Files
UnleashedRecomp-hedge-dev/UnleashedRecomp/install/memory_mapped_file.cpp
Skyth (Asilkan) 67633917bf Linux support. (#54)
* Initial Linux attempt.

* Add clang toolchain & make tools compile.

* vcpkg as submodule.

* First implementation of IO rewrite. (#31)

* Fix directory iteration resolving symlinks.

* Refactor kernel objects to be lock-free.

* Implement guest critical sections using std::atomic.

* Make D3D12 support optional. (#33)

* Make D3D12 support optional.

* Update ShaderRecomp, fix macros.

* Replace QueryPerformanceCounter. (#35)

* Add Linux home path for GetUserPath(). (#36)

* Cross-platform Sleep. (#37)

* Add mmap implementations for virtual allocation. (#38)

* Cross-platform TLS. (#34)

* Cross-platform TLS.

* Fix front() to back(), use Mutex.

* Fix global variable namings.

---------

Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>

* Unicode support. (#39)

* Replace CreateDirectoryA with Unicode version.

* Cross platform thread implementation. (#41)

* Cross-platform thread implementation.

* Put set thread name calls behind a Win32 macro.

* Cross-platform semaphore implementation. (#43)

* xam: use SDL for keyboard input

* Cross-platform atomic operations. (#44)

* Cross-platform spin lock implementation.

* Cross-platform reference counting.

* Cross-platform event implementation. (#47)

* Compiling and running on Linux. (#49)

* Current work trying to get it to compile.

* Update vcpkg.json baseline.

* vcpkg, memory mapped file.

* Bitscan forward.

* Fix localtime_s.

* FPS patches high res clock.

* Rename Window to GameWindow. Fix guest pointers.

* GetCurrentThreadID gone.

* Code cache pointers, RenderWindow type.

* Add Linux stubs.

* Refactor Config.

* Fix paths.

* Add linux-release config.

* FS fixes.

* Fix Windows compilation errors & unicode converter crash.

* Rename physical memory allocation functions to not clash with X11.

* Fix NULL character being added on RtlMultiByteToUnicodeN.

* Use std::exit.

* Add protection to memory on Linux.

* Convert majority of dependencies to submodules. (#48)

* Convert majority of dependencies to submodules.

* Don't compile header-only libraries.

* Fix a few incorrect data types.

* Fix config directory.

* Unicode fixes & sizeof asserts.

* Change the exit function to not call static destructors.

* Fix files picker.

* Add RelWithDebInfo preset for Linux.

* Implement OS Restart on Linux. (#50)

---------

Co-authored-by: Dario <dariosamo@gmail.com>

* Update PowerRecomp.

* Add Env Var detection for VCPKG_ROOT, add DLC detection.

* Use error code version on DLC directory iterator.

* Set D3D12MA::ALLOCATOR_FLAG_DONT_PREFER_SMALL_BUFFERS_COMMITTED flag.

* Linux flatpak. (#51)

* Add flatpak support.

* Add game install directory override for flatpak.

* Flatpak'ing.

* Flatpak it some more.

* We flat it, we pak it.

* Flatpak'd.

* The Marvelous Misadventures of Flatpak.

* Attempt to change logic of NFD and show error.

* Flattenpakken.

* Use game install directory instead of current path.

* Attempt to fix line endings.

* Update io.github.hedge_dev.unleashedrecomp.json

* Fix system time query implementation.

* Add Present Wait to Vulkan to improve frame pacing and reduce latency. (#53)

* Add present wait support to Vulkan.

* Default to triple buffering if presentWait is supported.

* Bracey fellas.

* Update paths.h

* SDL2 audio (again). (#52)

* Implement SDL2 audio (again).

* Call timeBeginPeriod/timeEndPeriod.

* Replace miniaudio with SDL mixer.

* Queue audio samples in a separate thread.

* Enable CMake option override policy & fix compilation error.

* Fix compilation error on Linux.

* Fix but also trim shared strings.

* Wayland support. (#55)

* Make channel index a global variable in embedded player.

* Fix SDL Audio selection for OGG on Flatpak.

* Minor installer wizard fixes.

* Fix compilation error.

* Yield in model consumer and pipeline compiler threads.

* Special case Sleep(0) to yield on Linux.

* Add App Id hint.

* Correct implementation for auto reset events. (#57)

---------

Co-authored-by: Dario <dariosamo@gmail.com>
Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
2024-12-21 00:44:05 +03:00

170 lines
3.8 KiB
C++

#include "memory_mapped_file.h"
#if !defined(_WIN32)
# include <cstring>
# include <cstdio>
# include <fcntl.h>
# include <unistd.h>
#endif
MemoryMappedFile::MemoryMappedFile()
{
// Default constructor.
}
MemoryMappedFile::MemoryMappedFile(const std::filesystem::path &path)
{
open(path);
}
MemoryMappedFile::~MemoryMappedFile()
{
close();
}
MemoryMappedFile::MemoryMappedFile(MemoryMappedFile &&other)
{
#if defined(_WIN32)
fileHandle = other.fileHandle;
fileMappingHandle = other.fileMappingHandle;
fileView = other.fileView;
fileSize = other.fileSize;
other.fileHandle = nullptr;
other.fileMappingHandle = nullptr;
other.fileView = nullptr;
other.fileSize.QuadPart = 0;
#else
fileHandle = other.fileHandle;
fileView = other.fileView;
fileSize = other.fileSize;
other.fileHandle = -1;
other.fileView = MAP_FAILED;
other.fileSize = 0;
#endif
}
bool MemoryMappedFile::open(const std::filesystem::path &path)
{
#if defined(_WIN32)
fileHandle = CreateFileW(path.c_str(), GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
if (fileHandle == INVALID_HANDLE_VALUE)
{
fprintf(stderr, "CreateFileW failed with error %lu.\n", GetLastError());
fileHandle = nullptr;
return false;
}
if (!GetFileSizeEx(fileHandle, &fileSize))
{
fprintf(stderr, "GetFileSizeEx failed with error %lu.\n", GetLastError());
CloseHandle(fileHandle);
fileHandle = nullptr;
return false;
}
fileMappingHandle = CreateFileMappingW(fileHandle, nullptr, PAGE_READONLY, 0, 0, nullptr);
if (fileMappingHandle == nullptr)
{
fprintf(stderr, "CreateFileMappingW failed with error %lu.\n", GetLastError());
CloseHandle(fileHandle);
fileHandle = nullptr;
return false;
}
fileView = MapViewOfFile(fileMappingHandle, FILE_MAP_READ, 0, 0, 0);
if (fileView == nullptr)
{
fprintf(stderr, "MapViewOfFile failed with error %lu.\n", GetLastError());
CloseHandle(fileMappingHandle);
CloseHandle(fileHandle);
fileMappingHandle = nullptr;
fileHandle = nullptr;
return false;
}
return true;
#else
fileHandle = ::open(path.c_str(), O_RDONLY);
if (fileHandle == -1)
{
fprintf(stderr, "open for %s failed with error %s.\n", path.c_str(), strerror(errno));
return false;
}
fileSize = lseek(fileHandle, 0, SEEK_END);
if (fileSize == (off_t)(-1))
{
fprintf(stderr, "lseek failed with error %s.\n", strerror(errno));
::close(fileHandle);
fileHandle = -1;
return false;
}
fileView = mmap(nullptr, fileSize, PROT_READ, MAP_PRIVATE, fileHandle, 0);
if (fileView == MAP_FAILED)
{
fprintf(stderr, "mmap failed with error %s.\n", strerror(errno));
::close(fileHandle);
fileHandle = -1;
return false;
}
return true;
#endif
}
void MemoryMappedFile::close()
{
#if defined(_WIN32)
if (fileView != nullptr)
{
UnmapViewOfFile(fileView);
}
if (fileMappingHandle != nullptr)
{
CloseHandle(fileMappingHandle);
}
if (fileHandle != nullptr)
{
CloseHandle(fileHandle);
}
#else
if (fileView != MAP_FAILED)
{
munmap(fileView, fileSize);
}
if (fileHandle != -1)
{
::close(fileHandle);
}
#endif
}
bool MemoryMappedFile::isOpen() const
{
#if defined(_WIN32)
return (fileView != nullptr);
#else
return (fileView != MAP_FAILED);
#endif
}
uint8_t *MemoryMappedFile::data() const
{
return reinterpret_cast<uint8_t *>(fileView);
}
size_t MemoryMappedFile::size() const
{
#if defined(_WIN32)
return fileSize.QuadPart;
#else
return static_cast<size_t>(fileSize);
#endif
}