mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2026-01-05 16:27:25 -06:00
Linux support. (#54)
* Initial Linux attempt. * Add clang toolchain & make tools compile. * vcpkg as submodule. * First implementation of IO rewrite. (#31) * Fix directory iteration resolving symlinks. * Refactor kernel objects to be lock-free. * Implement guest critical sections using std::atomic. * Make D3D12 support optional. (#33) * Make D3D12 support optional. * Update ShaderRecomp, fix macros. * Replace QueryPerformanceCounter. (#35) * Add Linux home path for GetUserPath(). (#36) * Cross-platform Sleep. (#37) * Add mmap implementations for virtual allocation. (#38) * Cross-platform TLS. (#34) * Cross-platform TLS. * Fix front() to back(), use Mutex. * Fix global variable namings. --------- Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com> * Unicode support. (#39) * Replace CreateDirectoryA with Unicode version. * Cross platform thread implementation. (#41) * Cross-platform thread implementation. * Put set thread name calls behind a Win32 macro. * Cross-platform semaphore implementation. (#43) * xam: use SDL for keyboard input * Cross-platform atomic operations. (#44) * Cross-platform spin lock implementation. * Cross-platform reference counting. * Cross-platform event implementation. (#47) * Compiling and running on Linux. (#49) * Current work trying to get it to compile. * Update vcpkg.json baseline. * vcpkg, memory mapped file. * Bitscan forward. * Fix localtime_s. * FPS patches high res clock. * Rename Window to GameWindow. Fix guest pointers. * GetCurrentThreadID gone. * Code cache pointers, RenderWindow type. * Add Linux stubs. * Refactor Config. * Fix paths. * Add linux-release config. * FS fixes. * Fix Windows compilation errors & unicode converter crash. * Rename physical memory allocation functions to not clash with X11. * Fix NULL character being added on RtlMultiByteToUnicodeN. * Use std::exit. * Add protection to memory on Linux. * Convert majority of dependencies to submodules. (#48) * Convert majority of dependencies to submodules. * Don't compile header-only libraries. * Fix a few incorrect data types. * Fix config directory. * Unicode fixes & sizeof asserts. * Change the exit function to not call static destructors. * Fix files picker. * Add RelWithDebInfo preset for Linux. * Implement OS Restart on Linux. (#50) --------- Co-authored-by: Dario <dariosamo@gmail.com> * Update PowerRecomp. * Add Env Var detection for VCPKG_ROOT, add DLC detection. * Use error code version on DLC directory iterator. * Set D3D12MA::ALLOCATOR_FLAG_DONT_PREFER_SMALL_BUFFERS_COMMITTED flag. * Linux flatpak. (#51) * Add flatpak support. * Add game install directory override for flatpak. * Flatpak'ing. * Flatpak it some more. * We flat it, we pak it. * Flatpak'd. * The Marvelous Misadventures of Flatpak. * Attempt to change logic of NFD and show error. * Flattenpakken. * Use game install directory instead of current path. * Attempt to fix line endings. * Update io.github.hedge_dev.unleashedrecomp.json * Fix system time query implementation. * Add Present Wait to Vulkan to improve frame pacing and reduce latency. (#53) * Add present wait support to Vulkan. * Default to triple buffering if presentWait is supported. * Bracey fellas. * Update paths.h * SDL2 audio (again). (#52) * Implement SDL2 audio (again). * Call timeBeginPeriod/timeEndPeriod. * Replace miniaudio with SDL mixer. * Queue audio samples in a separate thread. * Enable CMake option override policy & fix compilation error. * Fix compilation error on Linux. * Fix but also trim shared strings. * Wayland support. (#55) * Make channel index a global variable in embedded player. * Fix SDL Audio selection for OGG on Flatpak. * Minor installer wizard fixes. * Fix compilation error. * Yield in model consumer and pipeline compiler threads. * Special case Sleep(0) to yield on Linux. * Add App Id hint. * Correct implementation for auto reset events. (#57) --------- Co-authored-by: Dario <dariosamo@gmail.com> Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
This commit is contained in:
10
flatpak/README.md
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flatpak/README.md
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Build
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```sh
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flatpak-builder --force-clean --user --install-deps-from=flathub --repo=repo --install builddir io.github.hedge_dev.unleashedrecomp.json
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```
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Bundle
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```sh
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flatpak build-bundle repo io.github.hedge_dev.unleashedrecomp.flatpak io.github.hedge_dev.unleashedrecomp --runtime-repo=https://flathub.org/repo/flathub.flatpakrepo
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```
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7
flatpak/io.github.hedge_dev.unleashedrecomp.desktop
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flatpak/io.github.hedge_dev.unleashedrecomp.desktop
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[Desktop Entry]
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Name=Unleashed Recompiled
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Exec=/app/bin/SWA
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Type=Application
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Icon=io.github.hedge_dev.unleashedrecomp
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Categories=Game;
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Comment=Static recompilation of Sonic Unleashed.
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56
flatpak/io.github.hedge_dev.unleashedrecomp.json
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56
flatpak/io.github.hedge_dev.unleashedrecomp.json
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{
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"id": "io.github.hedge_dev.unleashedrecomp",
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"runtime": "org.freedesktop.Platform",
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"runtime-version": "23.08",
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"sdk": "org.freedesktop.Sdk",
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"sdk-extensions" : [ "org.freedesktop.Sdk.Extension.llvm18" ],
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"finish-args": [
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"--share=network",
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"--socket=wayland",
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"--socket=fallback-x11",
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"--socket=pulseaudio",
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"--device=all",
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"--filesystem=host",
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"--filesystem=/media",
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"--filesystem=/run/media",
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"--filesystem=/mnt"
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],
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"modules": [
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{
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"name": "UnleashedRecomp",
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"buildsystem": "simple",
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"build-commands": [
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"cmake --preset linux-release -DSWA_FLATPAK=ON -DSDL2MIXER_VORBIS=VORBISFILE",
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"cmake --build out/build/linux-release",
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"mkdir -p /app/bin",
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"cp out/build/linux-release/UnleashedRecomp/SWA /app/bin/SWA",
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"install -Dm644 UnleashedRecompResources/images/game_icon.png /app/share/icons/hicolor/128x128/apps/${FLATPAK_ID}.png",
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"install -Dm644 flatpak/io.github.hedge_dev.unleashedrecomp.metainfo.xml /app/share/metainfo/${FLATPAK_ID}.metainfo.xml",
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"install -Dm644 flatpak/io.github.hedge_dev.unleashedrecomp.desktop /app/share/applications/${FLATPAK_ID}.desktop"
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],
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"sources": [
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{
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"type": "dir",
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"path": "../"
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},
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{
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"type": "file",
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"path": "default.xex",
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"dest": "UnleashedRecompLib/private"
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},
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{
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"type": "file",
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"path": "shader.ar",
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"dest": "UnleashedRecompLib/private"
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}
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],
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"build-options": {
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"append-path": "/usr/lib/sdk/llvm18/bin",
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"prepend-ld-library-path": "/usr/lib/sdk/llvm18/lib",
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"build-args": [
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"--share=network"
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]
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}
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}
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]
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}
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26
flatpak/io.github.hedge_dev.unleashedrecomp.metainfo.xml
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flatpak/io.github.hedge_dev.unleashedrecomp.metainfo.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<component type="desktop-application">
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<id>io.github.hedge_dev.unleashedrecomp</id>
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<name>Unleashed Recompiled</name>
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<summary>Static recompilation of Sonic Unleashed.</summary>
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<metadata_license>CC0-1.0</metadata_license>
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<project_license>GPL-3.0+</project_license>
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<supports>
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<control>pointing</control>
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<control>keyboard</control>
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<control>touch</control>
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</supports>
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<description>
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<p>
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A native PC port of Sonic Unleashed for Xbox 360 achieved through static recompilation.
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https://github.com/hedge-dev/UnleashedRecomp
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</p>
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</description>
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<launchable type="desktop-id">io.github.hedge_dev.unleashedrecomp.desktop</launchable>
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</component>
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