Files
WLUS/game.py
T
2018-07-23 20:08:16 -04:00

86 lines
2.5 KiB
Python

import typing
import game_types
import ctypes
import threading
import random
import time
'''
The Game class is the parent of all other objects in the game.
Things should ALWAYS be implmented through either a service or a script
'''
class Game(game_types.BaseObject):
def __init__(self):
super().__init__(None)
self._name = "Game"
self._services = []
self._config : dict = {}
self._event_handlers = {}
self._event_wait_list = {}
def wait_for_event(self, event_id : str, condition : str):
if(event_id not in self._event_wait_list):
self._event_wait_list[event_id] = {"condition":condition, "state":False}
while self._event_wait_list[event_id]["state"] == False:
time.sleep(.0001)
def start(self):
for service in self._services:
service_thread = game_types.GameThread(target=service.initialize)
service_thread.start()
self.trigger_event("GameStarted")
def generate_object_id(self):
#TODO: You need to figure out the correct way to generate object ids you dumb dumb
id = random.randint(100000000000000000, 999999999999999999)
return id
def register_service(self, service):
self._services.append(service)
self.trigger_event("ServiceRegistered", args=(service,), debug=False)
def register_event_handler(self, event_id : str, threaded : bool = True):
def register_handler(handler):
self._event_handlers[handler] = [event_id, threaded]
return register_handler
def trigger_event(self, event_id, args : typing.Tuple =(), debug : bool = False):
if(event_id in self._event_wait_list):
if(eval(self._event_wait_list[event_id]["condition"]) == True):
self._event_wait_list[event_id]["state"] = True
handler_activated = False
for handler in self._event_handlers:
if(self._event_handlers[handler][0] == event_id):
if(self._event_handlers[handler][1] == True):
handler_thread = threading.Thread(target=handler, args=args)
handler_thread.start()
else:
handler(*args)
handler_activated = True
if(handler_activated != True and debug):
print("{} Had No Handler!".format(event_id))
def get_service(self, service_name : str):
for service in self._services:
if(service.get_name() == service_name):
return service
return None
def set_config(self, key : str, value : typing.Any):
self._config[key.upper()] = value
def remove_config(self, key : str):
del self._config[key.upper()]
def get_pyobject(self, id):
return ctypes.cast(id, ctypes.py_object).value
def get_config(self, key : str):
if(key.upper() in self._config):
return self._config[key.upper()]
else:
return None