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* Move all copies & resolves to rasterization. * Fix Vulkan crash. * Implement hardware resolve path for both color and depth targets.
9 lines
167 B
HLSL
9 lines
167 B
HLSL
#pragma once
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struct PushConstants
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{
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uint ResourceDescriptorIndex;
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};
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[[vk::push_constant]] ConstantBuffer<PushConstants> g_PushConstants : register(b3, space4);
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