Files
UnleashedRecomp-hedge-dev/UnleashedRecomp/api/SWA.h
Skyth (Asilkan) d36aa26bac Specialization constants, reverse Z and async PSO implementation. (#9)
* Specialization constant implementation for Vulkan.

* Implement DXIL library linking.

* Implement proper reverse Z & fix motion blur flicker.

* Mirage API mapping.

* Initial work for async PSO.

* Further async PSO work.

* Set pipeline names.

* Handle special layers writing depth.

* Handle bones in shadow pipeline.

* Fix additive mode setting wrong pipeline field.

* Pass models to compilation threads through shared pointers.

* Safety improvements.

* Allow DXIL linking to happen in parallel.

* Display more debug information.

* Queue unique models for compilation immediately.

* Put async PSO debug printing behind a macro.

* Kick off terrain models to pipeline compilation thread the moment they are made.

* Hook a different function to do waiting in.

* Fix pipelines getting dropped.

* Account for ConstTexCoord.

* Fix async PSO accounting for alpha to coverage even when MSAA is off.

* Remove "has bone" specialization constant.

* Sky shader compilation & more debugging helpers.

* Assign names to shaders during loading.

* Fix string symbol definitions.

* Print description of recently compiled render thread pipelines.

* Switch to an enum library that doesn't murder IntelliSense.

* Precompile pipelines for object icons.

* Skip fur pipelines.

* Skip printing info for pipelines compiled during loading.

* Precompile pipelines for Sonic's mouth, motion blur, and forced transparent objects.

* Precompile planar reflection shaders.

* Precompile sparkle shaders in loading screens.

* Precompile fur shader.

* Refactor model traversing to enqueue every single compilation to worker threads.

* Dynamically create pipeline threads depending on hardware concurrency.

* Fix MSAA depth resolve not accounting for reverse Z.

* Integrate smol-v.

* Implement PSO caching.

* Update ShaderRecomp & remove unused function.
2024-11-29 23:30:48 +03:00

88 lines
3.8 KiB
C

#pragma once
#include "CSD/Manager/csdmBase.h"
#include "CSD/Manager/csdmMotionPattern.h"
#include "CSD/Manager/csdmNode.h"
#include "CSD/Manager/csdmNodeObserver.h"
#include "CSD/Manager/csdmObserverBase.h"
#include "CSD/Manager/csdmProject.h"
#include "CSD/Manager/csdmRCObject.h"
#include "CSD/Manager/csdmRCObjectImp.h"
#include "CSD/Manager/csdmRCPtr.h"
#include "CSD/Manager/csdmRCPtrAbs.h"
#include "CSD/Manager/csdmResourceBase.h"
#include "CSD/Manager/csdmScene.h"
#include "CSD/Manager/csdmSceneObserver.h"
#include "CSD/Manager/csdmSubjectBase.h"
#include "CSD/Platform/csdTexList.h"
#include "Hedgehog/Base/Container/hhMap.h"
#include "Hedgehog/Base/Container/hhVector.h"
#include "Hedgehog/Base/System/hhAllocator.h"
#include "Hedgehog/Base/System/hhSymbol.h"
#include "Hedgehog/Base/Thread/hhHolder.h"
#include "Hedgehog/Base/Thread/hhHolderBase.h"
#include "Hedgehog/Base/Thread/hhSynchronizedObject.h"
#include "Hedgehog/Base/Thread/hhSynchronizedPtr.h"
#include "Hedgehog/Base/Type/detail/hhStringHolder.h"
#include "Hedgehog/Base/Type/hhSharedString.h"
#include "Hedgehog/Base/hhObject.h"
#include "Hedgehog/Database/System/hhDatabaseData.h"
#include "Hedgehog/Math/Vector2.h"
#include "Hedgehog/MirageCore/Misc/hhVertexDeclarationPtr.h"
#include "Hedgehog/MirageCore/RenderData/hhMaterialData.h"
#include "Hedgehog/MirageCore/RenderData/hhMeshData.h"
#include "Hedgehog/MirageCore/RenderData/hhModelData.h"
#include "Hedgehog/MirageCore/RenderData/hhNodeGroupModelData.h"
#include "Hedgehog/MirageCore/RenderData/hhPixelShaderCodeData.h"
#include "Hedgehog/MirageCore/RenderData/hhPixelShaderData.h"
#include "Hedgehog/MirageCore/RenderData/hhShaderListData.h"
#include "Hedgehog/MirageCore/RenderData/hhTerrainModelData.h"
#include "Hedgehog/MirageCore/RenderData/hhTexsetData.h"
#include "Hedgehog/MirageCore/RenderData/hhTextureData.h"
#include "Hedgehog/MirageCore/RenderData/hhVertexShaderCodeData.h"
#include "Hedgehog/MirageCore/RenderData/hhVertexShaderData.h"
#include "Hedgehog/MirageCore/Renderable/hhRenderable.h"
#include "Hedgehog/Sparkle/hhParticleMaterial.h"
#include "Hedgehog/Universe/Engine/hhMessageActor.h"
#include "Hedgehog/Universe/Engine/hhMessageProcess.h"
#include "Hedgehog/Universe/Engine/hhUpdateInfo.h"
#include "Hedgehog/Universe/Engine/hhUpdateUnit.h"
#include "Hedgehog/Universe/Thread/hhParallelJob.h"
#include "SWA/CSD/CsdDatabaseWrapper.h"
#include "SWA/CSD/CsdProject.h"
#include "SWA/CSD/CsdTexListMirage.h"
#include "SWA/CSD/GameObjectCSD.h"
#include "SWA/Camera/Camera.h"
#include "SWA/HUD/GeneralWindow/GeneralWindow.h"
#include "SWA/HUD/Loading/Loading.h"
#include "SWA/HUD/Pause/HudPause.h"
#include "SWA/HUD/Sonic/HudSonicStage.h"
#include "SWA/Movie/MovieDisplayer.h"
#include "SWA/Movie/MovieManager.h"
#include "SWA/Player/Character/EvilSonic/EvilSonic.h"
#include "SWA/Player/Character/EvilSonic/EvilSonicContext.h"
#include "SWA/Player/Character/EvilSonic/Hud/EvilHudGuide.h"
#include "SWA/Sequence/Unit/SequenceUnitBase.h"
#include "SWA/Sequence/Unit/SequenceUnitPlayMovie.h"
#include "SWA/Sequence/Utility/SequencePlayMovieWrapper.h"
#include "SWA/Sound/Sound.h"
#include "SWA/Sound/SoundBGMActSonic.h"
#include "SWA/Sound/SoundBGMBase.h"
#include "SWA/System/Application.h"
#include "SWA/System/ApplicationD3D9.h"
#include "SWA/System/ApplicationDocument.h"
#include "SWA/System/ApplicationXenon.h"
#include "SWA/System/Game.h"
#include "SWA/System/GameDocument.h"
#include "SWA/System/GameMode/GameMode.h"
#include "SWA/System/GameMode/GameModeStage.h"
#include "SWA/System/GameMode/GameModeStageMovie.h"
#include "SWA/System/GameMode/Title/TitleMenu.h"
#include "SWA/System/GameMode/Title/TitleStateBase.h"
#include "SWA/System/GameObject.h"
#include "SWA/System/InputState.h"
#include "SWA/System/PadState.h"
#include "SWA/System/World.h"
#include "boost/smart_ptr/make_shared_object.h"
#include "boost/smart_ptr/shared_ptr.h"