mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2026-01-03 10:10:06 -06:00
194 lines
4.5 KiB
C++
194 lines
4.5 KiB
C++
#pragma once
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#include <res/icon.h>
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#include <res/icon_night.h>
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#include <ui/window_events.h>
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#include <cfg/config.h>
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#define DEFAULT_WIDTH 1280
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#define DEFAULT_HEIGHT 720
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class SDLEventListener;
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class Window
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{
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public:
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inline static SDL_Window* s_pWindow;
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inline static HWND s_handle;
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inline static int s_x;
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inline static int s_y;
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inline static int s_width = DEFAULT_WIDTH;
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inline static int s_height = DEFAULT_HEIGHT;
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inline static bool s_isFocused;
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inline static bool s_isIconNight;
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inline static std::vector<SDLEventListener*> s_eventListeners;
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static SDL_Surface* GetIconSurface(void* pIconBmp, size_t iconSize)
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{
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auto rw = SDL_RWFromMem(pIconBmp, iconSize);
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auto surface = SDL_LoadBMP_RW(rw, 1);
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if (!surface)
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printf("Failed to load icon: %s\n", SDL_GetError());
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return surface;
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}
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static void SetIcon(void* pIconBmp, size_t iconSize)
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{
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if (auto icon = GetIconSurface(pIconBmp, iconSize))
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{
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SDL_SetWindowIcon(s_pWindow, icon);
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SDL_FreeSurface(icon);
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}
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}
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static void SetIcon(bool isNight = false)
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{
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if (isNight)
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{
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SetIcon((void*)g_iconNight, g_iconNight_size);
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}
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else
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{
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SetIcon((void*)g_icon, g_icon_size);
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}
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}
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static void SetTitle(const char* title = nullptr)
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{
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if (!title)
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{
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title = Config::Language == ELanguage::Japanese
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? "SONIC WORLD ADVENTURE"
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: "SONIC UNLEASHED";
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}
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SDL_SetWindowTitle(s_pWindow, title);
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}
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static bool IsFullscreen()
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{
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return SDL_GetWindowFlags(s_pWindow) & SDL_WINDOW_FULLSCREEN_DESKTOP;
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}
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static bool SetFullscreen(bool isEnabled)
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{
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if (isEnabled)
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{
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SDL_SetWindowFullscreen(s_pWindow, SDL_WINDOW_FULLSCREEN_DESKTOP);
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SDL_ShowCursor(SDL_DISABLE);
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}
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else
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{
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SDL_SetWindowFullscreen(s_pWindow, 0);
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SDL_ShowCursor(SDL_ENABLE);
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SetIcon(Window::s_isIconNight);
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}
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return isEnabled;
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}
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static bool IsMaximised()
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{
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return SDL_GetWindowFlags(s_pWindow) & SDL_WINDOW_MAXIMIZED;
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}
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static EWindowState SetMaximised(bool isEnabled)
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{
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if (isEnabled)
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{
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SDL_MaximizeWindow(s_pWindow);
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}
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else
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{
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SDL_RestoreWindow(s_pWindow);
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}
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return isEnabled
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? EWindowState::Maximised
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: EWindowState::Normal;
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}
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static SDL_Rect GetDimensions()
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{
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SDL_Rect rect{};
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SDL_GetWindowPosition(s_pWindow, &rect.x, &rect.y);
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SDL_GetWindowSize(s_pWindow, &rect.w, &rect.h);
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return rect;
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}
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static void SetDimensions(int w, int h, int x = SDL_WINDOWPOS_CENTERED, int y = SDL_WINDOWPOS_CENTERED)
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{
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s_width = w;
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s_height = h;
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s_x = x;
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s_y = y;
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SDL_SetWindowSize(s_pWindow, w, h);
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SDL_ResizeEvent(s_pWindow, w, h);
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SDL_SetWindowPosition(s_pWindow, x, y);
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SDL_MoveEvent(s_pWindow, x, y);
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}
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static uint32_t GetWindowFlags()
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{
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uint32_t flags = SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE;
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if (Config::WindowState == EWindowState::Maximised)
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flags |= SDL_WINDOW_MAXIMIZED;
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if (Config::Fullscreen)
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flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
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return flags;
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}
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static bool IsPositionValid()
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{
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auto displayCount = SDL_GetNumVideoDisplays();
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if (displayCount <= 0)
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{
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printf("Failed to validate window position: %s\n", SDL_GetError());
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return false;
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}
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for (int i = 0; i < displayCount; i++)
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{
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SDL_Rect bounds;
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if (SDL_GetDisplayBounds(i, &bounds) == 0)
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{
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auto x = s_x;
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auto y = s_y;
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if (!Config::Fullscreen && s_width == bounds.w && s_height == bounds.h)
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return false;
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if (x == SDL_WINDOWPOS_CENTERED)
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x = bounds.w / 2 - s_width / 2;
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if (y == SDL_WINDOWPOS_CENTERED)
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y = bounds.h / 2 - s_height / 2;
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if (x >= bounds.x && x < bounds.x + bounds.w &&
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y >= bounds.y && y < bounds.y + bounds.h)
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{
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return true;
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}
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}
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}
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return false;
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}
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static void Init();
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static void Update();
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};
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