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* Implemented guest-to-host function pointers (WIP) Co-Authored-By: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com> * function: support more types for function pointers * api: ported BlueBlur headers and misc. research * Move over function-pointers changes from options-menu branch. --------- Co-authored-by: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>
32 lines
788 B
C++
32 lines
788 B
C++
#pragma once
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#include "SWA.inl"
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#include "CSD/Manager/csdmBase.h"
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#include "CSD/Manager/csdmResourceBase.h"
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namespace Chao::CSD
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{
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struct Project;
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class CProject;
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class CScene;
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class CTexList;
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class CProject : public CResourceBase<Project>, CBase
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{
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public:
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SWA_INSERT_PADDING(0x1C);
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RCPtr<CTexList> m_rcTexList;
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SWA_INSERT_PADDING(0x1C);
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RCPtr<CScene> CreateScene(const char* in_pName) const;
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RCPtr<CScene> CreateScene(const char* in_pName, const char* in_pMotionName) const;
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void DestroyScene(CScene* in_pScene);
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void DestroyScene(RCPtr<CScene>& inout_rcScene);
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static void DestroyScene(CProject* in_pProject, RCPtr<CScene>& inout_rcScene);
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};
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}
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#include "CSD/Manager/csdmProject.inl"
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