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28 lines
682 B
C++
28 lines
682 B
C++
#pragma once
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namespace SWA
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{
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class CGameDocument // : public Hedgehog::Base::CSynchronizedObject
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{
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public:
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class CMember
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{
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public:
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SWA_INSERT_PADDING(0x20C);
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be<uint32_t> m_Score;
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};
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// TODO: use g_memory.Translate?
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// TODO: Hedgehog::Base::TSynchronizedPtr<CGameDocument>*
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inline static xpointer<CGameDocument>* ms_pInstance = (xpointer<CGameDocument>*)0x183367900;
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// TODO: Hedgehog::Base::TSynchronizedPtr<CGameDocument>
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static CGameDocument* GetInstance();
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SWA_INSERT_PADDING(0x08);
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xpointer<CMember> m_pMember;
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};
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}
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#include "GameDocument.inl"
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