Files
UnleashedRecomp-hedge-dev/UnleashedRecomp/api/CSD/Manager/csdmNode.h
Hyper 8f525b571b Implemented guest-to-host function pointers (#7)
* Implemented guest-to-host function pointers (WIP)

Co-Authored-By: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>

* function: support more types for function pointers

* api: ported BlueBlur headers and misc. research

* Move over function-pointers changes from options-menu branch.

---------

Co-authored-by: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>
2024-11-25 13:50:10 +03:00

34 lines
915 B
C++

#pragma once
#include "SWA.inl"
#include "CSD/Manager/csdmBase.h"
#include "CSD/Manager/csdmResourceBase.h"
#include "CSD/Manager/csdmNodeObserver.h"
#include "CSD/Manager/csdmSubjectBase.h"
namespace Chao::CSD
{
struct Node;
class CNode : public CResourceBase<Node>, SubjectBase<CNodeObserver, CNode>, CBase
{
public:
SWA_INSERT_PADDING(0x34);
xpointer<CMotionPattern> m_pMotionPattern;
SWA_INSERT_PADDING(0x18);
~CNode();
void SetText(const char* in_pText);
void SetText(const wchar_t* in_pText);
Hedgehog::Math::CVector2* GetPosition() const;
void SetPosition(float in_X, float in_Y);
void SetHideFlag(uint32_t in_HideFlag);
void SetRotation(float in_Rotation);
void SetScale(float in_X, float in_Y);
void SetPatternIndex(uint32_t in_PatternIndex);
};
}
#include "CSD/Manager/csdmNode.inl"