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UnleashedRecomp-hedge-dev/UnleashedRecomp/apu/embedded_player.h
2025-02-25 23:00:51 +03:00

16 lines
364 B
C

#pragma once
struct EmbeddedPlayer
{
// Arbitrarily picked volume to match the mixing in the original game.
static constexpr float MUSIC_VOLUME = 0.25f;
static inline bool s_isActive = false;
static void Init();
static void Play(const char *name);
static void PlayMusic();
static void FadeOutMusic();
static void Shutdown();
};