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Sync render thread present with main thread. (#62)
* Experimenting with syncing the render thread. * Separate wait functions for swap chains. * Sync render thread present to the main thread. * Move present to main thread and frame limit after presenting. * g_next -> s_next * Fix Vulkan validation errors. * Make max frame latency configurable. * Fix loading thread breaking waitable swap chain order.
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@@ -584,13 +584,9 @@ name = "PostureDPadSupportMidAsmHook"
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address = 0x823CDA2C
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registers = ["r3"]
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[[midasm_hook]]
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name = "ApplicationUpdateMidAsmHook"
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address = 0x822C0EC8
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[[midasm_hook]]
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name = "LoadingUpdateMidAsmHook"
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address = 0x825360C8
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registers = ["r31"]
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jump_address_on_true = 0x825360C8
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jump_address_on_false = 0x82536140
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jump_address_on_false = 0x82536140
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