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16 lines
364 B
C
16 lines
364 B
C
#pragma once
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struct EmbeddedPlayer
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{
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// Arbitrarily picked volume to match the mixing in the original game.
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static constexpr float MUSIC_VOLUME = 0.25f;
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static inline bool s_isActive = false;
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static void Init();
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static void Play(const char *name);
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static void PlayMusic();
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static void FadeOutMusic();
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static void Shutdown();
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};
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