Files
UnleashedRecomp-hedge-dev/UnleashedRecomp/install/installer.cpp
Skyth (Asilkan) c0897dd507 Options menu, achievements, and installer wizard. (#19)
* Implemented guest-to-host function pointers (WIP)

Co-Authored-By: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>

* function: support more types for function pointers

* Initial options menu implementation.

* Improve options menu visuals.

* Draw fade on borders, center tabs better.

* Adjust line sizes, fix tab text centering.

* Adjust padding & text sizes.

* Fix bar dark gradient effect.

* api: ported BlueBlur headers and misc. research

* Fix config name padding not getting scaled at different resolutions.

* config: use string_view, added method to get value pointer

* config: use std::map for reverse enum template

* Draw config options manually instead of looping through them.

* config: implemented name and enum localisation

* config_detail: move implementation to cpp, relocate sources

* Implemented accessing options menu via pause and title screen

* config: replace MSAA with AntiAliasing enum

* options_menu: implemented info panel and text marquee (see TODOs)

* Draw selection triangles.

* Supersample fonts to 2K.

* Implement options menu navigation.

* Fix duplicate triangles when selecting options.

* Draw scroll bar.

* Adjust scroll bar padding.

* Further scroll bar padding adjustments.

* Draw outer container as an outline.

* Improve marquee text scrolling.

* CTitleMenu: fix options menu re-entering on A press whilst visible

* Make procedural grid pattern more accurate.

* Add enum & bool editing.

* Update English localisation

* Fix input state mapping.

* options_menu: hide menu on Y hold

* CHudPause: fix crash when opening options menu from village/lab

* Implement float slider.

* options_menu: round res scale description resolution

* options_menu: use config callbacks after setting items

* api: fix GameObject layout

* camera_patches: implemented camera X/Y invert

* options_menu: fix buffered A press selecting first option upon entry

* config_locale: update description for Battle Music

* config: added Allow Background Input option

* options_menu: move ATOC option below Anti-Aliasing

* options_menu: only draw header/footer fade in stages

* Handle real-time modifications of some video config values.

* Converge increments only when holding the left/right button.

* Add sound effects to options menu.

* Change some sounds used in options menu.

* Give the final decide sound to bool toggling.

* Add option select animation.

* options_menu: only play slider sound between min/max range

* Apply category select animation.

* config: rename Controls category to Input

* Implement intro transition animation for options menu.

* audio_patches: implemented music volume

* Implement FPS slider.

* Prevent ImGui from displaying OS cursor.

* Fade container brackets during intro transition.

* player_patches: added penalty to Unleash Cancel

* config_locale: update English localisation

* player_patches: ensure Unleash gauge penalty doesn't dip into negatives

* options_menu: fix being unable to press A at least once after opening the menu

* CTitleMenu: added open/close sounds to the options menu

* audio_patches: implemented Music and SE volume

* api: update research

* Implemented music volume attenuation for Windows 10+

* api: fix score offset

* Add an interval between consecutive playbacks of the slider sound effect in fastIncrement mode

* config: implemented enum descriptions

* options_menu: fit thumbnail rect to grid, remove menu hide input

* options_menu: fix description wrap width

* camera_patches: fix FOV at narrow aspect ratios

mobile gaming is back on the menu

* options_menu: implemented greyed out options and localisation

* options_menu: allow providing reasons for greyed out options

* audio_patches: check if Windows version is supported

* Update PowerRecomp submodule

* api: more research

* options_menu: forget selected item upon opening

* options_menu: restrict XButtonHoming to title and world map

* window: always hide mouse cursor

The options menu doesn't accept mouse input, so there's not really any point to showing the cursor at all.

* Animate category tab background  from the center.

* Fix clip rect in info panel not getting popped at all times.

* Expose texture loader in "video.h".

* config: use final names and descriptions, label options to be moved to exports

* options_menu: implemented Voice Language (and some misc. clean-up)

* Move Voice Language patch to resident_patches

* config: added Aspect Ratio option (to be implemented)

* options_menu: implemented Subtitles

* Remove triple buffering from options menu, turn it to an enum.

* window: hide mouse cursor on controller input for windowed mode

* window: show window dimensions on title bar when resizing window

* api: update research

* Accept functions directly in GuestToHostFunction & add memory range asserts.

* Add guest_stack_var, improve shared_ptr implementation.

* Handle float/double arguments properly in GuestToHostFunction.

* CHudPause_patches: allocate options strings on stack

* api: update research

* guest_stack_var: allow creation without constructing underlying type

* memory: make assertions lenient towards nullptr

* api: include guest_stack_var in SWA.inl

* audio_patches: don't worry about it

* Implemented achievement overlay (WIP)

* Implemented achievements menu (WIP)

* Clean-up, improved animation and layouts

* options_menu: fix naming convention

* achievements_overlay: implemented queue and hermite interpolation

* achievements_menu: implemented animations and improved navigation

* achievements_menu: improve animation accuracy

* achievements_menu: added timestamps

* achievement_data: added checksum and format verification

* achievement_menu: improved outro animation

* achievement_menu: added total unlocked achievements

* achievement_menu: update sprite animation

* Update resources submodule

* Add installer wizard.

* Skip drawing scanlines when height is 0.

* Tweak install screen to better match the original

* Added arrow circle to installer's header

* Move icon header generation to resources submodule

* Added missing animations and tweaked other ones for installer

* Improve detection for DLC only mode. Add template for message prompts.

* Add language picker.

* window: update icon resources

* Added file_to_c

* Fixes to conversion.

* Implemented message window

* achievement_menu: use selection cursor texture

* Update embedded resources

* Implemented message window

* Merge branch 'bin2c' into options-menu

* Update embedded resources

* Framework for max width for buttons.

* Update embedded resources

* Use textures for pause menu containers

* audio_patches: check if Windows major version is >=10

Just in case.

* installer_wizard: use integer outline for button text

* Added arrow circle spinning animation during installation screen

* achievement_menu: fix timestamp and scroll bar padding

* achievement_overlay: fix achievement name padding

* installer_wizard: fix arrow circle spinning animation misaligning

* Add Scale and Origin to ImGui shaders. Change text to be squashed.

* message_window: implemented mouse input

* installer_wizard: implemented message windows

* achievement_menu: start marquee before timestamp margin

* Fix message box flow.

* message_window: use pause container texture

* Add extra condition for starting the installer.

* message_window: only accept mouse click if option is selected

* Implemented safer way to check if the game is loaded

* Add queued update when using files pickers.

* installer_wizard: implement localisation

* installer_wizard: use enum for localisation

* message_window: fix visibility persisting after window closes

* Fix arrow circle animation and added pulse animation

* Come back check space.

* Implement ZSTD compression in file_to_c.

* Add fade-in/out to installation icons and sleep after hitting 100%

* Implement ImGui font atlas caching.

* Controller navigation.

* Implemented button guide

* CTitleStateMenu: fix start button opening old options menu

* Update resources submodule

* imgui_snapshot: check if game is loaded before accessing XDBF

* message_window: added button guide

* options_menu: increase button guide side margins

* video: disable imgui.ini creation

* Use IM_DELETE for deleting the existing font atlas.

* Remove redundant FlushViewport call.

* Fix ImGui callbacks leaking memory.

* Replace unique_ptr reference arguments with raw pointers.

* Specialize description for resolution scale by reference.

---------

Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
Co-authored-by: PTKay <jp_moura99@outlook.com>
Co-authored-by: Dario <dariosamo@gmail.com>
2024-12-06 18:52:06 +03:00

561 lines
19 KiB
C++

#include "installer.h"
#include <xxh3.h>
#include "directory_file_system.h"
#include "iso_file_system.h"
#include "xcontent_file_system.h"
#include "hashes/apotos_shamar.h"
#include "hashes/chunnan.h"
#include "hashes/empire_city_adabat.h"
#include "hashes/game.h"
#include "hashes/holoska.h"
#include "hashes/mazuri.h"
#include "hashes/spagonia.h"
#include "hashes/update.h"
static const std::string GameDirectory = "game";
static const std::string DLCDirectory = "dlc";
static const std::string ApotosShamarDirectory = DLCDirectory + "/Apotos & Shamar Adventure Pack";
static const std::string ChunnanDirectory = DLCDirectory + "/Chunnan Adventure Pack";
static const std::string EmpireCityAdabatDirectory = DLCDirectory + "/Empire City & Adabat Adventure Pack";
static const std::string HoloskaDirectory = DLCDirectory + "/Holoska Adventure Pack";
static const std::string MazuriDirectory = DLCDirectory + "/Mazuri Adventure Pack";
static const std::string SpagoniaDirectory = DLCDirectory + "/Spagonia Adventure Pack";
static const std::string UpdateDirectory = "update";
static const std::string GameExecutableFile = "default.xex";
static const std::string DLCValidationFile = "DLC.xml";
static const std::string UpdateExecutablePatchFile = "default.xexp";
static const std::string ISOExtension = ".iso";
static const std::string OldExtension = ".old";
static const std::string TempExtension = ".tmp";
static std::string fromU8(const std::u8string &str)
{
return std::string(str.begin(), str.end());
}
static std::string fromPath(const std::filesystem::path &path)
{
return fromU8(path.u8string());
}
static std::string toLower(std::string str) {
std::transform(str.begin(), str.end(), str.begin(), [](unsigned char c) { return std::tolower(c); });
return str;
};
static std::unique_ptr<VirtualFileSystem> createFileSystemFromPath(const std::filesystem::path &path)
{
if (XContentFileSystem::check(path))
{
return XContentFileSystem::create(path);
}
else if (toLower(path.extension().string()) == ISOExtension)
{
return ISOFileSystem::create(path);
}
else if (std::filesystem::is_directory(path))
{
return DirectoryFileSystem::create(path);
}
else
{
return nullptr;
}
}
static bool copyFile(const FilePair &pair, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, const std::filesystem::path &targetDirectory, bool skipHashChecks, std::vector<uint8_t> &fileData, Journal &journal, const std::function<void()> &progressCallback) {
const std::string filename(pair.first);
const uint32_t hashCount = pair.second;
if (!sourceVfs.exists(filename))
{
journal.lastResult = Journal::Result::FileMissing;
journal.lastErrorMessage = std::format("File {} does not exist in the file system.", filename);
return false;
}
if (!sourceVfs.load(filename, fileData))
{
journal.lastResult = Journal::Result::FileReadFailed;
journal.lastErrorMessage = std::format("Failed to read file {} from the file system.", filename);
return false;
}
if (!skipHashChecks)
{
uint64_t fileHash = XXH3_64bits(fileData.data(), fileData.size());
bool fileHashFound = false;
for (uint32_t i = 0; i < hashCount && !fileHashFound; i++)
{
fileHashFound = fileHash == fileHashes[i];
}
if (!fileHashFound)
{
journal.lastResult = Journal::Result::FileHashFailed;
journal.lastErrorMessage = std::format("File {} from the file system did not match any of the known hashes.", filename);
return false;
}
}
std::filesystem::path targetPath = targetDirectory / std::filesystem::path(std::u8string_view((const char8_t *)(pair.first)));
std::filesystem::path parentPath = targetPath.parent_path();
if (!std::filesystem::exists(parentPath))
{
std::filesystem::create_directories(parentPath);
}
while (!parentPath.empty()) {
journal.createdDirectories.insert(parentPath);
if (parentPath != targetDirectory) {
parentPath = parentPath.parent_path();
}
else {
parentPath = std::filesystem::path();
}
}
std::ofstream outStream(targetPath, std::ios::binary);
if (!outStream.is_open())
{
journal.lastResult = Journal::Result::FileCreationFailed;
journal.lastErrorMessage = std::format("Failed to create file at {}.", targetPath.string());
return false;
}
journal.createdFiles.push_back(targetPath);
outStream.write((const char *)(fileData.data()), fileData.size());
if (outStream.bad())
{
journal.lastResult = Journal::Result::FileWriteFailed;
journal.lastErrorMessage = std::format("Failed to create file at {}.", targetPath.string());
return false;
}
journal.progressCounter += fileData.size();
progressCallback();
return true;
}
static DLC detectDLC(const std::filesystem::path &sourcePath, VirtualFileSystem &sourceVfs, Journal &journal)
{
std::vector<uint8_t> dlcXmlBytes;
if (!sourceVfs.load(DLCValidationFile, dlcXmlBytes))
{
journal.lastResult = Journal::Result::FileMissing;
journal.lastErrorMessage = std::format("File {} does not exist in the file system.", DLCValidationFile);
return DLC::Unknown;
}
const char TypeStartString[] = "<Type>";
const char TypeEndString[] = "</Type>";
size_t dlcByteCount = dlcXmlBytes.size();
dlcXmlBytes.resize(dlcByteCount + 1);
dlcXmlBytes[dlcByteCount] = '\0';
const char *typeStartLocation = strstr((const char *)(dlcXmlBytes.data()), TypeStartString);
const char *typeEndLocation = typeStartLocation != nullptr ? strstr(typeStartLocation, TypeEndString) : nullptr;
if (typeStartLocation == nullptr || typeEndLocation == nullptr)
{
journal.lastResult = Journal::Result::DLCParsingFailed;
journal.lastErrorMessage = "Failed to find DLC type for " + sourcePath.string() + ".";
return DLC::Unknown;
}
const char *typeNumberLocation = typeStartLocation + strlen(TypeStartString);
size_t typeNumberCount = typeEndLocation - typeNumberLocation;
if (typeNumberCount != 1)
{
journal.lastResult = Journal::Result::UnknownDLCType;
journal.lastErrorMessage = "DLC type for " + sourcePath.string() + " is unknown.";
return DLC::Unknown;
}
switch (*typeNumberLocation)
{
case '1':
return DLC::Spagonia;
case '2':
return DLC::Chunnan;
case '3':
return DLC::Mazuri;
case '4':
return DLC::Holoska;
case '5':
return DLC::ApotosShamar;
case '7':
return DLC::EmpireCityAdabat;
default:
journal.lastResult = Journal::Result::UnknownDLCType;
journal.lastErrorMessage = "DLC type for " + sourcePath.string() + " is unknown.";
return DLC::Unknown;
}
}
bool Installer::checkGameInstall(const std::filesystem::path &baseDirectory)
{
return std::filesystem::exists(baseDirectory / GameDirectory / GameExecutableFile);
}
bool Installer::checkDLCInstall(const std::filesystem::path &baseDirectory, DLC dlc)
{
switch (dlc)
{
case DLC::Spagonia:
return std::filesystem::exists(baseDirectory / SpagoniaDirectory / DLCValidationFile);
case DLC::Chunnan:
return std::filesystem::exists(baseDirectory / ChunnanDirectory / DLCValidationFile);
case DLC::Mazuri:
return std::filesystem::exists(baseDirectory / MazuriDirectory / DLCValidationFile);
case DLC::Holoska:
return std::filesystem::exists(baseDirectory / HoloskaDirectory / DLCValidationFile);
case DLC::ApotosShamar:
return std::filesystem::exists(baseDirectory / ApotosShamarDirectory / DLCValidationFile);
case DLC::EmpireCityAdabat:
return std::filesystem::exists(baseDirectory / EmpireCityAdabatDirectory / DLCValidationFile);
default:
return false;
}
}
bool Installer::computeTotalSize(std::span<const FilePair> filePairs, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, Journal &journal, uint64_t &totalSize)
{
for (FilePair pair : filePairs)
{
const std::string filename(pair.first);
if (!sourceVfs.exists(filename))
{
journal.lastResult = Journal::Result::FileMissing;
journal.lastErrorMessage = std::format("File {} does not exist in the file system.", filename);
return false;
}
totalSize += sourceVfs.getSize(filename);
}
return true;
}
bool Installer::copyFiles(std::span<const FilePair> filePairs, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, const std::filesystem::path &targetDirectory, const std::string &validationFile, bool skipHashChecks, Journal &journal, const std::function<void()> &progressCallback)
{
if (!std::filesystem::exists(targetDirectory) && !std::filesystem::create_directories(targetDirectory))
{
journal.lastResult = Journal::Result::DirectoryCreationFailed;
journal.lastErrorMessage = "Unable to create directory at " + fromPath(targetDirectory);
return false;
}
FilePair validationPair = {};
uint32_t validationHashIndex = 0;
uint32_t hashIndex = 0;
uint32_t hashCount = 0;
std::vector<uint8_t> fileData;
for (FilePair pair : filePairs)
{
hashIndex = hashCount;
hashCount += pair.second;
if (validationFile.compare(pair.first) == 0)
{
validationPair = pair;
validationHashIndex = hashIndex;
continue;
}
if (!copyFile(pair, &fileHashes[hashIndex], sourceVfs, targetDirectory, skipHashChecks, fileData, journal, progressCallback))
{
return false;
}
}
// Validation file is copied last after all other files have been copied.
if (validationPair.first != nullptr)
{
if (!copyFile(validationPair, &fileHashes[validationHashIndex], sourceVfs, targetDirectory, skipHashChecks, fileData, journal, progressCallback))
{
return false;
}
}
else
{
journal.lastResult = Journal::Result::ValidationFileMissing;
journal.lastErrorMessage = std::format("Unable to find validation file {} in file system.", validationFile);
return false;
}
return true;
}
bool Installer::parseContent(const std::filesystem::path &sourcePath, std::unique_ptr<VirtualFileSystem> &targetVfs, Journal &journal)
{
targetVfs = createFileSystemFromPath(sourcePath);
if (targetVfs != nullptr)
{
return true;
}
else
{
journal.lastResult = Journal::Result::VirtualFileSystemFailed;
journal.lastErrorMessage = "Unable to open file system at " + fromPath(sourcePath);
return false;
}
}
constexpr uint32_t PatcherContribution = 512 * 1024 * 1024;
bool Installer::parseSources(const Input &input, Journal &journal, Sources &sources)
{
journal = Journal();
sources = Sources();
// Parse the contents of the base game.
if (!input.gameSource.empty())
{
if (!parseContent(input.gameSource, sources.game, journal))
{
return false;
}
if (!computeTotalSize({ GameFiles, GameFilesSize }, GameHashes, *sources.game, journal, sources.totalSize))
{
return false;
}
}
// Parse the contents of Update.
if (!input.updateSource.empty())
{
// Add an arbitrary progress size for the patching process.
journal.progressTotal += PatcherContribution;
if (!parseContent(input.updateSource, sources.update, journal))
{
return false;
}
if (!computeTotalSize({ UpdateFiles, UpdateFilesSize }, UpdateHashes, *sources.update, journal, sources.totalSize))
{
return false;
}
}
// Parse the contents of the DLC Packs.
for (const auto &path : input.dlcSources)
{
sources.dlc.emplace_back();
DLCSource &dlcSource = sources.dlc.back();
if (!parseContent(path, dlcSource.sourceVfs, journal))
{
return false;
}
DLC dlc = detectDLC(path, *dlcSource.sourceVfs, journal);
switch (dlc)
{
case DLC::Spagonia:
dlcSource.filePairs = { SpagoniaFiles, SpagoniaFilesSize };
dlcSource.fileHashes = SpagoniaHashes;
dlcSource.targetSubDirectory = SpagoniaDirectory;
break;
case DLC::Chunnan:
dlcSource.filePairs = { ChunnanFiles, ChunnanFilesSize };
dlcSource.fileHashes = ChunnanHashes;
dlcSource.targetSubDirectory = ChunnanDirectory;
break;
case DLC::Mazuri:
dlcSource.filePairs = { MazuriFiles, MazuriFilesSize };
dlcSource.fileHashes = MazuriHashes;
dlcSource.targetSubDirectory = MazuriDirectory;
break;
case DLC::Holoska:
dlcSource.filePairs = { HoloskaFiles, HoloskaFilesSize };
dlcSource.fileHashes = HoloskaHashes;
dlcSource.targetSubDirectory = HoloskaDirectory;
break;
case DLC::ApotosShamar:
dlcSource.filePairs = { ApotosShamarFiles, ApotosShamarFilesSize };
dlcSource.fileHashes = ApotosShamarHashes;
dlcSource.targetSubDirectory = ApotosShamarDirectory;
break;
case DLC::EmpireCityAdabat:
dlcSource.filePairs = { EmpireCityAdabatFiles, EmpireCityAdabatFilesSize };
dlcSource.fileHashes = EmpireCityAdabatHashes;
dlcSource.targetSubDirectory = EmpireCityAdabatDirectory;
break;
default:
return false;
}
if (!computeTotalSize(dlcSource.filePairs, dlcSource.fileHashes, *dlcSource.sourceVfs, journal, sources.totalSize))
{
return false;
}
}
// Add the total size in bytes as the journal progress.
journal.progressTotal += sources.totalSize;
return true;
}
bool Installer::install(const Sources &sources, const std::filesystem::path &targetDirectory, bool skipHashChecks, Journal &journal, const std::function<void()> &progressCallback)
{
// Install files in reverse order of importance. In case of a process crash or power outage, this will increase the likelihood of the installation
// missing critical files required for the game to run. These files are used as the way to detect if the game is installed.
// Install the DLC.
if (!sources.dlc.empty())
{
journal.createdDirectories.insert(targetDirectory / DLCDirectory);
}
for (const DLCSource &dlcSource : sources.dlc)
{
if (!copyFiles(dlcSource.filePairs, dlcSource.fileHashes, *dlcSource.sourceVfs, targetDirectory / dlcSource.targetSubDirectory, DLCValidationFile, skipHashChecks, journal, progressCallback))
{
return false;
}
}
// If no game or update was specified, we're finished. This means the user was only installing the DLC.
if ((sources.game == nullptr) && (sources.update == nullptr))
{
return true;
}
// Install the update.
if (!copyFiles({ UpdateFiles, UpdateFilesSize }, UpdateHashes, *sources.update, targetDirectory / UpdateDirectory, UpdateExecutablePatchFile, skipHashChecks, journal, progressCallback))
{
return false;
}
// Install the base game.
if (!copyFiles({ GameFiles, GameFilesSize }, GameHashes, *sources.game, targetDirectory / GameDirectory, GameExecutableFile, skipHashChecks, journal, progressCallback))
{
return false;
}
// Patch the executable with the update's file.
std::filesystem::path baseXexPath = targetDirectory / GameDirectory / GameExecutableFile;
std::filesystem::path patchPath = targetDirectory / UpdateDirectory / UpdateExecutablePatchFile;
std::filesystem::path patchedXexPath = targetDirectory / GameDirectory / (GameExecutableFile + TempExtension);
XexPatcher::Result patcherResult = XexPatcher::apply(baseXexPath, patchPath, patchedXexPath);
if (patcherResult != XexPatcher::Result::Success)
{
journal.lastResult = Journal::Result::PatchProcessFailed;
journal.lastPatcherResult = patcherResult;
journal.lastErrorMessage = "Patch process failed.";
return false;
}
// Update the progress with the artificial amount attributed to the patching.
journal.progressCounter += PatcherContribution;
progressCallback();
// Replace the executable by renaming and deleting in a safe way.
std::error_code ec;
std::filesystem::path oldXexPath = targetDirectory / GameDirectory / (GameExecutableFile + OldExtension);
std::filesystem::rename(baseXexPath, oldXexPath, ec);
if (ec)
{
journal.lastResult = Journal::Result::PatchReplacementFailed;
journal.lastErrorMessage = "Failed to rename executable.";
return false;
}
std::filesystem::rename(patchedXexPath, baseXexPath, ec);
if (ec)
{
std::filesystem::rename(oldXexPath, baseXexPath, ec);
journal.lastResult = Journal::Result::PatchReplacementFailed;
journal.lastErrorMessage = "Failed to rename executable.";
return false;
}
std::filesystem::remove(oldXexPath);
return true;
}
void Installer::rollback(Journal &journal)
{
std::error_code ec;
for (const auto &path : journal.createdFiles)
{
std::filesystem::remove(path, ec);
}
for (auto it = journal.createdDirectories.rbegin(); it != journal.createdDirectories.rend(); it++)
{
std::filesystem::remove(*it, ec);
}
}
bool Installer::parseGame(const std::filesystem::path &sourcePath)
{
std::unique_ptr<VirtualFileSystem> sourceVfs = createFileSystemFromPath(sourcePath);
if (sourceVfs == nullptr)
{
return false;
}
return sourceVfs->exists(GameExecutableFile);
}
bool Installer::parseUpdate(const std::filesystem::path &sourcePath)
{
std::unique_ptr<VirtualFileSystem> sourceVfs = createFileSystemFromPath(sourcePath);
if (sourceVfs == nullptr)
{
return false;
}
return sourceVfs->exists(UpdateExecutablePatchFile);
}
DLC Installer::parseDLC(const std::filesystem::path &sourcePath)
{
Journal journal;
std::unique_ptr<VirtualFileSystem> sourceVfs = createFileSystemFromPath(sourcePath);
if (sourceVfs == nullptr)
{
return DLC::Unknown;
}
return detectDLC(sourcePath, *sourceVfs, journal);
}
XexPatcher::Result Installer::checkGameUpdateCompatibility(const std::filesystem::path &gameSourcePath, const std::filesystem::path &updateSourcePath)
{
std::unique_ptr<VirtualFileSystem> gameSourceVfs = createFileSystemFromPath(gameSourcePath);
if (gameSourceVfs == nullptr)
{
return XexPatcher::Result::FileOpenFailed;
}
std::unique_ptr<VirtualFileSystem> updateSourceVfs = createFileSystemFromPath(updateSourcePath);
if (updateSourceVfs == nullptr)
{
return XexPatcher::Result::FileOpenFailed;
}
std::vector<uint8_t> xexBytes;
std::vector<uint8_t> patchBytes;
if (!gameSourceVfs->load(GameExecutableFile, xexBytes))
{
return XexPatcher::Result::FileOpenFailed;
}
if (!updateSourceVfs->load(UpdateExecutablePatchFile, patchBytes))
{
return XexPatcher::Result::FileOpenFailed;
}
std::vector<uint8_t> patchedBytes;
return XexPatcher::apply(xexBytes, patchBytes, patchedBytes, true);
}