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* Implemented guest-to-host function pointers (WIP) Co-Authored-By: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com> * function: support more types for function pointers * api: ported BlueBlur headers and misc. research * Move over function-pointers changes from options-menu branch. --------- Co-authored-by: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>
25 lines
607 B
C++
25 lines
607 B
C++
#pragma once
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#include <SWA.inl>
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#include <SWA/System/GameObject.h>
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namespace SWA
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{
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class CCamera : public CGameObject // , public Hedgehog::Universe::TStateMachine<CCamera>
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{
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public:
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xpointer<void> m_pVftable;
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SWA_INSERT_PADDING(0xC4);
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be<float> m_VertAspectRatio;
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SWA_INSERT_PADDING(0x48);
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be<float> m_HorzAspectRatio;
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SWA_INSERT_PADDING(0x178);
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be<float> m_FieldOfView;
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be<float> m_VertFieldOfView;
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be<float> m_HorzFieldOfView;
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SWA_INSERT_PADDING(0x18);
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bool m_InvertY;
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bool m_InvertX;
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};
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}
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