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* Implemented guest-to-host function pointers (WIP) Co-Authored-By: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com> * function: support more types for function pointers * api: ported BlueBlur headers and misc. research * Move over function-pointers changes from options-menu branch. --------- Co-authored-by: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>
69 lines
2.7 KiB
C
69 lines
2.7 KiB
C
#pragma once
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#include "Hedgehog/Base/hhObject.h"
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#include "Hedgehog/Base/System/hhAllocator.h"
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#include "Hedgehog/Base/Thread/hhHolder.h"
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#include "Hedgehog/Base/Thread/hhHolderBase.h"
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#include "Hedgehog/Base/Thread/hhSynchronizedObject.h"
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#include "Hedgehog/Base/Thread/hhSynchronizedPtr.h"
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#include "Hedgehog/Base/Type/hhSharedString.h"
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#include "Hedgehog/Database/System/hhDatabaseData.h"
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#include "Hedgehog/Math/Vector2.h"
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#include "Hedgehog/MirageCore/Renderable/hhRenderable.h"
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#include "Hedgehog/Universe/Engine/hhMessageActor.h"
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#include "Hedgehog/Universe/Engine/hhMessageProcess.h"
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#include "Hedgehog/Universe/Engine/hhUpdateInfo.h"
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#include "Hedgehog/Universe/Engine/hhUpdateUnit.h"
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#include "Hedgehog/Universe/Thread/hhParallelJob.h"
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#include "CSD/Manager/csdmBase.h"
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#include "CSD/Manager/csdmMotionPattern.h"
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#include "CSD/Manager/csdmNode.h"
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#include "CSD/Manager/csdmNodeObserver.h"
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#include "CSD/Manager/csdmObserverBase.h"
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#include "CSD/Manager/csdmProject.h"
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#include "CSD/Manager/csdmRCObject.h"
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#include "CSD/Manager/csdmRCObjectImp.h"
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#include "CSD/Manager/csdmRCPtr.h"
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#include "CSD/Manager/csdmRCPtrAbs.h"
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#include "CSD/Manager/csdmResourceBase.h"
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#include "CSD/Manager/csdmScene.h"
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#include "CSD/Manager/csdmSceneObserver.h"
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#include "CSD/Manager/csdmSubjectBase.h"
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#include "CSD/Platform/csdTexList.h"
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#include "SWA/Camera/Camera.h"
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#include "SWA/CSD/CsdDatabaseWrapper.h"
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#include "SWA/CSD/CsdProject.h"
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#include "SWA/CSD/CsdTexListMirage.h"
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#include "SWA/CSD/GameObjectCSD.h"
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#include "SWA/HUD/GeneralWindow/GeneralWindow.h"
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#include "SWA/HUD/Loading/Loading.h"
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#include "SWA/HUD/Pause/HudPause.h"
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#include "SWA/HUD/Sonic/HudSonicStage.h"
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#include "SWA/Movie/MovieDisplayer.h"
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#include "SWA/Movie/MovieManager.h"
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#include "SWA/Player/Character/EvilSonic/Hud/EvilHudGuide.h"
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#include "SWA/Player/Character/EvilSonic/EvilSonic.h"
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#include "SWA/Player/Character/EvilSonic/EvilSonicContext.h"
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#include "SWA/Sequence/Unit/SequenceUnitBase.h"
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#include "SWA/Sequence/Unit/SequenceUnitPlayMovie.h"
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#include "SWA/Sequence/Utility/SequencePlayMovieWrapper.h"
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#include "SWA/Sound/Sound.h"
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#include "SWA/Sound/SoundBGMActSonic.h"
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#include "SWA/Sound/SoundBGMBase.h"
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#include "SWA/System/GameMode/Title/TitleMenu.h"
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#include "SWA/System/GameMode/Title/TitleStateBase.h"
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#include "SWA/System/GameMode/GameMode.h"
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#include "SWA/System/GameMode/GameModeStage.h"
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#include "SWA/System/GameMode/GameModeStageMovie.h"
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#include "SWA/System/Application.h"
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#include "SWA/System/ApplicationD3D9.h"
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#include "SWA/System/ApplicationXenon.h"
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#include "SWA/System/ApplicationDocument.h"
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#include "SWA/System/Game.h"
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#include "SWA/System/GameDocument.h"
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#include "SWA/System/GameObject.h"
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#include "SWA/System/InputState.h"
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#include "SWA/System/PadState.h"
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