822C1130);
PPC_FUNC(sub_822C1130)
{
SDL_PumpEvents();
SDL_FlushEvents(SDL_FIRSTEVENT, SDL_LASTEVENT);
__imp__sub_822C1130(ctx, base);
}