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UnleashedRecomp-hedge-dev/UnleashedRecomp/api/SWA/Inspire/InspireScene.h

22 lines
321 B
C++

#pragma once
#include <SWA.inl>
namespace SWA::Inspire
{
struct SSceneData
{
be<float> Frame;
be<uint32_t> Cut;
bool IsPlaying;
SWA_INSERT_PADDING(0x177);
};
class CScene
{
public:
SWA_INSERT_PADDING(0xC0);
xpointer<SSceneData> m_pData;
};
}