Files
WLUS/game.py
T
Wesley 5266db0891 Rewrite
Started rewrite on entire server so that the architecture would be more like an actual game engine. The world server is not implemented anymore so only auth will be working for now
2018-06-24 17:09:50 -04:00

40 lines
909 B
Python

import typing
import game_types
import ctypes
class Game(game_types.BaseObject):
def __init__(self):
super().__init__(None)
self._name = "Game"
self._services = []
self._config : dict = {}
def start(self):
for service in self._services:
service_thread = game_types.GameThread(target=service.initialize)
service_thread.start()
def register_service(self, service):
self._services.append(service)
def get_service(self, service_name : str):
for service in self._services:
if(service.get_name() == service_name):
return service
return None
def set_config(self, key : str, value : typing.Any):
self._config[key] = value
def remove_config(self, key : str):
del self._config[key]
def get_pyobject(self, id):
return ctypes.cast(id, ctypes.py_object).value
def get_config(self, key : str):
if(key in self._config):
return self._config[key]
else:
return None