mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2026-01-04 10:41:35 -06:00
* Map CSD structures by full path. * Initial work for unstretching & aligning to edges. * Add extend flag, fix cast lookups. * Add right extend flag. * Fill the flags map with a bunch of casts. * Implement unstretching. * Set more title casts to unscretch. * Add some more flags. * Move CSD patches to its own file. * Replace CSD vertex shaders to get rid of pixel snapping. * Snap to pixel on the CPU. * Current work trying to get 3D screen position casts working correctly. * Fix and properly align font, handle most 3D screen positions. * Add stretch flags for background casts. * Use 4:3 as the base aspect ratio instead of 16:9. * Replicate the game's 4:3 downscaling behavior. * World map now identical to original 4:3. * Replace camera aspect ratio/field of view logic. * Make original 4:3 scaling a separate option, use custom behavior for auto. * Keep UI scale same only above Steam Deck aspect ratio. * Release paths when the YNCP file gets freed. * Add more path flags. * Interpolate to original 4:3 scale. * Scaling animation offset to prevent offscreen casts from showing up in ultrawide. * Queue draw calls without actually executing anything to extract the corner. * Clean unnecessary hooks. * Add result screen modifiers. * Stretch loading primitive 2D. * Scale DoF correctly at different aspect ratios. * Remove stretch option. * Make aspect ratio a global variable. * Ultrawide patch for HUD 3D items. * Fix world map 3D to 2D projection. * Right align world map info box. * Set medal positions. * Respect center option in more places. * Implement the aspect ratio option. * Use viewport dimensions for snapping CSD pixels. * Fix DoF fix not using viewport height. * Implement aspect ratio patches for 2D drop ring emitter. * Implement inspire letterbox. * Add cutscene aspect ratio option. * Shift subtitles by aspect ratio. * Fix crash in earth restoration cutscenes. * Offset scale patches for Tornado Defense. * Scale new record arrow casts. * Expose aspect ratio variables globally. * Properly center the achievements menu. * 4:3 scaling for options menu. * Fix procedural filtering logic in ImGui pixel shader. * Fix button guide offset. * UI scaling for installer. * Remove grid snaps in the installer. * Handle center UI scale option for rings going to HUD. * Remove unnecessary diff. * Revert temporary changes. * Fix typo.
30 lines
683 B
HLSL
30 lines
683 B
HLSL
#pragma once
|
|
|
|
#include "../imgui/imgui_common.h"
|
|
|
|
struct PushConstants
|
|
{
|
|
float2 BoundsMin;
|
|
float2 BoundsMax;
|
|
uint GradientTop;
|
|
uint GradientBottom;
|
|
uint ShaderModifier;
|
|
uint Texture2DDescriptorIndex;
|
|
float2 InverseDisplaySize;
|
|
float2 Origin;
|
|
float2 Scale;
|
|
float2 ProceduralOrigin;
|
|
float Outline;
|
|
};
|
|
|
|
Texture2D<float4> g_Texture2DDescriptorHeap[] : register(t0, space0);
|
|
SamplerState g_SamplerDescriptorHeap[] : register(s0, space1);
|
|
[[vk::push_constant]] ConstantBuffer<PushConstants> g_PushConstants : register(b0, space2);
|
|
|
|
struct Interpolators
|
|
{
|
|
float4 Position : SV_Position;
|
|
float2 UV : TEXCOORD;
|
|
float4 Color : COLOR;
|
|
};
|