Files
UnleashedRecomp-hedge-dev/UnleashedRecomp/app.h
Skyth (Asilkan) f1416c85ba Implement frame limiter. (#60)
* Implement audio timing with integer math.

* Add busy loop to audio thread.

* Implement a frame limiter.

* Implement implot.

* Add more stuff to the profiler window.

* Redo frame limiter logic to fix drifting.

* Move frame limiter, add limiters for SFD & loading screen.

* Update waiting logic for audio thread.

* Correct small delta time errors.

* Decrease delta time error threshold.

* Set busy wait threshold to 2ms.

* Change spin wait in D3D12 present to infinite wait.

* Replace FPS literals with constants.
2024-12-22 19:58:06 +03:00

19 lines
309 B
C++

#pragma once
#include <user/config.h>
class App
{
public:
static inline bool s_isInit;
static inline bool s_isMissingDLC;
static inline ELanguage s_language;
static inline double s_deltaTime;
static void Restart(std::vector<std::string> restartArgs = {});
static void Exit();
};