mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2025-12-30 16:22:58 -06:00
9a29b187cd5a2492960819df789d9bc923c4d018
* video_patches: aspect ratio support for CPlayMovieWrapper * config: remove movie scale mode option * video_patches: improve movie aspect ratio correction, support intro logos Co-Authored-By: Darío <538504+DarioSamo@users.noreply.github.com> Co-Authored-By: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com> * api: upload Inspire research * api: move Vertex struct --------- Co-authored-by: Darío <538504+DarioSamo@users.noreply.github.com> Co-authored-by: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>
UnleashedRecomp
Building
- Clone UnleashedRecomp with submodules (or run
update_submodules.batto ensure submodules are pulled).
git clone --recurse-submodules https://github.com/hedge-dev/UnleashedRecomp.git
- Decompress and decrypt
default.xex, apply the title update patch (default.xexp), and place the resulting file in./UnleashedRecompLib/private/. - Decompress
shader.arand place the resulting file in./UnleashedRecompLib/private/. - Open the repository directory in Visual Studio 2022 (not Preview) and wait for CMake generation to complete. If you don't plan to debug, switch to the
x64-Clang-Releaseconfiguration. - Under Solution Explorer, right-click and choose "Switch to CMake Targets View".
- Right-click the UnleashedRecomp project and choose "Set as Startup Item", then choose "Add Debug Configuration".
- Add a
currentDirproperty to the first element underconfigurationsin the generated JSON and set its value to the path to your game directory (where root is the directory containingdlc,game,save,update, etc). - Run or debug UnleashedRecomp. The initial compilation might take a while to complete due to code and shader recompilation.
Description
An unofficial PC port of the Xbox 360 version of Sonic Unleashed created through the process of static recompilation.
Releases
4
Languages
C++
94.2%
CMake
3.4%
HLSL
2%
C
0.4%