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hid: implemented controller LED context
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@@ -238,6 +238,21 @@ int HID_OnSDLEvent(void*, SDL_Event* event)
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break;
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}
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case SDL_USER_EVILSONIC:
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{
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if (!g_activeController)
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break;
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auto isNight = event->user.code;
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auto r = isNight ? 22 : 0;
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auto g = isNight ? 0 : 37;
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auto b = isNight ? 101 : 184;
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SDL_GameControllerSetLED(g_activeController->controller, r, g, b);
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break;
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}
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}
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return 0;
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