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* Implemented D-Pad support for World Map, Super Sonic (WIP) and Bobsleigh * Implemented D-Pad support for Gaia Colossus and Super Sonic * Improved touchpad sensitivity
15 lines
276 B
C++
15 lines
276 B
C++
#pragma once
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#include <SWA.inl>
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#include <SWA/System/GameMode/WorldMap/WorldMapCursor.h>
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namespace SWA
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{
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class CTitleStateWorldMap : public CTitleStateBase
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{
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public:
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SWA_INSERT_PADDING(0x08);
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xpointer<CWorldMapCursor> m_pWorldMapCursor;
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};
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}
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