mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2025-12-31 08:21:11 -06:00
* Initial Linux attempt. * Add clang toolchain & make tools compile. * vcpkg as submodule. * First implementation of IO rewrite. (#31) * Fix directory iteration resolving symlinks. * Refactor kernel objects to be lock-free. * Implement guest critical sections using std::atomic. * Make D3D12 support optional. (#33) * Make D3D12 support optional. * Update ShaderRecomp, fix macros. * Replace QueryPerformanceCounter. (#35) * Add Linux home path for GetUserPath(). (#36) * Cross-platform Sleep. (#37) * Add mmap implementations for virtual allocation. (#38) * Cross-platform TLS. (#34) * Cross-platform TLS. * Fix front() to back(), use Mutex. * Fix global variable namings. --------- Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com> * Unicode support. (#39) * Replace CreateDirectoryA with Unicode version. * Cross platform thread implementation. (#41) * Cross-platform thread implementation. * Put set thread name calls behind a Win32 macro. * Cross-platform semaphore implementation. (#43) * xam: use SDL for keyboard input * Cross-platform atomic operations. (#44) * Cross-platform spin lock implementation. * Cross-platform reference counting. * Cross-platform event implementation. (#47) * Compiling and running on Linux. (#49) * Current work trying to get it to compile. * Update vcpkg.json baseline. * vcpkg, memory mapped file. * Bitscan forward. * Fix localtime_s. * FPS patches high res clock. * Rename Window to GameWindow. Fix guest pointers. * GetCurrentThreadID gone. * Code cache pointers, RenderWindow type. * Add Linux stubs. * Refactor Config. * Fix paths. * Add linux-release config. * FS fixes. * Fix Windows compilation errors & unicode converter crash. * Rename physical memory allocation functions to not clash with X11. * Fix NULL character being added on RtlMultiByteToUnicodeN. * Use std::exit. * Add protection to memory on Linux. * Convert majority of dependencies to submodules. (#48) * Convert majority of dependencies to submodules. * Don't compile header-only libraries. * Fix a few incorrect data types. * Fix config directory. * Unicode fixes & sizeof asserts. * Change the exit function to not call static destructors. * Fix files picker. * Add RelWithDebInfo preset for Linux. * Implement OS Restart on Linux. (#50) --------- Co-authored-by: Dario <dariosamo@gmail.com> * Update PowerRecomp. * Add Env Var detection for VCPKG_ROOT, add DLC detection. * Use error code version on DLC directory iterator. * Set D3D12MA::ALLOCATOR_FLAG_DONT_PREFER_SMALL_BUFFERS_COMMITTED flag. * Linux flatpak. (#51) * Add flatpak support. * Add game install directory override for flatpak. * Flatpak'ing. * Flatpak it some more. * We flat it, we pak it. * Flatpak'd. * The Marvelous Misadventures of Flatpak. * Attempt to change logic of NFD and show error. * Flattenpakken. * Use game install directory instead of current path. * Attempt to fix line endings. * Update io.github.hedge_dev.unleashedrecomp.json * Fix system time query implementation. * Add Present Wait to Vulkan to improve frame pacing and reduce latency. (#53) * Add present wait support to Vulkan. * Default to triple buffering if presentWait is supported. * Bracey fellas. * Update paths.h * SDL2 audio (again). (#52) * Implement SDL2 audio (again). * Call timeBeginPeriod/timeEndPeriod. * Replace miniaudio with SDL mixer. * Queue audio samples in a separate thread. * Enable CMake option override policy & fix compilation error. * Fix compilation error on Linux. * Fix but also trim shared strings. * Wayland support. (#55) * Make channel index a global variable in embedded player. * Fix SDL Audio selection for OGG on Flatpak. * Minor installer wizard fixes. * Fix compilation error. * Yield in model consumer and pipeline compiler threads. * Special case Sleep(0) to yield on Linux. * Add App Id hint. * Correct implementation for auto reset events. (#57) --------- Co-authored-by: Dario <dariosamo@gmail.com> Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
170 lines
3.8 KiB
C++
170 lines
3.8 KiB
C++
#include "memory_mapped_file.h"
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#if !defined(_WIN32)
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# include <cstring>
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# include <cstdio>
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# include <fcntl.h>
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# include <unistd.h>
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#endif
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MemoryMappedFile::MemoryMappedFile()
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{
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// Default constructor.
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}
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MemoryMappedFile::MemoryMappedFile(const std::filesystem::path &path)
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{
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open(path);
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}
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MemoryMappedFile::~MemoryMappedFile()
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{
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close();
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}
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MemoryMappedFile::MemoryMappedFile(MemoryMappedFile &&other)
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{
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#if defined(_WIN32)
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fileHandle = other.fileHandle;
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fileMappingHandle = other.fileMappingHandle;
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fileView = other.fileView;
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fileSize = other.fileSize;
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other.fileHandle = nullptr;
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other.fileMappingHandle = nullptr;
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other.fileView = nullptr;
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other.fileSize.QuadPart = 0;
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#else
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fileHandle = other.fileHandle;
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fileView = other.fileView;
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fileSize = other.fileSize;
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other.fileHandle = -1;
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other.fileView = MAP_FAILED;
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other.fileSize = 0;
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#endif
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}
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bool MemoryMappedFile::open(const std::filesystem::path &path)
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{
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#if defined(_WIN32)
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fileHandle = CreateFileW(path.c_str(), GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
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if (fileHandle == INVALID_HANDLE_VALUE)
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{
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fprintf(stderr, "CreateFileW failed with error %lu.\n", GetLastError());
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fileHandle = nullptr;
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return false;
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}
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if (!GetFileSizeEx(fileHandle, &fileSize))
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{
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fprintf(stderr, "GetFileSizeEx failed with error %lu.\n", GetLastError());
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CloseHandle(fileHandle);
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fileHandle = nullptr;
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return false;
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}
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fileMappingHandle = CreateFileMappingW(fileHandle, nullptr, PAGE_READONLY, 0, 0, nullptr);
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if (fileMappingHandle == nullptr)
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{
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fprintf(stderr, "CreateFileMappingW failed with error %lu.\n", GetLastError());
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CloseHandle(fileHandle);
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fileHandle = nullptr;
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return false;
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}
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fileView = MapViewOfFile(fileMappingHandle, FILE_MAP_READ, 0, 0, 0);
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if (fileView == nullptr)
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{
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fprintf(stderr, "MapViewOfFile failed with error %lu.\n", GetLastError());
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CloseHandle(fileMappingHandle);
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CloseHandle(fileHandle);
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fileMappingHandle = nullptr;
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fileHandle = nullptr;
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return false;
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}
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return true;
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#else
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fileHandle = ::open(path.c_str(), O_RDONLY);
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if (fileHandle == -1)
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{
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fprintf(stderr, "open for %s failed with error %s.\n", path.c_str(), strerror(errno));
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return false;
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}
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fileSize = lseek(fileHandle, 0, SEEK_END);
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if (fileSize == (off_t)(-1))
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{
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fprintf(stderr, "lseek failed with error %s.\n", strerror(errno));
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::close(fileHandle);
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fileHandle = -1;
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return false;
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}
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fileView = mmap(nullptr, fileSize, PROT_READ, MAP_PRIVATE, fileHandle, 0);
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if (fileView == MAP_FAILED)
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{
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fprintf(stderr, "mmap failed with error %s.\n", strerror(errno));
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::close(fileHandle);
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fileHandle = -1;
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return false;
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}
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return true;
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#endif
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}
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void MemoryMappedFile::close()
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{
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#if defined(_WIN32)
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if (fileView != nullptr)
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{
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UnmapViewOfFile(fileView);
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}
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if (fileMappingHandle != nullptr)
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{
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CloseHandle(fileMappingHandle);
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}
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if (fileHandle != nullptr)
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{
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CloseHandle(fileHandle);
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}
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#else
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if (fileView != MAP_FAILED)
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{
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munmap(fileView, fileSize);
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}
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if (fileHandle != -1)
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{
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::close(fileHandle);
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}
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#endif
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}
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bool MemoryMappedFile::isOpen() const
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{
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#if defined(_WIN32)
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return (fileView != nullptr);
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#else
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return (fileView != MAP_FAILED);
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#endif
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}
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uint8_t *MemoryMappedFile::data() const
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{
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return reinterpret_cast<uint8_t *>(fileView);
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}
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size_t MemoryMappedFile::size() const
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{
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#if defined(_WIN32)
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return fileSize.QuadPart;
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#else
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return static_cast<size_t>(fileSize);
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#endif
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}
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