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Started working on replica objects, implemented a couple new things as far as architecture goes, implemented all the replica components needed for a player
48 lines
1.5 KiB
Python
48 lines
1.5 KiB
Python
from pyraknet.bitstream import *
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#Ripped this straight off of PYLUS Because I had no idea how to make the char_size of strings equal to 1. Idk why it was removed as a parameter but whatever I guess
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class CString(Serializable):
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def __init__(self, data='', allocated_length=None, length_type=None):
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self.data = data
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self.allocated_length = allocated_length
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self.length_type = length_type
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def serialize(self, stream):
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stream.write(self.data if isinstance(self.data, bytes) else bytes(self.data, 'latin1'),
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allocated_length=self.allocated_length, length_type=self.length_type)
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def deserialize(self, stream):
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return stream.read(bytes, allocated_length=self.allocated_length, length_type=self.length_type).decode('latin1')
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class Vector3():
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def __init__(self, X : float, Y : float, Z : float):
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self.X : float = X
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self.Y : float = Y
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self.Z : float = Z
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def translate(self, X : float, Y : float, Z : float):
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self.X += X
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self.Y += Y
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self.Z += Z
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def set(self, X : float, Y : float, Z : float):
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self.X = X
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self.Y = Y
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self.Z = Z
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class Vector4():
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def __init__(self, X : float, Y : float, Z : float, W : float):
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self.X : float = X
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self.Y : float = Y
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self.Z : float = Z
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self.W : float = W
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def translate(self, X : float, Y : float, Z : float, W : float):
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self.X += X
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self.Y += Y
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self.Z += Z
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self.W += W
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def set(self, X : float, Y : float, Z : float, W : float):
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self.X = X
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self.Y = Y
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self.Z = Z
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self.W = W
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