Files
UnleashedRecomp-hedge-dev/UnleashedRecomp/api/CSD/Manager/csdmScene.inl
Hyper 8f525b571b Implemented guest-to-host function pointers (#7)
* Implemented guest-to-host function pointers (WIP)

Co-Authored-By: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>

* function: support more types for function pointers

* api: ported BlueBlur headers and misc. research

* Move over function-pointers changes from options-menu branch.

---------

Co-authored-by: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>
2024-11-25 13:50:10 +03:00

54 lines
1.3 KiB
C++

namespace Chao::CSD
{
inline CScene::~CScene()
{
SWA_VIRTUAL_FUNCTION(void, 0, this);
}
inline void CScene::Update(float in_DeltaTime)
{
SWA_VIRTUAL_FUNCTION(void, 2, this, in_DeltaTime);
}
inline void CScene::Render(void* in_pUnk)
{
SWA_VIRTUAL_FUNCTION(void, 3, this, in_pUnk);
}
inline void CScene::GetNode(RCPtr<CNode>& out_rResult, const char* in_pName)
{
GuestToHostFunction<void>(sub_830BCCA8, &out_rResult, this, in_pName);
}
inline bool CScene::SetMotion(const char* in_pName)
{
return GuestToHostFunction<bool>(0x830BA760, this, in_pName);
}
inline void CScene::SetMotionFrame(float in_MotionFrame)
{
m_PrevMotionFrame = in_MotionFrame;
m_MotionFrame = in_MotionFrame;
}
inline void CScene::SetPosition(float in_X, float in_Y)
{
GuestToHostFunction<void>(0x830BB550, this, in_X, in_Y);
}
inline void CScene::SetHideFlag(uint32_t in_HideFlag)
{
GuestToHostFunction<void>(0x830BB378, this, in_HideFlag);
}
inline void CScene::SetRotation(float in_Angle)
{
GuestToHostFunction<void>(0x830BB5F8, this, in_Angle);
}
inline void CScene::SetScale(float in_X, float in_Y)
{
GuestToHostFunction<void>(0x830BB650, this, in_X, in_Y);
}
}