Files
UnleashedRecomp-hedge-dev/UnleashedRecomp/user/paths.cpp
Hyper 8b345d2cbd Implemented Windows registry read/write (#225)
* Implemented Windows registry read/write

* Simplify registry API and handle path writes

* Linux SetWorkingDirectory

* Implement reading path and unicode string from windows registry

* Use string_view value names for registry

* Use RegGetValueW

* Paths adjustments

* /

* Update working directory update failure message

* Updated linux SetWorkingDirectory

* Update flatpak define

* Remove RootDirectoryPath and save registry at startup

* dont save registry on exit

* Slight formatting update

---------

Co-authored-by: Sajid <sajidur78@gmail.com>
2025-01-28 14:41:29 +03:00

53 lines
1.4 KiB
C++

#include "paths.h"
#include <os/process.h>
std::filesystem::path g_executableRoot = os::process::GetExecutablePath().remove_filename();
std::filesystem::path g_userPath = BuildUserPath();
bool CheckPortable()
{
return std::filesystem::exists(g_executableRoot / "portable.txt");
}
std::filesystem::path BuildUserPath()
{
if (CheckPortable())
return g_executableRoot;
std::filesystem::path userPath;
#if defined(_WIN32)
PWSTR knownPath = NULL;
if (SHGetKnownFolderPath(FOLDERID_RoamingAppData, 0, NULL, &knownPath) == S_OK)
userPath = std::filesystem::path{ knownPath } / USER_DIRECTORY;
CoTaskMemFree(knownPath);
#elif defined(__linux__)
const char* homeDir = getenv("HOME");
if (homeDir == nullptr)
{
homeDir = getpwuid(getuid())->pw_dir;
}
if (homeDir != nullptr)
{
// Prefer to store in the .config directory if it exists. Use the home directory otherwise.
std::filesystem::path homePath = homeDir;
std::filesystem::path configPath = homePath / ".config";
if (std::filesystem::exists(configPath))
userPath = configPath / USER_DIRECTORY;
else
userPath = homePath / ("." USER_DIRECTORY);
}
#else
static_assert(false, "GetUserPath() not implemented for this platform.");
#endif
return userPath;
}
const std::filesystem::path& GetUserPath()
{
return g_userPath;
}