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* Implemented guest-to-host function pointers (WIP) Co-Authored-By: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com> * function: support more types for function pointers * api: ported BlueBlur headers and misc. research * Move over function-pointers changes from options-menu branch. --------- Co-authored-by: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>
34 lines
915 B
C++
34 lines
915 B
C++
#pragma once
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#include "SWA.inl"
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#include "CSD/Manager/csdmBase.h"
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#include "CSD/Manager/csdmResourceBase.h"
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#include "CSD/Manager/csdmNodeObserver.h"
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#include "CSD/Manager/csdmSubjectBase.h"
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namespace Chao::CSD
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{
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struct Node;
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class CNode : public CResourceBase<Node>, SubjectBase<CNodeObserver, CNode>, CBase
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{
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public:
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SWA_INSERT_PADDING(0x34);
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xpointer<CMotionPattern> m_pMotionPattern;
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SWA_INSERT_PADDING(0x18);
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~CNode();
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void SetText(const char* in_pText);
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void SetText(const wchar_t* in_pText);
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Hedgehog::Math::CVector2* GetPosition() const;
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void SetPosition(float in_X, float in_Y);
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void SetHideFlag(uint32_t in_HideFlag);
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void SetRotation(float in_Rotation);
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void SetScale(float in_X, float in_Y);
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void SetPatternIndex(uint32_t in_PatternIndex);
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};
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}
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#include "CSD/Manager/csdmNode.inl"
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