Implemented LVL File parsing however, the game crashes whenever the objects from the LVL File are sent (Probably something wrong with the construction of the objects). Currently disabled because of crash.
Mostly just fixing the problem where the server would lock up because it tried to establish a connection to sql for every query (I don't know why I did that)
Added world object construction, flying, a few game messages, easy way to spawn object (Currently only LEGO bricks). TODO: need to change replica construction so that it is zone specific
Added the ability to change world via gui, changed the way creating objects was working, added a tool that logs unimplemented game messages that were called while playing
Implemented storing World Objects in the sql database as well as updating them, Started working towards implementing game message 888, current sending a construction from the a bin found in GruntMonkey's packet capture, probably gonna keep it this way until I figure out the problem :/