Files
UnleashedRecomp-hedge-dev/UnleashedRecomp/gpu/imgui/imgui_common.h
Hyper aa6118b448 Implemented title animation for options menu (#235)
* options_menu: implemented title animation

* Adjust options title flash animation.

* Replace use of std::numbers::pi with M_PI.

* Implement shader modifier for options title rectangle.

* Replicate the same scaling applied to the rectangle in world map.

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Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>
2025-01-29 14:39:10 +03:00

81 lines
1.5 KiB
C

#pragma once
#define IMGUI_SHADER_MODIFIER_NONE 0
#define IMGUI_SHADER_MODIFIER_SCANLINE 1
#define IMGUI_SHADER_MODIFIER_CHECKERBOARD 2
#define IMGUI_SHADER_MODIFIER_SCANLINE_BUTTON 3
#define IMGUI_SHADER_MODIFIER_TEXT_SKEW 4
#define IMGUI_SHADER_MODIFIER_MARQUEE_FADE 5
#define IMGUI_SHADER_MODIFIER_GRAYSCALE 6
#define IMGUI_SHADER_MODIFIER_TITLE_BEVEL 7
#define IMGUI_SHADER_MODIFIER_CATEGORY_BEVEL 8
#define IMGUI_SHADER_MODIFIER_RECTANGLE_BEVEL 9
#ifdef __cplusplus
enum class ImGuiCallback : int32_t
{
SetGradient = -1,
SetShaderModifier = -2,
SetOrigin = -3,
SetScale = -4,
SetMarqueeFade = -5,
SetOutline = -6,
SetProceduralOrigin = -7,
// -8 is ImDrawCallback_ResetRenderState, don't use!
SetAdditive = -9
};
union ImGuiCallbackData
{
struct
{
float boundsMin[2];
float boundsMax[2];
uint32_t gradientTop;
uint32_t gradientBottom;
} setGradient;
struct
{
uint32_t shaderModifier;
} setShaderModifier;
struct
{
float origin[2];
} setOrigin;
struct
{
float scale[2];
} setScale;
struct
{
float boundsMin[2];
float boundsMax[2];
} setMarqueeFade;
struct
{
float outline;
} setOutline;
struct
{
float proceduralOrigin[2];
} setProceduralOrigin;
struct
{
bool enabled;
} setAdditive;
};
extern ImGuiCallbackData* AddImGuiCallback(ImGuiCallback callback);
extern void ResetImGuiCallbacks();
#endif