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UnleashedRecomp-hedge-dev/UnleashedRecomp/gpu/shader/imgui_ps.hlsl
2024-11-09 21:47:50 +03:00

12 lines
353 B
HLSL

#include "imgui_common.hlsli"
float4 main(in Interpolators interpolators) : SV_Target
{
float4 color = interpolators.Color;
if (g_PushConstants.Texture2DDescriptorIndex != 0)
color *= g_Texture2DDescriptorHeap[g_PushConstants.Texture2DDescriptorIndex].Sample(g_SamplerDescriptorHeap[0], interpolators.UV);
return color;
}