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https://github.com/hedge-dev/UnleashedRecomp.git
synced 2026-01-08 04:29:31 -06:00
67 lines
1.3 KiB
C++
67 lines
1.3 KiB
C++
#include <cpu/guest_code.h>
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#include "api/SWA.h"
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#include "ui/window.h"
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#include "config.h"
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bool DisableHintsMidAsmHook()
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{
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return !Config::Hints;
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}
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bool DisableControlTutorialMidAsmHook()
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{
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return !Config::ControlTutorial;
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}
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bool DisableEvilControlTutorialMidAsmHook(PPCRegister& r4, PPCRegister& r5)
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{
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if (Config::ControlTutorial)
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return true;
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// Only allow enemy QTE prompts to get through.
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return r4.u32 == 1 && r5.u32 == 1;
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}
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void WerehogBattleMusicMidAsmHook(PPCRegister& r11)
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{
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if (Config::WerehogBattleMusic)
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return;
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// Swap CStateBattle for CStateNormal.
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if (r11.u8 == 4)
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r11.u8 = 3;
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}
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/* Hook function that gets the game region
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and force result to zero for Japanese
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to display the correct logos. */
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PPC_FUNC_IMPL(__imp__sub_825197C0);
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PPC_FUNC(sub_825197C0)
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{
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if (Config::Language == ELanguage::Japanese)
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{
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ctx.r3.u64 = 0;
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return;
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}
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__imp__sub_825197C0(ctx, base);
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}
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// Logo skip
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PPC_FUNC_IMPL(__imp__sub_82547DF0);
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PPC_FUNC(sub_82547DF0)
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{
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if (Config::LogoSkip)
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{
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ctx.r4.u64 = 0;
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ctx.r5.u64 = 0;
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ctx.r6.u64 = 1;
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ctx.r7.u64 = 0;
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sub_825517C8(ctx, base);
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}
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else
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{
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__imp__sub_82547DF0(ctx, base);
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}
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}
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