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Fix the new ShaderRecomp include. (#2)
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@@ -31,7 +31,7 @@ set(SHADER_RECOMP_INCLUDE "${SHADER_RECOMP_ROOT}/shader_common.hlsli")
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target_compile_definitions(ShaderRecomp PRIVATE
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SHADER_RECOMP_INPUT=\"${CMAKE_CURRENT_SOURCE_DIR}/private\"
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SHADER_RECOMP_OUTPUT=\"${CMAKE_CURRENT_SOURCE_DIR}/shader/shader_cache.cpp\"
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SHADER_RECOMP_INCLUDE_INPUT=\"${SHADER_RECOMP_SHADER_INCLUDE}\"
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SHADER_RECOMP_INCLUDE_INPUT=\"${SHADER_RECOMP_INCLUDE}\"
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)
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file(GLOB SHADER_RECOMP_SOURCES
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