Files
UnleashedRecomp-hedge-dev/UnleashedRecomp/kernel/xam.cpp
Skyth (Asilkan) c0897dd507 Options menu, achievements, and installer wizard. (#19)
* Implemented guest-to-host function pointers (WIP)

Co-Authored-By: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>

* function: support more types for function pointers

* Initial options menu implementation.

* Improve options menu visuals.

* Draw fade on borders, center tabs better.

* Adjust line sizes, fix tab text centering.

* Adjust padding & text sizes.

* Fix bar dark gradient effect.

* api: ported BlueBlur headers and misc. research

* Fix config name padding not getting scaled at different resolutions.

* config: use string_view, added method to get value pointer

* config: use std::map for reverse enum template

* Draw config options manually instead of looping through them.

* config: implemented name and enum localisation

* config_detail: move implementation to cpp, relocate sources

* Implemented accessing options menu via pause and title screen

* config: replace MSAA with AntiAliasing enum

* options_menu: implemented info panel and text marquee (see TODOs)

* Draw selection triangles.

* Supersample fonts to 2K.

* Implement options menu navigation.

* Fix duplicate triangles when selecting options.

* Draw scroll bar.

* Adjust scroll bar padding.

* Further scroll bar padding adjustments.

* Draw outer container as an outline.

* Improve marquee text scrolling.

* CTitleMenu: fix options menu re-entering on A press whilst visible

* Make procedural grid pattern more accurate.

* Add enum & bool editing.

* Update English localisation

* Fix input state mapping.

* options_menu: hide menu on Y hold

* CHudPause: fix crash when opening options menu from village/lab

* Implement float slider.

* options_menu: round res scale description resolution

* options_menu: use config callbacks after setting items

* api: fix GameObject layout

* camera_patches: implemented camera X/Y invert

* options_menu: fix buffered A press selecting first option upon entry

* config_locale: update description for Battle Music

* config: added Allow Background Input option

* options_menu: move ATOC option below Anti-Aliasing

* options_menu: only draw header/footer fade in stages

* Handle real-time modifications of some video config values.

* Converge increments only when holding the left/right button.

* Add sound effects to options menu.

* Change some sounds used in options menu.

* Give the final decide sound to bool toggling.

* Add option select animation.

* options_menu: only play slider sound between min/max range

* Apply category select animation.

* config: rename Controls category to Input

* Implement intro transition animation for options menu.

* audio_patches: implemented music volume

* Implement FPS slider.

* Prevent ImGui from displaying OS cursor.

* Fade container brackets during intro transition.

* player_patches: added penalty to Unleash Cancel

* config_locale: update English localisation

* player_patches: ensure Unleash gauge penalty doesn't dip into negatives

* options_menu: fix being unable to press A at least once after opening the menu

* CTitleMenu: added open/close sounds to the options menu

* audio_patches: implemented Music and SE volume

* api: update research

* Implemented music volume attenuation for Windows 10+

* api: fix score offset

* Add an interval between consecutive playbacks of the slider sound effect in fastIncrement mode

* config: implemented enum descriptions

* options_menu: fit thumbnail rect to grid, remove menu hide input

* options_menu: fix description wrap width

* camera_patches: fix FOV at narrow aspect ratios

mobile gaming is back on the menu

* options_menu: implemented greyed out options and localisation

* options_menu: allow providing reasons for greyed out options

* audio_patches: check if Windows version is supported

* Update PowerRecomp submodule

* api: more research

* options_menu: forget selected item upon opening

* options_menu: restrict XButtonHoming to title and world map

* window: always hide mouse cursor

The options menu doesn't accept mouse input, so there's not really any point to showing the cursor at all.

* Animate category tab background  from the center.

* Fix clip rect in info panel not getting popped at all times.

* Expose texture loader in "video.h".

* config: use final names and descriptions, label options to be moved to exports

* options_menu: implemented Voice Language (and some misc. clean-up)

* Move Voice Language patch to resident_patches

* config: added Aspect Ratio option (to be implemented)

* options_menu: implemented Subtitles

* Remove triple buffering from options menu, turn it to an enum.

* window: hide mouse cursor on controller input for windowed mode

* window: show window dimensions on title bar when resizing window

* api: update research

* Accept functions directly in GuestToHostFunction & add memory range asserts.

* Add guest_stack_var, improve shared_ptr implementation.

* Handle float/double arguments properly in GuestToHostFunction.

* CHudPause_patches: allocate options strings on stack

* api: update research

* guest_stack_var: allow creation without constructing underlying type

* memory: make assertions lenient towards nullptr

* api: include guest_stack_var in SWA.inl

* audio_patches: don't worry about it

* Implemented achievement overlay (WIP)

* Implemented achievements menu (WIP)

* Clean-up, improved animation and layouts

* options_menu: fix naming convention

* achievements_overlay: implemented queue and hermite interpolation

* achievements_menu: implemented animations and improved navigation

* achievements_menu: improve animation accuracy

* achievements_menu: added timestamps

* achievement_data: added checksum and format verification

* achievement_menu: improved outro animation

* achievement_menu: added total unlocked achievements

* achievement_menu: update sprite animation

* Update resources submodule

* Add installer wizard.

* Skip drawing scanlines when height is 0.

* Tweak install screen to better match the original

* Added arrow circle to installer's header

* Move icon header generation to resources submodule

* Added missing animations and tweaked other ones for installer

* Improve detection for DLC only mode. Add template for message prompts.

* Add language picker.

* window: update icon resources

* Added file_to_c

* Fixes to conversion.

* Implemented message window

* achievement_menu: use selection cursor texture

* Update embedded resources

* Implemented message window

* Merge branch 'bin2c' into options-menu

* Update embedded resources

* Framework for max width for buttons.

* Update embedded resources

* Use textures for pause menu containers

* audio_patches: check if Windows major version is >=10

Just in case.

* installer_wizard: use integer outline for button text

* Added arrow circle spinning animation during installation screen

* achievement_menu: fix timestamp and scroll bar padding

* achievement_overlay: fix achievement name padding

* installer_wizard: fix arrow circle spinning animation misaligning

* Add Scale and Origin to ImGui shaders. Change text to be squashed.

* message_window: implemented mouse input

* installer_wizard: implemented message windows

* achievement_menu: start marquee before timestamp margin

* Fix message box flow.

* message_window: use pause container texture

* Add extra condition for starting the installer.

* message_window: only accept mouse click if option is selected

* Implemented safer way to check if the game is loaded

* Add queued update when using files pickers.

* installer_wizard: implement localisation

* installer_wizard: use enum for localisation

* message_window: fix visibility persisting after window closes

* Fix arrow circle animation and added pulse animation

* Come back check space.

* Implement ZSTD compression in file_to_c.

* Add fade-in/out to installation icons and sleep after hitting 100%

* Implement ImGui font atlas caching.

* Controller navigation.

* Implemented button guide

* CTitleStateMenu: fix start button opening old options menu

* Update resources submodule

* imgui_snapshot: check if game is loaded before accessing XDBF

* message_window: added button guide

* options_menu: increase button guide side margins

* video: disable imgui.ini creation

* Use IM_DELETE for deleting the existing font atlas.

* Remove redundant FlushViewport call.

* Fix ImGui callbacks leaking memory.

* Replace unique_ptr reference arguments with raw pointers.

* Specialize description for resolution scale by reference.

---------

Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
Co-authored-by: PTKay <jp_moura99@outlook.com>
Co-authored-by: Dario <dariosamo@gmail.com>
2024-12-06 18:52:06 +03:00

411 lines
12 KiB
C++

#include <stdafx.h>
#include "xam.h"
#include "xdm.h"
#include <hid/hid.h>
#include <ui/window.h>
#include <cpu/guest_thread.h>
#include <ranges>
#include <unordered_set>
#include <CommCtrl.h>
#include "xxHashMap.h"
#include <user/paths.h>
// Needed for commctrl
#pragma comment(linker, "/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='amd64' publicKeyToken='6595b64144ccf1df' language='*'\"")
std::array<xxHashMap<XHOSTCONTENT_DATA>, 3> gContentRegistry{};
std::unordered_set<XamListener*> gListeners{};
xxHashMap<std::string> gRootMap;
std::string_view XamGetRootPath(const std::string_view& root)
{
const auto result = gRootMap.find(StringHash(root));
if (result == gRootMap.end())
{
return "";
}
return result->second;
}
void XamRootCreate(const std::string_view& root, const std::string_view& path)
{
gRootMap.emplace(StringHash(root), path);
}
XamListener::XamListener()
{
gListeners.insert(this);
}
XamListener::~XamListener()
{
gListeners.erase(this);
}
XCONTENT_DATA XamMakeContent(DWORD type, const std::string_view& name)
{
XCONTENT_DATA data{ 1, type };
strncpy(data.szFileName, name.data(), sizeof(data.szFileName));
return data;
}
void XamRegisterContent(const XCONTENT_DATA& data, const std::string_view& root)
{
const auto idx = data.dwContentType - 1;
gContentRegistry[idx].emplace(StringHash(data.szFileName), XHOSTCONTENT_DATA{ data }).first->second.szRoot = root;
}
void XamRegisterContent(DWORD type, const std::string_view name, const std::string_view& root)
{
XCONTENT_DATA data{ 1, type, {}, "" };
strncpy(data.szFileName, name.data(), sizeof(data.szFileName));
XamRegisterContent(data, root);
}
SWA_API DWORD XamNotifyCreateListener(uint64_t qwAreas)
{
int handle;
auto* listener = ObCreateObject<XamListener>(handle);
listener->areas = qwAreas;
return GUEST_HANDLE(handle);
}
SWA_API void XamNotifyEnqueueEvent(DWORD dwId, DWORD dwParam)
{
for (const auto& listener : gListeners)
{
if (((1 << MSG_AREA(dwId)) & listener->areas) == 0)
{
continue;
}
listener->notifications.emplace_back(dwId, dwParam);
}
}
SWA_API bool XNotifyGetNext(DWORD hNotification, DWORD dwMsgFilter, XDWORD* pdwId, XDWORD* pParam)
{
auto& listener = *ObTryQueryObject<XamListener>(HOST_HANDLE(hNotification));
if (dwMsgFilter)
{
for (size_t i = 0; i < listener.notifications.size(); i++)
{
if (std::get<0>(listener.notifications[i]) == dwMsgFilter)
{
if (pdwId)
{
*pdwId = std::get<0>(listener.notifications[i]);
}
if (pParam)
{
*pParam = std::get<1>(listener.notifications[i]);
}
listener.notifications.erase(listener.notifications.begin() + i);
return true;
}
}
}
else
{
if (listener.notifications.empty())
{
return false;
}
if (pdwId)
{
*pdwId = std::get<0>(listener.notifications[0]);
}
if (pParam)
{
*pParam = std::get<1>(listener.notifications[0]);
}
listener.notifications.erase(listener.notifications.begin());
return true;
}
return false;
}
SWA_API uint32_t XamShowMessageBoxUI(DWORD dwUserIndex, XWORD* wszTitle, XWORD* wszText, DWORD cButtons,
xpointer<XWORD>* pwszButtons, DWORD dwFocusButton, DWORD dwFlags, XLPDWORD pResult, XXOVERLAPPED* pOverlapped)
{
// printf("!!! STUB !!! XamShowMessageBoxUI\n");
std::vector<std::wstring> texts{};
std::vector<TASKDIALOG_BUTTON> buttons{};
texts.emplace_back(reinterpret_cast<wchar_t*>(wszTitle));
texts.emplace_back(reinterpret_cast<wchar_t*>(wszText));
for (size_t i = 0; i < cButtons; i++)
{
texts.emplace_back(reinterpret_cast<wchar_t*>(pwszButtons[i].get()));
}
for (auto& text : texts)
{
for (size_t i = 0; i < text.size(); i++)
{
ByteSwap(text[i]);
}
}
for (size_t i = 0; i < cButtons; i++)
{
buttons.emplace_back(i, texts[2 + i].c_str());
}
XamNotifyEnqueueEvent(9, 1);
TASKDIALOGCONFIG config{};
config.cbSize = sizeof(config);
// config.hwndParent = Window::s_hWnd;
config.pszWindowTitle = texts[0].c_str();
config.pszContent = texts[1].c_str();
config.cButtons = cButtons;
config.pButtons = buttons.data();
int button{};
TaskDialogIndirect(&config, &button, nullptr, nullptr);
*pResult = button;
if (pOverlapped)
{
pOverlapped->dwCompletionContext = GetCurrentThreadId();
pOverlapped->Error = 0;
pOverlapped->Length = -1;
}
XamNotifyEnqueueEvent(9, 0);
return 0;
}
SWA_API uint32_t XamContentCreateEnumerator(DWORD dwUserIndex, DWORD DeviceID, DWORD dwContentType,
DWORD dwContentFlags, DWORD cItem, XLPDWORD pcbBuffer, XLPDWORD phEnum)
{
if (dwUserIndex != 0)
{
GuestThread::SetLastError(ERROR_NO_SUCH_USER);
return 0xFFFFFFFF;
}
const auto& registry = gContentRegistry[dwContentType - 1];
const auto& values = registry | std::views::values;
const int handle = ObInsertObject(new XamEnumerator(cItem, sizeof(_XCONTENT_DATA), values.begin(), values.end()));
if (pcbBuffer)
{
*pcbBuffer = sizeof(_XCONTENT_DATA) * cItem;
}
*phEnum = GUEST_HANDLE(handle);
return 0;
}
SWA_API uint32_t XamEnumerate(uint32_t hEnum, DWORD dwFlags, PVOID pvBuffer, DWORD cbBuffer, XLPDWORD pcItemsReturned, XXOVERLAPPED* pOverlapped)
{
auto* enumerator = ObTryQueryObject<XamEnumeratorBase>(HOST_HANDLE(hEnum));
const auto count = enumerator->Next(pvBuffer);
if (count == -1)
{
return ERROR_NO_MORE_FILES;
}
if (pcItemsReturned)
{
*pcItemsReturned = count;
}
return ERROR_SUCCESS;
}
SWA_API uint32_t XamContentCreateEx(DWORD dwUserIndex, LPCSTR szRootName, const XCONTENT_DATA* pContentData,
DWORD dwContentFlags, XLPDWORD pdwDisposition, XLPDWORD pdwLicenseMask,
DWORD dwFileCacheSize, uint64_t uliContentSize, PXXOVERLAPPED pOverlapped)
{
// printf("!!! STUB !!! XamContentCreateEx\n");
const auto& registry = gContentRegistry[pContentData->dwContentType - 1];
const auto exists = registry.contains(StringHash(pContentData->szFileName));
const auto mode = dwContentFlags & 0xF;
if (mode == CREATE_ALWAYS)
{
if (pdwDisposition) *pdwDisposition = XCONTENT_NEW;
if (!exists)
{
std::string root = "";
if (pContentData->dwContentType == XCONTENTTYPE_SAVEDATA)
{
root = GetSavePath().string();
}
else if (pContentData->dwContentType == XCONTENTTYPE_DLC)
{
root = ".\\dlc";
}
else
{
root = ".";
}
XamRegisterContent(*pContentData, root);
CreateDirectoryA(root.c_str(), nullptr);
XamRootCreate(szRootName, root);
}
else
{
XamRootCreate(szRootName, registry.find(StringHash(pContentData->szFileName))->second.szRoot);
}
return ERROR_SUCCESS;
}
if (mode == OPEN_EXISTING)
{
if (exists)
{
if (pdwDisposition) *pdwDisposition = XCONTENT_EXISTING;
XamRootCreate(szRootName, registry.find(StringHash(pContentData->szFileName))->second.szRoot);
return ERROR_SUCCESS;
}
else
{
if (pdwDisposition) *pdwDisposition = XCONTENT_NEW;
return ERROR_PATH_NOT_FOUND;
}
}
return ERROR_PATH_NOT_FOUND;
}
SWA_API uint32_t XamContentClose(LPCSTR szRootName, XXOVERLAPPED* pOverlapped)
{
// printf("!!! STUB !!! XamContentClose %s\n", szRootName);
gRootMap.erase(StringHash(szRootName));
return 0;
}
SWA_API uint32_t XamContentGetDeviceData(DWORD DeviceID, XDEVICE_DATA* pDeviceData)
{
// printf("!!! STUB !!! XamContentGetDeviceData\n");
pDeviceData->DeviceID = DeviceID;
pDeviceData->DeviceType = XCONTENTDEVICETYPE_HDD;
pDeviceData->ulDeviceBytes = 0x10000000;
pDeviceData->ulDeviceFreeBytes = 0x10000000;
pDeviceData->wszName[0] = 'S';
pDeviceData->wszName[1] = 'o';
pDeviceData->wszName[2] = 'n';
pDeviceData->wszName[3] = 'i';
pDeviceData->wszName[4] = 'c';
pDeviceData->wszName[5] = '\0';
return 0;
}
SWA_API uint32_t XamInputGetCapabilities(uint32_t unk, uint32_t userIndex, uint32_t flags, XAMINPUT_CAPABILITIES* caps)
{
//printf("!!! STUB !!! XamInputGetCapabilities\n");
uint32_t result = hid::GetCapabilities(userIndex, caps);
if (result == ERROR_SUCCESS)
{
ByteSwap(caps->Flags);
ByteSwap(caps->Gamepad.wButtons);
ByteSwap(caps->Gamepad.sThumbLX);
ByteSwap(caps->Gamepad.sThumbLY);
ByteSwap(caps->Gamepad.sThumbRX);
ByteSwap(caps->Gamepad.sThumbRY);
ByteSwap(caps->Vibration.wLeftMotorSpeed);
ByteSwap(caps->Vibration.wRightMotorSpeed);
}
return result;
}
SWA_API uint32_t XamInputGetState(uint32_t userIndex, uint32_t flags, XAMINPUT_STATE* state)
{
//printf("!!! STUB !!! XamInputGetState\n");
uint32_t result = hid::GetState(userIndex, state);
if (result == ERROR_SUCCESS)
{
ByteSwap(state->dwPacketNumber);
ByteSwap(state->Gamepad.wButtons);
ByteSwap(state->Gamepad.sThumbLX);
ByteSwap(state->Gamepad.sThumbLY);
ByteSwap(state->Gamepad.sThumbRX);
ByteSwap(state->Gamepad.sThumbRY);
}
else if (userIndex == 0)
{
if (!Window::s_isFocused)
return ERROR_SUCCESS;
memset(state, 0, sizeof(*state));
if (GetAsyncKeyState('W') & 0x8000)
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_Y;
if (GetAsyncKeyState('A') & 0x8000)
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_X;
if (GetAsyncKeyState('S') & 0x8000)
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_A;
if (GetAsyncKeyState('D') & 0x8000)
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_B;
if (GetAsyncKeyState('Q') & 0x8000)
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_LEFT_SHOULDER;
if (GetAsyncKeyState('E') & 0x8000)
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_RIGHT_SHOULDER;
if (GetAsyncKeyState('1') & 0x8000)
state->Gamepad.bLeftTrigger = 0xFF;
if (GetAsyncKeyState('3') & 0x8000)
state->Gamepad.bRightTrigger = 0xFF;
if (GetAsyncKeyState('I') & 0x8000)
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_DPAD_UP;
if (GetAsyncKeyState('J') & 0x8000)
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_DPAD_LEFT;
if (GetAsyncKeyState('K') & 0x8000)
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_DPAD_DOWN;
if (GetAsyncKeyState('L') & 0x8000)
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_DPAD_RIGHT;
if (GetAsyncKeyState(VK_UP) & 0x8000)
state->Gamepad.sThumbLY = 32767;
if (GetAsyncKeyState(VK_LEFT) & 0x8000)
state->Gamepad.sThumbLX = -32768;
if (GetAsyncKeyState(VK_DOWN) & 0x8000)
state->Gamepad.sThumbLY = -32768;
if (GetAsyncKeyState(VK_RIGHT) & 0x8000)
state->Gamepad.sThumbLX = 32767;
if (GetAsyncKeyState(VK_RETURN) & 0x8000)
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_START;
ByteSwap(state->Gamepad.wButtons);
ByteSwap(state->Gamepad.sThumbLX);
ByteSwap(state->Gamepad.sThumbLY);
ByteSwap(state->Gamepad.sThumbRX);
ByteSwap(state->Gamepad.sThumbRY);
result = ERROR_SUCCESS;
}
return result;
}
SWA_API uint32_t XamInputSetState(uint32_t userIndex, uint32_t flags, XAMINPUT_VIBRATION* vibration)
{
//printf("!!! STUB !!! XamInputSetState\n");
ByteSwap(vibration->wLeftMotorSpeed);
ByteSwap(vibration->wRightMotorSpeed);
return hid::SetState(userIndex, vibration);
}