Files
UnleashedRecomp-hedge-dev/UnleashedRecomp/api/CSD/Manager/csdmProject.h
Hyper 8f525b571b Implemented guest-to-host function pointers (#7)
* Implemented guest-to-host function pointers (WIP)

Co-Authored-By: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>

* function: support more types for function pointers

* api: ported BlueBlur headers and misc. research

* Move over function-pointers changes from options-menu branch.

---------

Co-authored-by: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>
2024-11-25 13:50:10 +03:00

32 lines
788 B
C++

#pragma once
#include "SWA.inl"
#include "CSD/Manager/csdmBase.h"
#include "CSD/Manager/csdmResourceBase.h"
namespace Chao::CSD
{
struct Project;
class CProject;
class CScene;
class CTexList;
class CProject : public CResourceBase<Project>, CBase
{
public:
SWA_INSERT_PADDING(0x1C);
RCPtr<CTexList> m_rcTexList;
SWA_INSERT_PADDING(0x1C);
RCPtr<CScene> CreateScene(const char* in_pName) const;
RCPtr<CScene> CreateScene(const char* in_pName, const char* in_pMotionName) const;
void DestroyScene(CScene* in_pScene);
void DestroyScene(RCPtr<CScene>& inout_rcScene);
static void DestroyScene(CProject* in_pProject, RCPtr<CScene>& inout_rcScene);
};
}
#include "CSD/Manager/csdmProject.inl"