mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
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* Map CSD structures by full path. * Initial work for unstretching & aligning to edges. * Add extend flag, fix cast lookups. * Add right extend flag. * Fill the flags map with a bunch of casts. * Implement unstretching. * Set more title casts to unscretch. * Add some more flags. * Move CSD patches to its own file. * Replace CSD vertex shaders to get rid of pixel snapping. * Snap to pixel on the CPU. * Current work trying to get 3D screen position casts working correctly. * Fix and properly align font, handle most 3D screen positions. * Add stretch flags for background casts. * Use 4:3 as the base aspect ratio instead of 16:9. * Replicate the game's 4:3 downscaling behavior. * World map now identical to original 4:3. * Replace camera aspect ratio/field of view logic. * Make original 4:3 scaling a separate option, use custom behavior for auto. * Keep UI scale same only above Steam Deck aspect ratio. * Release paths when the YNCP file gets freed. * Add more path flags. * Interpolate to original 4:3 scale. * Scaling animation offset to prevent offscreen casts from showing up in ultrawide. * Queue draw calls without actually executing anything to extract the corner. * Clean unnecessary hooks. * Add result screen modifiers. * Stretch loading primitive 2D. * Scale DoF correctly at different aspect ratios. * Remove stretch option. * Make aspect ratio a global variable. * Ultrawide patch for HUD 3D items. * Fix world map 3D to 2D projection. * Right align world map info box. * Set medal positions. * Respect center option in more places. * Implement the aspect ratio option. * Use viewport dimensions for snapping CSD pixels. * Fix DoF fix not using viewport height. * Implement aspect ratio patches for 2D drop ring emitter. * Implement inspire letterbox. * Add cutscene aspect ratio option. * Shift subtitles by aspect ratio. * Fix crash in earth restoration cutscenes. * Offset scale patches for Tornado Defense. * Scale new record arrow casts. * Expose aspect ratio variables globally. * Properly center the achievements menu. * 4:3 scaling for options menu. * Fix procedural filtering logic in ImGui pixel shader. * Fix button guide offset. * UI scaling for installer. * Remove grid snaps in the installer. * Handle center UI scale option for rings going to HUD. * Remove unnecessary diff. * Revert temporary changes. * Fix typo.
74 lines
1.4 KiB
C
74 lines
1.4 KiB
C
#pragma once
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#define IMGUI_SHADER_MODIFIER_NONE 0
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#define IMGUI_SHADER_MODIFIER_SCANLINE 1
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#define IMGUI_SHADER_MODIFIER_CHECKERBOARD 2
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#define IMGUI_SHADER_MODIFIER_SCANLINE_BUTTON 3
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#define IMGUI_SHADER_MODIFIER_TEXT_SKEW 4
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#define IMGUI_SHADER_MODIFIER_MARQUEE_FADE 5
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#define IMGUI_SHADER_MODIFIER_GRAYSCALE 6
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#define IMGUI_SHADER_MODIFIER_TITLE_BEVEL 7
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#define IMGUI_SHADER_MODIFIER_CATEGORY_BEVEL 8
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#ifdef __cplusplus
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enum class ImGuiCallback : int32_t
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{
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SetGradient = -1,
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SetShaderModifier = -2,
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SetOrigin = -3,
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SetScale = -4,
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SetMarqueeFade = -5,
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SetOutline = -6,
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SetProceduralOrigin = -7,
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// -8 is ImDrawCallback_ResetRenderState, don't use!
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};
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union ImGuiCallbackData
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{
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struct
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{
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float boundsMin[2];
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float boundsMax[2];
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uint32_t gradientTop;
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uint32_t gradientBottom;
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} setGradient;
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struct
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{
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uint32_t shaderModifier;
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} setShaderModifier;
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struct
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{
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float origin[2];
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} setOrigin;
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struct
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{
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float scale[2];
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} setScale;
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struct
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{
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float boundsMin[2];
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float boundsMax[2];
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} setMarqueeFade;
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struct
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{
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float outline;
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} setOutline;
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struct
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{
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float proceduralOrigin[2];
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} setProceduralOrigin;
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};
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extern ImGuiCallbackData* AddImGuiCallback(ImGuiCallback callback);
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extern void ResetImGuiCallbacks();
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#endif
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