mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2025-12-31 00:10:26 -06:00
* Initial Linux attempt. * Add clang toolchain & make tools compile. * vcpkg as submodule. * First implementation of IO rewrite. (#31) * Fix directory iteration resolving symlinks. * Refactor kernel objects to be lock-free. * Implement guest critical sections using std::atomic. * Make D3D12 support optional. (#33) * Make D3D12 support optional. * Update ShaderRecomp, fix macros. * Replace QueryPerformanceCounter. (#35) * Add Linux home path for GetUserPath(). (#36) * Cross-platform Sleep. (#37) * Add mmap implementations for virtual allocation. (#38) * Cross-platform TLS. (#34) * Cross-platform TLS. * Fix front() to back(), use Mutex. * Fix global variable namings. --------- Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com> * Unicode support. (#39) * Replace CreateDirectoryA with Unicode version. * Cross platform thread implementation. (#41) * Cross-platform thread implementation. * Put set thread name calls behind a Win32 macro. * Cross-platform semaphore implementation. (#43) * xam: use SDL for keyboard input * Cross-platform atomic operations. (#44) * Cross-platform spin lock implementation. * Cross-platform reference counting. * Cross-platform event implementation. (#47) * Compiling and running on Linux. (#49) * Current work trying to get it to compile. * Update vcpkg.json baseline. * vcpkg, memory mapped file. * Bitscan forward. * Fix localtime_s. * FPS patches high res clock. * Rename Window to GameWindow. Fix guest pointers. * GetCurrentThreadID gone. * Code cache pointers, RenderWindow type. * Add Linux stubs. * Refactor Config. * Fix paths. * Add linux-release config. * FS fixes. * Fix Windows compilation errors & unicode converter crash. * Rename physical memory allocation functions to not clash with X11. * Fix NULL character being added on RtlMultiByteToUnicodeN. * Use std::exit. * Add protection to memory on Linux. * Convert majority of dependencies to submodules. (#48) * Convert majority of dependencies to submodules. * Don't compile header-only libraries. * Fix a few incorrect data types. * Fix config directory. * Unicode fixes & sizeof asserts. * Change the exit function to not call static destructors. * Fix files picker. * Add RelWithDebInfo preset for Linux. * Implement OS Restart on Linux. (#50) --------- Co-authored-by: Dario <dariosamo@gmail.com> * Update PowerRecomp. * Add Env Var detection for VCPKG_ROOT, add DLC detection. * Use error code version on DLC directory iterator. * Set D3D12MA::ALLOCATOR_FLAG_DONT_PREFER_SMALL_BUFFERS_COMMITTED flag. * Linux flatpak. (#51) * Add flatpak support. * Add game install directory override for flatpak. * Flatpak'ing. * Flatpak it some more. * We flat it, we pak it. * Flatpak'd. * The Marvelous Misadventures of Flatpak. * Attempt to change logic of NFD and show error. * Flattenpakken. * Use game install directory instead of current path. * Attempt to fix line endings. * Update io.github.hedge_dev.unleashedrecomp.json * Fix system time query implementation. * Add Present Wait to Vulkan to improve frame pacing and reduce latency. (#53) * Add present wait support to Vulkan. * Default to triple buffering if presentWait is supported. * Bracey fellas. * Update paths.h * SDL2 audio (again). (#52) * Implement SDL2 audio (again). * Call timeBeginPeriod/timeEndPeriod. * Replace miniaudio with SDL mixer. * Queue audio samples in a separate thread. * Enable CMake option override policy & fix compilation error. * Fix compilation error on Linux. * Fix but also trim shared strings. * Wayland support. (#55) * Make channel index a global variable in embedded player. * Fix SDL Audio selection for OGG on Flatpak. * Minor installer wizard fixes. * Fix compilation error. * Yield in model consumer and pipeline compiler threads. * Special case Sleep(0) to yield on Linux. * Add App Id hint. * Correct implementation for auto reset events. (#57) --------- Co-authored-by: Dario <dariosamo@gmail.com> Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
187 lines
4.4 KiB
C++
187 lines
4.4 KiB
C++
#pragma once
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#include <cstddef>
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#include <utility>
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namespace boost
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{
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namespace detail
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{
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class sp_counted_base
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{
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protected:
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struct vftable_t
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{
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be<uint32_t> destructor;
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be<uint32_t> dispose;
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be<uint32_t> destroy;
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be<uint32_t> get_deleter;
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};
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xpointer<vftable_t> vftable_;
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be<uint32_t> use_count_;
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be<uint32_t> weak_count_;
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public:
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// TODO
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sp_counted_base() = delete;
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void add_ref()
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{
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std::atomic_ref useCount(use_count_.value);
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be<uint32_t> original, incremented;
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do
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{
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original = use_count_;
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incremented = original + 1;
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} while (!useCount.compare_exchange_weak(original.value, incremented.value));
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}
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void release()
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{
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std::atomic_ref useCount(use_count_.value);
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be<uint32_t> original, decremented;
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do
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{
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original = use_count_;
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decremented = original - 1;
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} while (!useCount.compare_exchange_weak(original.value, decremented.value));
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if (decremented == 0)
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{
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GuestToHostFunction<void>(vftable_->dispose, this);
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weak_release();
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}
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}
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void weak_release()
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{
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std::atomic_ref weakCount(weak_count_.value);
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be<uint32_t> original, decremented;
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do
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{
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original = weak_count_;
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decremented = original - 1;
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} while (!weakCount.compare_exchange_weak(original.value, decremented.value));
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if (decremented == 0)
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{
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GuestToHostFunction<void>(vftable_->destroy, this);
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}
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}
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uint32_t use_count() const
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{
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return ByteSwap(static_cast<uint32_t const volatile &>(use_count_.value));
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}
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bool unique() const
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{
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return use_count() == 1;
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}
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};
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template< class T > struct sp_dereference
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{
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typedef T& type;
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};
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template<> struct sp_dereference< void >
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{
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typedef void type;
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};
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}
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template<typename T>
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class shared_ptr
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{
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private:
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xpointer<T> px;
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xpointer<boost::detail::sp_counted_base> pn;
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void add_ref()
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{
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if (pn)
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pn->add_ref();
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}
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void release()
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{
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if (pn)
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pn->release();
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}
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public:
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shared_ptr() : px(nullptr), pn(nullptr) {}
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// TODO
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explicit shared_ptr(T* p) = delete;
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shared_ptr(const shared_ptr& other) : px(other.px), pn(other.pn)
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{
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add_ref();
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}
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shared_ptr(shared_ptr&& other) noexcept : px(std::exchange(other.px, nullptr)),
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pn(std::exchange(other.pn, nullptr)) {}
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~shared_ptr()
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{
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release();
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}
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shared_ptr& operator=(const shared_ptr& other)
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{
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if (this != &other)
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{
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release();
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px = other.px;
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pn = other.pn;
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add_ref();
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}
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return *this;
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}
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shared_ptr& operator=(shared_ptr&& other) noexcept
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{
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if (this != &other)
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{
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release();
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px = std::exchange(other.px, nullptr);
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pn = std::exchange(other.pn, nullptr);
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}
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return *this;
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}
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shared_ptr& operator=(std::nullptr_t)
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{
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release();
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px = NULL;
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pn = NULL;
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return *this;
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}
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T* get() const { return px; }
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detail::sp_dereference<T> operator*() const { assert(px); return *px; }
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T* operator->() const { assert(px); return px; }
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explicit operator bool() const { return px != nullptr; }
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size_t use_count() const { return pn ? pn->use_count() : 0; }
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bool unique() const { return !pn || pn->unique(); }
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};
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using anonymous_shared_ptr = shared_ptr<void>;
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}
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