mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2025-12-31 08:21:11 -06:00
* Initial Linux attempt. * Add clang toolchain & make tools compile. * vcpkg as submodule. * First implementation of IO rewrite. (#31) * Fix directory iteration resolving symlinks. * Refactor kernel objects to be lock-free. * Implement guest critical sections using std::atomic. * Make D3D12 support optional. (#33) * Make D3D12 support optional. * Update ShaderRecomp, fix macros. * Replace QueryPerformanceCounter. (#35) * Add Linux home path for GetUserPath(). (#36) * Cross-platform Sleep. (#37) * Add mmap implementations for virtual allocation. (#38) * Cross-platform TLS. (#34) * Cross-platform TLS. * Fix front() to back(), use Mutex. * Fix global variable namings. --------- Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com> * Unicode support. (#39) * Replace CreateDirectoryA with Unicode version. * Cross platform thread implementation. (#41) * Cross-platform thread implementation. * Put set thread name calls behind a Win32 macro. * Cross-platform semaphore implementation. (#43) * xam: use SDL for keyboard input * Cross-platform atomic operations. (#44) * Cross-platform spin lock implementation. * Cross-platform reference counting. * Cross-platform event implementation. (#47) * Compiling and running on Linux. (#49) * Current work trying to get it to compile. * Update vcpkg.json baseline. * vcpkg, memory mapped file. * Bitscan forward. * Fix localtime_s. * FPS patches high res clock. * Rename Window to GameWindow. Fix guest pointers. * GetCurrentThreadID gone. * Code cache pointers, RenderWindow type. * Add Linux stubs. * Refactor Config. * Fix paths. * Add linux-release config. * FS fixes. * Fix Windows compilation errors & unicode converter crash. * Rename physical memory allocation functions to not clash with X11. * Fix NULL character being added on RtlMultiByteToUnicodeN. * Use std::exit. * Add protection to memory on Linux. * Convert majority of dependencies to submodules. (#48) * Convert majority of dependencies to submodules. * Don't compile header-only libraries. * Fix a few incorrect data types. * Fix config directory. * Unicode fixes & sizeof asserts. * Change the exit function to not call static destructors. * Fix files picker. * Add RelWithDebInfo preset for Linux. * Implement OS Restart on Linux. (#50) --------- Co-authored-by: Dario <dariosamo@gmail.com> * Update PowerRecomp. * Add Env Var detection for VCPKG_ROOT, add DLC detection. * Use error code version on DLC directory iterator. * Set D3D12MA::ALLOCATOR_FLAG_DONT_PREFER_SMALL_BUFFERS_COMMITTED flag. * Linux flatpak. (#51) * Add flatpak support. * Add game install directory override for flatpak. * Flatpak'ing. * Flatpak it some more. * We flat it, we pak it. * Flatpak'd. * The Marvelous Misadventures of Flatpak. * Attempt to change logic of NFD and show error. * Flattenpakken. * Use game install directory instead of current path. * Attempt to fix line endings. * Update io.github.hedge_dev.unleashedrecomp.json * Fix system time query implementation. * Add Present Wait to Vulkan to improve frame pacing and reduce latency. (#53) * Add present wait support to Vulkan. * Default to triple buffering if presentWait is supported. * Bracey fellas. * Update paths.h * SDL2 audio (again). (#52) * Implement SDL2 audio (again). * Call timeBeginPeriod/timeEndPeriod. * Replace miniaudio with SDL mixer. * Queue audio samples in a separate thread. * Enable CMake option override policy & fix compilation error. * Fix compilation error on Linux. * Fix but also trim shared strings. * Wayland support. (#55) * Make channel index a global variable in embedded player. * Fix SDL Audio selection for OGG on Flatpak. * Minor installer wizard fixes. * Fix compilation error. * Yield in model consumer and pipeline compiler threads. * Special case Sleep(0) to yield on Linux. * Add App Id hint. * Correct implementation for auto reset events. (#57) --------- Co-authored-by: Dario <dariosamo@gmail.com> Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
183 lines
5.1 KiB
C++
183 lines
5.1 KiB
C++
#include <stdafx.h>
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#include "guest_thread.h"
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#include <kernel/memory.h>
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#include <kernel/heap.h>
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#include <kernel/function.h>
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#include "code_cache.h"
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#include "guest_code.h"
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#include "ppc_context.h"
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constexpr size_t PCR_SIZE = 0xAB0;
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constexpr size_t TLS_SIZE = 0x100;
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constexpr size_t TEB_SIZE = 0x2E0;
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constexpr size_t STACK_SIZE = 0x40000;
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constexpr size_t TOTAL_SIZE = PCR_SIZE + TLS_SIZE + TEB_SIZE + STACK_SIZE;
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constexpr size_t TEB_OFFSET = PCR_SIZE + TLS_SIZE;
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GuestThreadContext::GuestThreadContext(uint32_t cpuNumber)
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{
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assert(thread == nullptr);
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thread = (uint8_t*)g_userHeap.Alloc(TOTAL_SIZE);
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memset(thread, 0, TOTAL_SIZE);
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*(uint32_t*)thread = ByteSwap(g_memory.MapVirtual(thread + PCR_SIZE)); // tls pointer
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*(uint32_t*)(thread + 0x100) = ByteSwap(g_memory.MapVirtual(thread + PCR_SIZE + TLS_SIZE)); // teb pointer
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*(thread + 0x10C) = cpuNumber;
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*(uint32_t*)(thread + PCR_SIZE + 0x10) = 0xFFFFFFFF; // that one TLS entry that felt quirky
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*(uint32_t*)(thread + PCR_SIZE + TLS_SIZE + 0x14C) = ByteSwap(GuestThread::GetCurrentThreadId()); // thread id
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ppcContext.fn = (uint8_t*)g_codeCache.bucket;
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ppcContext.r1.u64 = g_memory.MapVirtual(thread + PCR_SIZE + TLS_SIZE + TEB_SIZE + STACK_SIZE); // stack pointer
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ppcContext.r13.u64 = g_memory.MapVirtual(thread);
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ppcContext.fpscr.loadFromHost();
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assert(GetPPCContext() == nullptr);
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SetPPCContext(ppcContext);
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}
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GuestThreadContext::~GuestThreadContext()
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{
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g_userHeap.Free(thread);
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}
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static void GuestThreadFunc(GuestThreadHandle* hThread)
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{
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hThread->suspended.wait(true);
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GuestThread::Start(hThread->params);
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}
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GuestThreadHandle::GuestThreadHandle(const GuestThreadParams& params)
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: params(params), suspended((params.flags & 0x1) != 0), thread(GuestThreadFunc, this)
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{
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}
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GuestThreadHandle::~GuestThreadHandle()
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{
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if (thread.joinable())
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thread.join();
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}
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uint32_t GuestThreadHandle::Wait(uint32_t timeout)
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{
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assert(timeout == INFINITE);
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if (thread.joinable())
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thread.join();
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return STATUS_WAIT_0;
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}
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uint32_t GuestThread::Start(const GuestThreadParams& params)
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{
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const auto procMask = (uint8_t)(params.flags >> 24);
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const auto cpuNumber = procMask == 0 ? 0 : 7 - std::countl_zero(procMask);
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GuestThreadContext ctx(cpuNumber);
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ctx.ppcContext.r3.u64 = params.value;
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reinterpret_cast<PPCFunc*>(g_codeCache.Find(params.function))(ctx.ppcContext, reinterpret_cast<uint8_t*>(g_memory.base));
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return ctx.ppcContext.r3.u32;
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}
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static uint32_t GetThreadId(const std::thread::id& id)
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{
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if constexpr (sizeof(id) == 4)
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return *reinterpret_cast<const uint32_t*>(&id);
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else
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return XXH32(&id, sizeof(id), 0);
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}
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GuestThreadHandle* GuestThread::Start(const GuestThreadParams& params, uint32_t* threadId)
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{
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auto hThread = CreateKernelObject<GuestThreadHandle>(params);
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if (threadId != nullptr)
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*threadId = GetThreadId(hThread->thread.get_id());
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return hThread;
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}
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uint32_t GuestThread::GetCurrentThreadId()
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{
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return GetThreadId(std::this_thread::get_id());
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}
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void GuestThread::SetLastError(uint32_t error)
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{
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auto* thread = (char*)g_memory.Translate(GetPPCContext()->r13.u32);
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if (*(uint32_t*)(thread + 0x150))
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{
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// Program doesn't want errors
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return;
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}
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// TEB + 0x160 : Win32LastError
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*(uint32_t*)(thread + TEB_OFFSET + 0x160) = ByteSwap(error);
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}
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#ifdef _WIN32
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void GuestThread::SetThreadName(uint32_t threadId, const char* name)
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{
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#pragma pack(push,8)
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const DWORD MS_VC_EXCEPTION = 0x406D1388;
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typedef struct tagTHREADNAME_INFO
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{
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DWORD dwType; // Must be 0x1000.
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LPCSTR szName; // Pointer to name (in user addr space).
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DWORD dwThreadID; // Thread ID (-1=caller thread).
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DWORD dwFlags; // Reserved for future use, must be zero.
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} THREADNAME_INFO;
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#pragma pack(pop)
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THREADNAME_INFO info;
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info.dwType = 0x1000;
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info.szName = name;
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info.dwThreadID = threadId;
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info.dwFlags = 0;
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__try
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{
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RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR*)&info);
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}
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__except (EXCEPTION_EXECUTE_HANDLER)
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{
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}
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}
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#endif
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void SetThreadNameImpl(uint32_t a1, uint32_t threadId, uint32_t* name)
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{
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#ifdef _WIN32
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GuestThread::SetThreadName(threadId, (const char*)g_memory.Translate(ByteSwap(*name)));
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#endif
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}
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int GetThreadPriorityImpl(GuestThreadHandle* hThread)
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{
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#ifdef _WIN32
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return GetThreadPriority(hThread == GetKernelObject(CURRENT_THREAD_HANDLE) ? GetCurrentThread() : hThread->thread.native_handle());
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#else
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return 0;
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#endif
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}
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uint32_t SetThreadIdealProcessorImpl(GuestThreadHandle* hThread, uint32_t dwIdealProcessor)
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{
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#ifdef _WIN32
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return SetThreadIdealProcessor(hThread == GetKernelObject(CURRENT_THREAD_HANDLE) ? GetCurrentThread() : hThread->thread.native_handle(), dwIdealProcessor);
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#else
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return 0;
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#endif
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}
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GUEST_FUNCTION_HOOK(sub_82DFA2E8, SetThreadNameImpl);
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GUEST_FUNCTION_HOOK(sub_82BD57A8, GetThreadPriorityImpl);
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GUEST_FUNCTION_HOOK(sub_82BD5910, SetThreadIdealProcessorImpl);
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GUEST_FUNCTION_STUB(sub_82BD58F8); // Some function that updates the TEB, don't really care since the field is not set
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