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UnleashedRecomp-hedge-dev/UnleashedRecomp/ui/window_events.h

40 lines
914 B
C

#pragma once
#include <SDL.h>
#include "ui/game_window.h"
#define SDL_USER_EVILSONIC (SDL_USEREVENT + 1)
inline void SDL_ResizeEvent(SDL_Window* pWindow, int width, int height)
{
SDL_Event event{};
event.type = SDL_WINDOWEVENT;
event.window.event = SDL_WINDOWEVENT_RESIZED;
event.window.windowID = SDL_GetWindowID(pWindow);
event.window.data1 = width;
event.window.data2 = height;
SDL_PushEvent(&event);
}
inline void SDL_MoveEvent(SDL_Window* pWindow, int x, int y)
{
SDL_Event event{};
event.type = SDL_WINDOWEVENT;
event.window.event = SDL_WINDOWEVENT_MOVED;
event.window.windowID = SDL_GetWindowID(pWindow);
event.window.data1 = x;
event.window.data2 = y;
SDL_PushEvent(&event);
}
inline void SDL_User_EvilSonic(bool isEvil)
{
SDL_Event event{};
event.type = SDL_USER_EVILSONIC;
event.user.code = isEvil;
SDL_PushEvent(&event);
}