mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2026-01-02 01:30:25 -06:00
228 lines
5.5 KiB
C++
228 lines
5.5 KiB
C++
#pragma once
|
|
|
|
#include <res/images/game_icon.bmp.h>
|
|
#include <res/images/game_icon_night.bmp.h>
|
|
#include <os/version.h>
|
|
#include <ui/window_events.h>
|
|
#include <user/config.h>
|
|
|
|
#if _WIN32
|
|
#include <dwmapi.h>
|
|
#pragma comment(lib, "dwmapi.lib")
|
|
#endif
|
|
|
|
#define DEFAULT_WIDTH 1280
|
|
#define DEFAULT_HEIGHT 720
|
|
|
|
class Window
|
|
{
|
|
public:
|
|
inline static SDL_Window* s_pWindow;
|
|
inline static HWND s_handle;
|
|
|
|
inline static int s_x;
|
|
inline static int s_y;
|
|
inline static int s_width = DEFAULT_WIDTH;
|
|
inline static int s_height = DEFAULT_HEIGHT;
|
|
|
|
inline static bool s_isFocused;
|
|
inline static bool s_isIconNight;
|
|
inline static bool s_isFullscreenCursorVisible;
|
|
|
|
static SDL_Surface* GetIconSurface(void* pIconBmp, size_t iconSize)
|
|
{
|
|
auto rw = SDL_RWFromMem(pIconBmp, iconSize);
|
|
auto surface = SDL_LoadBMP_RW(rw, 1);
|
|
|
|
if (!surface)
|
|
printf("Failed to load icon: %s\n", SDL_GetError());
|
|
|
|
return surface;
|
|
}
|
|
|
|
static void SetIcon(void* pIconBmp, size_t iconSize)
|
|
{
|
|
if (auto icon = GetIconSurface(pIconBmp, iconSize))
|
|
{
|
|
SDL_SetWindowIcon(s_pWindow, icon);
|
|
SDL_FreeSurface(icon);
|
|
}
|
|
}
|
|
|
|
static void SetIcon(bool isNight = false)
|
|
{
|
|
if (isNight)
|
|
{
|
|
SetIcon(g_game_icon_night, sizeof(g_game_icon_night));
|
|
}
|
|
else
|
|
{
|
|
SetIcon(g_game_icon, sizeof(g_game_icon));
|
|
}
|
|
}
|
|
|
|
static const char* GetTitle()
|
|
{
|
|
return Config::Language == ELanguage::Japanese
|
|
? "SONIC WORLD ADVENTURE"
|
|
: "SONIC UNLEASHED";
|
|
}
|
|
|
|
static void SetTitle(const char* title = nullptr)
|
|
{
|
|
SDL_SetWindowTitle(s_pWindow, title ? title : GetTitle());
|
|
}
|
|
|
|
static void SetDarkTitleBar(bool isEnabled)
|
|
{
|
|
#if _WIN32
|
|
auto version = os::version::GetOSVersion();
|
|
|
|
if (version.Major < 10 || version.Build <= 17763)
|
|
return;
|
|
|
|
auto flag = version.Build >= 18985
|
|
? DWMWA_USE_IMMERSIVE_DARK_MODE
|
|
: 19; // DWMWA_USE_IMMERSIVE_DARK_MODE_BEFORE_20H1
|
|
|
|
const DWORD useImmersiveDarkMode = isEnabled;
|
|
DwmSetWindowAttribute(s_handle, flag, &useImmersiveDarkMode, sizeof(useImmersiveDarkMode));
|
|
#endif
|
|
}
|
|
|
|
static bool IsFullscreen()
|
|
{
|
|
return SDL_GetWindowFlags(s_pWindow) & SDL_WINDOW_FULLSCREEN_DESKTOP;
|
|
}
|
|
|
|
static bool SetFullscreen(bool isEnabled)
|
|
{
|
|
if (isEnabled)
|
|
{
|
|
SDL_SetWindowFullscreen(s_pWindow, SDL_WINDOW_FULLSCREEN_DESKTOP);
|
|
SDL_ShowCursor(s_isFullscreenCursorVisible ? SDL_ENABLE : SDL_DISABLE);
|
|
}
|
|
else
|
|
{
|
|
SDL_SetWindowFullscreen(s_pWindow, 0);
|
|
SDL_ShowCursor(SDL_ENABLE);
|
|
SetIcon(Window::s_isIconNight);
|
|
}
|
|
|
|
return isEnabled;
|
|
}
|
|
|
|
static void SetFullscreenCursorVisibility(bool isVisible)
|
|
{
|
|
s_isFullscreenCursorVisible = isVisible;
|
|
|
|
if (IsFullscreen())
|
|
{
|
|
SDL_ShowCursor(s_isFullscreenCursorVisible ? SDL_ENABLE : SDL_DISABLE);
|
|
}
|
|
else
|
|
{
|
|
SDL_ShowCursor(SDL_ENABLE);
|
|
}
|
|
}
|
|
|
|
static bool IsMaximised()
|
|
{
|
|
return SDL_GetWindowFlags(s_pWindow) & SDL_WINDOW_MAXIMIZED;
|
|
}
|
|
|
|
static EWindowState SetMaximised(bool isEnabled)
|
|
{
|
|
if (isEnabled)
|
|
{
|
|
SDL_MaximizeWindow(s_pWindow);
|
|
}
|
|
else
|
|
{
|
|
SDL_RestoreWindow(s_pWindow);
|
|
}
|
|
|
|
return isEnabled
|
|
? EWindowState::Maximised
|
|
: EWindowState::Normal;
|
|
}
|
|
|
|
static SDL_Rect GetDimensions()
|
|
{
|
|
SDL_Rect rect{};
|
|
|
|
SDL_GetWindowPosition(s_pWindow, &rect.x, &rect.y);
|
|
SDL_GetWindowSize(s_pWindow, &rect.w, &rect.h);
|
|
|
|
return rect;
|
|
}
|
|
|
|
static void SetDimensions(int w, int h, int x = SDL_WINDOWPOS_CENTERED, int y = SDL_WINDOWPOS_CENTERED)
|
|
{
|
|
s_width = w;
|
|
s_height = h;
|
|
s_x = x;
|
|
s_y = y;
|
|
|
|
SDL_SetWindowSize(s_pWindow, w, h);
|
|
SDL_ResizeEvent(s_pWindow, w, h);
|
|
|
|
SDL_SetWindowPosition(s_pWindow, x, y);
|
|
SDL_MoveEvent(s_pWindow, x, y);
|
|
}
|
|
|
|
static uint32_t GetWindowFlags()
|
|
{
|
|
uint32_t flags = SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE;
|
|
|
|
if (Config::WindowState == EWindowState::Maximised)
|
|
flags |= SDL_WINDOW_MAXIMIZED;
|
|
|
|
if (Config::Fullscreen)
|
|
flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
|
|
|
|
return flags;
|
|
}
|
|
|
|
static bool IsPositionValid()
|
|
{
|
|
auto displayCount = SDL_GetNumVideoDisplays();
|
|
|
|
if (displayCount <= 0)
|
|
{
|
|
printf("Failed to validate window position: %s\n", SDL_GetError());
|
|
return false;
|
|
}
|
|
|
|
for (int i = 0; i < displayCount; i++)
|
|
{
|
|
SDL_Rect bounds;
|
|
if (SDL_GetDisplayBounds(i, &bounds) == 0)
|
|
{
|
|
auto x = s_x;
|
|
auto y = s_y;
|
|
|
|
if (!Config::Fullscreen && s_width == bounds.w && s_height == bounds.h)
|
|
return false;
|
|
|
|
if (x == SDL_WINDOWPOS_CENTERED)
|
|
x = bounds.w / 2 - s_width / 2;
|
|
|
|
if (y == SDL_WINDOWPOS_CENTERED)
|
|
y = bounds.h / 2 - s_height / 2;
|
|
|
|
if (x >= bounds.x && x < bounds.x + bounds.w &&
|
|
y >= bounds.y && y < bounds.y + bounds.h)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static void Init();
|
|
static void Update();
|
|
};
|