Files
WLUS/plugins/easy_cdclient/cdclient_tables.py
Wesley a9c5b26d38 Replacing projects
I didn't like what I was working with in the Old WLUS, so I'm working on a rewrite. This is the initial upload of the rewrite.
2020-03-08 15:43:14 -04:00

6621 lines
229 KiB
Python

class CDClientTable:
def __init__(self):
pass
@classmethod
def filter_return_results(cls, results):
pass
class AICombatRolesTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.preferredRole = None
self.specifiedMinRangeNOUSE = None
self.specifiedMaxRangeNOUSE = None
self.specificMinRange = None
self.specificMaxRange = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = AICombatRolesTable()
return_val.id = results[0]
return_val.preferredRole = results[1]
return_val.specifiedMinRangeNOUSE = results[2]
return_val.specifiedMaxRangeNOUSE = results[3]
return_val.specificMinRange = results[4]
return_val.specificMaxRange = results[5]
else:
return_val = []
for row in results:
val = AICombatRolesTable()
val.id = row[0]
val.preferredRole = row[1]
val.specifiedMinRangeNOUSE = row[2]
val.specifiedMaxRangeNOUSE = row[3]
val.specificMinRange = row[4]
val.specificMaxRange = row[5]
return_val.append(val)
return return_val
class AccessoryDefaultLocTable(CDClientTable):
def __init__(self):
super().__init__()
self.GroupID = None
self.Description = None
self.Pos_X = None
self.Pos_Y = None
self.Pos_Z = None
self.Rot_X = None
self.Rot_Y = None
self.Rot_Z = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = AccessoryDefaultLocTable()
return_val.GroupID = results[0]
return_val.Description = results[1]
return_val.Pos_X = results[2]
return_val.Pos_Y = results[3]
return_val.Pos_Z = results[4]
return_val.Rot_X = results[5]
return_val.Rot_Y = results[6]
return_val.Rot_Z = results[7]
else:
return_val = []
for row in results:
val = AccessoryDefaultLocTable()
val.GroupID = row[0]
val.Description = row[1]
val.Pos_X = row[2]
val.Pos_Y = row[3]
val.Pos_Z = row[4]
val.Rot_X = row[5]
val.Rot_Y = row[6]
val.Rot_Z = row[7]
return_val.append(val)
return return_val
class ActivitiesTable(CDClientTable):
def __init__(self):
super().__init__()
self.ActivityID = None
self.locStatus = None
self.instanceMapID = None
self.minTeams = None
self.maxTeams = None
self.minTeamSize = None
self.maxTeamSize = None
self.waitTime = None
self.startDelay = None
self.requiresUniqueData = None
self.leaderboardType = None
self.localize = None
self.optionalCostLOT = None
self.optionalCostCount = None
self.showUIRewards = None
self.CommunityActivityFlagID = None
self.gate_version = None
self.noTeamLootOnDeath = None
self.optionalPercentage = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = ActivitiesTable()
return_val.ActivityID = results[0]
return_val.locStatus = results[1]
return_val.instanceMapID = results[2]
return_val.minTeams = results[3]
return_val.maxTeams = results[4]
return_val.minTeamSize = results[5]
return_val.maxTeamSize = results[6]
return_val.waitTime = results[7]
return_val.startDelay = results[8]
return_val.requiresUniqueData = results[9]
return_val.leaderboardType = results[10]
return_val.localize = results[11]
return_val.optionalCostLOT = results[12]
return_val.optionalCostCount = results[13]
return_val.showUIRewards = results[14]
return_val.CommunityActivityFlagID = results[15]
return_val.gate_version = results[16]
return_val.noTeamLootOnDeath = results[17]
return_val.optionalPercentage = results[18]
else:
return_val = []
for row in results:
val = ActivitiesTable()
val.ActivityID = row[0]
val.locStatus = row[1]
val.instanceMapID = row[2]
val.minTeams = row[3]
val.maxTeams = row[4]
val.minTeamSize = row[5]
val.maxTeamSize = row[6]
val.waitTime = row[7]
val.startDelay = row[8]
val.requiresUniqueData = row[9]
val.leaderboardType = row[10]
val.localize = row[11]
val.optionalCostLOT = row[12]
val.optionalCostCount = row[13]
val.showUIRewards = row[14]
val.CommunityActivityFlagID = row[15]
val.gate_version = row[16]
val.noTeamLootOnDeath = row[17]
val.optionalPercentage = row[18]
return_val.append(val)
return return_val
class ActivityRewardsTable(CDClientTable):
def __init__(self):
super().__init__()
self.objectTemplate = None
self.ActivityRewardIndex = None
self.activityRating = None
self.LootMatrixIndex = None
self.CurrencyIndex = None
self.ChallengeRating = None
self.description = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = ActivityRewardsTable()
return_val.objectTemplate = results[0]
return_val.ActivityRewardIndex = results[1]
return_val.activityRating = results[2]
return_val.LootMatrixIndex = results[3]
return_val.CurrencyIndex = results[4]
return_val.ChallengeRating = results[5]
return_val.description = results[6]
else:
return_val = []
for row in results:
val = ActivityRewardsTable()
val.objectTemplate = row[0]
val.ActivityRewardIndex = row[1]
val.activityRating = row[2]
val.LootMatrixIndex = row[3]
val.CurrencyIndex = row[4]
val.ChallengeRating = row[5]
val.description = row[6]
return_val.append(val)
return return_val
class ActivityTextTable(CDClientTable):
def __init__(self):
super().__init__()
self.activityID = None
self.type = None
self.localize = None
self.locStatus = None
self.gate_version = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = ActivityTextTable()
return_val.activityID = results[0]
return_val.type = results[1]
return_val.localize = results[2]
return_val.locStatus = results[3]
return_val.gate_version = results[4]
else:
return_val = []
for row in results:
val = ActivityTextTable()
val.activityID = row[0]
val.type = row[1]
val.localize = row[2]
val.locStatus = row[3]
val.gate_version = row[4]
return_val.append(val)
return return_val
class AnimationIndexTable(CDClientTable):
def __init__(self):
super().__init__()
self.animationGroupID = None
self.description = None
self.groupType = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = AnimationIndexTable()
return_val.animationGroupID = results[0]
return_val.description = results[1]
return_val.groupType = results[2]
else:
return_val = []
for row in results:
val = AnimationIndexTable()
val.animationGroupID = row[0]
val.description = row[1]
val.groupType = row[2]
return_val.append(val)
return return_val
class AnimationsTable(CDClientTable):
def __init__(self):
super().__init__()
self.animationGroupID = None
self.animation_type = None
self.animation_name = None
self.chance_to_play = None
self.min_loops = None
self.max_loops = None
self.animation_length = None
self.hideEquip = None
self.ignoreUpperBody = None
self.restartable = None
self.face_animation_name = None
self.priority = None
self.blendTime = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = AnimationsTable()
return_val.animationGroupID = results[0]
return_val.animation_type = results[1]
return_val.animation_name = results[2]
return_val.chance_to_play = results[3]
return_val.min_loops = results[4]
return_val.max_loops = results[5]
return_val.animation_length = results[6]
return_val.hideEquip = results[7]
return_val.ignoreUpperBody = results[8]
return_val.restartable = results[9]
return_val.face_animation_name = results[10]
return_val.priority = results[11]
return_val.blendTime = results[12]
else:
return_val = []
for row in results:
val = AnimationsTable()
val.animationGroupID = row[0]
val.animation_type = row[1]
val.animation_name = row[2]
val.chance_to_play = row[3]
val.min_loops = row[4]
val.max_loops = row[5]
val.animation_length = row[6]
val.hideEquip = row[7]
val.ignoreUpperBody = row[8]
val.restartable = row[9]
val.face_animation_name = row[10]
val.priority = row[11]
val.blendTime = row[12]
return_val.append(val)
return return_val
class BaseCombatAIComponentTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.behaviorType = None
self.combatRoundLength = None
self.combatRole = None
self.minRoundLength = None
self.maxRoundLength = None
self.tetherSpeed = None
self.pursuitSpeed = None
self.combatStartDelay = None
self.softTetherRadius = None
self.hardTetherRadius = None
self.spawnTimer = None
self.tetherEffectID = None
self.ignoreMediator = None
self.aggroRadius = None
self.ignoreStatReset = None
self.ignoreParent = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = BaseCombatAIComponentTable()
return_val.id = results[0]
return_val.behaviorType = results[1]
return_val.combatRoundLength = results[2]
return_val.combatRole = results[3]
return_val.minRoundLength = results[4]
return_val.maxRoundLength = results[5]
return_val.tetherSpeed = results[6]
return_val.pursuitSpeed = results[7]
return_val.combatStartDelay = results[8]
return_val.softTetherRadius = results[9]
return_val.hardTetherRadius = results[10]
return_val.spawnTimer = results[11]
return_val.tetherEffectID = results[12]
return_val.ignoreMediator = results[13]
return_val.aggroRadius = results[14]
return_val.ignoreStatReset = results[15]
return_val.ignoreParent = results[16]
else:
return_val = []
for row in results:
val = BaseCombatAIComponentTable()
val.id = row[0]
val.behaviorType = row[1]
val.combatRoundLength = row[2]
val.combatRole = row[3]
val.minRoundLength = row[4]
val.maxRoundLength = row[5]
val.tetherSpeed = row[6]
val.pursuitSpeed = row[7]
val.combatStartDelay = row[8]
val.softTetherRadius = row[9]
val.hardTetherRadius = row[10]
val.spawnTimer = row[11]
val.tetherEffectID = row[12]
val.ignoreMediator = row[13]
val.aggroRadius = row[14]
val.ignoreStatReset = row[15]
val.ignoreParent = row[16]
return_val.append(val)
return return_val
class BehaviorEffectTable(CDClientTable):
def __init__(self):
super().__init__()
self.effectID = None
self.effectType = None
self.effectName = None
self.trailID = None
self.pcreateDuration = None
self.animationName = None
self.attachToObject = None
self.boneName = None
self.useSecondary = None
self.cameraEffectType = None
self.cameraDuration = None
self.cameraFrequency = None
self.cameraXAmp = None
self.cameraYAmp = None
self.cameraZAmp = None
self.cameraRotFrequency = None
self.cameraRoll = None
self.cameraPitch = None
self.cameraYaw = None
self.AudioEventGUID = None
self.renderEffectType = None
self.renderEffectTime = None
self.renderStartVal = None
self.renderEndVal = None
self.renderDelayVal = None
self.renderValue1 = None
self.renderValue2 = None
self.renderValue3 = None
self.renderRGBA = None
self.renderShaderVal = None
self.motionID = None
self.meshID = None
self.meshDuration = None
self.meshLockedNode = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = BehaviorEffectTable()
return_val.effectID = results[0]
return_val.effectType = results[1]
return_val.effectName = results[2]
return_val.trailID = results[3]
return_val.pcreateDuration = results[4]
return_val.animationName = results[5]
return_val.attachToObject = results[6]
return_val.boneName = results[7]
return_val.useSecondary = results[8]
return_val.cameraEffectType = results[9]
return_val.cameraDuration = results[10]
return_val.cameraFrequency = results[11]
return_val.cameraXAmp = results[12]
return_val.cameraYAmp = results[13]
return_val.cameraZAmp = results[14]
return_val.cameraRotFrequency = results[15]
return_val.cameraRoll = results[16]
return_val.cameraPitch = results[17]
return_val.cameraYaw = results[18]
return_val.AudioEventGUID = results[19]
return_val.renderEffectType = results[20]
return_val.renderEffectTime = results[21]
return_val.renderStartVal = results[22]
return_val.renderEndVal = results[23]
return_val.renderDelayVal = results[24]
return_val.renderValue1 = results[25]
return_val.renderValue2 = results[26]
return_val.renderValue3 = results[27]
return_val.renderRGBA = results[28]
return_val.renderShaderVal = results[29]
return_val.motionID = results[30]
return_val.meshID = results[31]
return_val.meshDuration = results[32]
return_val.meshLockedNode = results[33]
else:
return_val = []
for row in results:
val = BehaviorEffectTable()
val.effectID = row[0]
val.effectType = row[1]
val.effectName = row[2]
val.trailID = row[3]
val.pcreateDuration = row[4]
val.animationName = row[5]
val.attachToObject = row[6]
val.boneName = row[7]
val.useSecondary = row[8]
val.cameraEffectType = row[9]
val.cameraDuration = row[10]
val.cameraFrequency = row[11]
val.cameraXAmp = row[12]
val.cameraYAmp = row[13]
val.cameraZAmp = row[14]
val.cameraRotFrequency = row[15]
val.cameraRoll = row[16]
val.cameraPitch = row[17]
val.cameraYaw = row[18]
val.AudioEventGUID = row[19]
val.renderEffectType = row[20]
val.renderEffectTime = row[21]
val.renderStartVal = row[22]
val.renderEndVal = row[23]
val.renderDelayVal = row[24]
val.renderValue1 = row[25]
val.renderValue2 = row[26]
val.renderValue3 = row[27]
val.renderRGBA = row[28]
val.renderShaderVal = row[29]
val.motionID = row[30]
val.meshID = row[31]
val.meshDuration = row[32]
val.meshLockedNode = row[33]
return_val.append(val)
return return_val
class BehaviorParameterTable(CDClientTable):
def __init__(self):
super().__init__()
self.behaviorID = None
self.parameterID = None
self.value = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = BehaviorParameterTable()
return_val.behaviorID = results[0]
return_val.parameterID = results[1]
return_val.value = results[2]
else:
return_val = []
for row in results:
val = BehaviorParameterTable()
val.behaviorID = row[0]
val.parameterID = row[1]
val.value = row[2]
return_val.append(val)
return return_val
class BehaviorTemplateTable(CDClientTable):
def __init__(self):
super().__init__()
self.behaviorID = None
self.templateID = None
self.effectID = None
self.effectHandle = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = BehaviorTemplateTable()
return_val.behaviorID = results[0]
return_val.templateID = results[1]
return_val.effectID = results[2]
return_val.effectHandle = results[3]
else:
return_val = []
for row in results:
val = BehaviorTemplateTable()
val.behaviorID = row[0]
val.templateID = row[1]
val.effectID = row[2]
val.effectHandle = row[3]
return_val.append(val)
return return_val
class BehaviorTemplateNameTable(CDClientTable):
def __init__(self):
super().__init__()
self.templateID = None
self.name = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = BehaviorTemplateNameTable()
return_val.templateID = results[0]
return_val.name = results[1]
else:
return_val = []
for row in results:
val = BehaviorTemplateNameTable()
val.templateID = row[0]
val.name = row[1]
return_val.append(val)
return return_val
class BlueprintsTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.name = None
self.description = None
self.accountid = None
self.characterid = None
self.price = None
self.rating = None
self.categoryid = None
self.lxfpath = None
self.deleted = None
self.created = None
self.modified = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = BlueprintsTable()
return_val.id = results[0]
return_val.name = results[1]
return_val.description = results[2]
return_val.accountid = results[3]
return_val.characterid = results[4]
return_val.price = results[5]
return_val.rating = results[6]
return_val.categoryid = results[7]
return_val.lxfpath = results[8]
return_val.deleted = results[9]
return_val.created = results[10]
return_val.modified = results[11]
else:
return_val = []
for row in results:
val = BlueprintsTable()
val.id = row[0]
val.name = row[1]
val.description = row[2]
val.accountid = row[3]
val.characterid = row[4]
val.price = row[5]
val.rating = row[6]
val.categoryid = row[7]
val.lxfpath = row[8]
val.deleted = row[9]
val.created = row[10]
val.modified = row[11]
return_val.append(val)
return return_val
class BrickColorsTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.red = None
self.green = None
self.blue = None
self.alpha = None
self.legopaletteid = None
self.description = None
self.validTypes = None
self.validCharacters = None
self.factoryValid = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = BrickColorsTable()
return_val.id = results[0]
return_val.red = results[1]
return_val.green = results[2]
return_val.blue = results[3]
return_val.alpha = results[4]
return_val.legopaletteid = results[5]
return_val.description = results[6]
return_val.validTypes = results[7]
return_val.validCharacters = results[8]
return_val.factoryValid = results[9]
else:
return_val = []
for row in results:
val = BrickColorsTable()
val.id = row[0]
val.red = row[1]
val.green = row[2]
val.blue = row[3]
val.alpha = row[4]
val.legopaletteid = row[5]
val.description = row[6]
val.validTypes = row[7]
val.validCharacters = row[8]
val.factoryValid = row[9]
return_val.append(val)
return return_val
class BrickIDTableTable(CDClientTable):
def __init__(self):
super().__init__()
self.NDObjectID = None
self.LEGOBrickID = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = BrickIDTableTable()
return_val.NDObjectID = results[0]
return_val.LEGOBrickID = results[1]
else:
return_val = []
for row in results:
val = BrickIDTableTable()
val.NDObjectID = row[0]
val.LEGOBrickID = row[1]
return_val.append(val)
return return_val
class BuffDefinitionsTable(CDClientTable):
def __init__(self):
super().__init__()
self.ID = None
self.Priority = None
self.UIIcon = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = BuffDefinitionsTable()
return_val.ID = results[0]
return_val.Priority = results[1]
return_val.UIIcon = results[2]
else:
return_val = []
for row in results:
val = BuffDefinitionsTable()
val.ID = row[0]
val.Priority = row[1]
val.UIIcon = row[2]
return_val.append(val)
return return_val
class BuffParametersTable(CDClientTable):
def __init__(self):
super().__init__()
self.BuffID = None
self.ParameterName = None
self.NumberValue = None
self.StringValue = None
self.EffectID = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = BuffParametersTable()
return_val.BuffID = results[0]
return_val.ParameterName = results[1]
return_val.NumberValue = results[2]
return_val.StringValue = results[3]
return_val.EffectID = results[4]
else:
return_val = []
for row in results:
val = BuffParametersTable()
val.BuffID = row[0]
val.ParameterName = row[1]
val.NumberValue = row[2]
val.StringValue = row[3]
val.EffectID = row[4]
return_val.append(val)
return return_val
class CameraTable(CDClientTable):
def __init__(self):
super().__init__()
self.camera_name = None
self.pitch_angle_tolerance = None
self.starting_zoom = None
self.zoom_return_modifier = None
self.pitch_return_modifier = None
self.tether_out_return_modifier = None
self.tether_in_return_multiplier = None
self.verticle_movement_dampening_modifier = None
self.return_from_incline_modifier = None
self.horizontal_return_modifier = None
self.yaw_behavior_speed_multiplier = None
self.camera_collision_padding = None
self.glide_speed = None
self.fade_player_min_range = None
self.min_movement_delta_tolerance = None
self.min_glide_distance_tolerance = None
self.look_forward_offset = None
self.look_up_offset = None
self.minimum_vertical_dampening_distance = None
self.maximum_vertical_dampening_distance = None
self.minimum_ignore_jump_distance = None
self.maximum_ignore_jump_distance = None
self.maximum_auto_glide_angle = None
self.minimum_tether_glide_distance = None
self.yaw_sign_correction = None
self.set_1_look_forward_offset = None
self.set_1_look_up_offset = None
self.set_2_look_forward_offset = None
self.set_2_look_up_offset = None
self.set_0_speed_influence_on_dir = None
self.set_1_speed_influence_on_dir = None
self.set_2_speed_influence_on_dir = None
self.set_0_angular_relaxation = None
self.set_1_angular_relaxation = None
self.set_2_angular_relaxation = None
self.set_0_position_up_offset = None
self.set_1_position_up_offset = None
self.set_2_position_up_offset = None
self.set_0_position_forward_offset = None
self.set_1_position_forward_offset = None
self.set_2_position_forward_offset = None
self.set_0_FOV = None
self.set_1_FOV = None
self.set_2_FOV = None
self.set_0_max_yaw_angle = None
self.set_1_max_yaw_angle = None
self.set_2_max_yaw_angle = None
self.set_1_fade_in_camera_set_change = None
self.set_1_fade_out_camera_set_change = None
self.set_2_fade_in_camera_set_change = None
self.set_2_fade_out_camera_set_change = None
self.input_movement_scalar = None
self.input_rotation_scalar = None
self.input_zoom_scalar = None
self.minimum_pitch_desired = None
self.maximum_pitch_desired = None
self.minimum_zoom = None
self.maximum_zoom = None
self.horizontal_rotate_tolerance = None
self.horizontal_rotate_modifier = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = CameraTable()
return_val.camera_name = results[0]
return_val.pitch_angle_tolerance = results[1]
return_val.starting_zoom = results[2]
return_val.zoom_return_modifier = results[3]
return_val.pitch_return_modifier = results[4]
return_val.tether_out_return_modifier = results[5]
return_val.tether_in_return_multiplier = results[6]
return_val.verticle_movement_dampening_modifier = results[7]
return_val.return_from_incline_modifier = results[8]
return_val.horizontal_return_modifier = results[9]
return_val.yaw_behavior_speed_multiplier = results[10]
return_val.camera_collision_padding = results[11]
return_val.glide_speed = results[12]
return_val.fade_player_min_range = results[13]
return_val.min_movement_delta_tolerance = results[14]
return_val.min_glide_distance_tolerance = results[15]
return_val.look_forward_offset = results[16]
return_val.look_up_offset = results[17]
return_val.minimum_vertical_dampening_distance = results[18]
return_val.maximum_vertical_dampening_distance = results[19]
return_val.minimum_ignore_jump_distance = results[20]
return_val.maximum_ignore_jump_distance = results[21]
return_val.maximum_auto_glide_angle = results[22]
return_val.minimum_tether_glide_distance = results[23]
return_val.yaw_sign_correction = results[24]
return_val.set_1_look_forward_offset = results[25]
return_val.set_1_look_up_offset = results[26]
return_val.set_2_look_forward_offset = results[27]
return_val.set_2_look_up_offset = results[28]
return_val.set_0_speed_influence_on_dir = results[29]
return_val.set_1_speed_influence_on_dir = results[30]
return_val.set_2_speed_influence_on_dir = results[31]
return_val.set_0_angular_relaxation = results[32]
return_val.set_1_angular_relaxation = results[33]
return_val.set_2_angular_relaxation = results[34]
return_val.set_0_position_up_offset = results[35]
return_val.set_1_position_up_offset = results[36]
return_val.set_2_position_up_offset = results[37]
return_val.set_0_position_forward_offset = results[38]
return_val.set_1_position_forward_offset = results[39]
return_val.set_2_position_forward_offset = results[40]
return_val.set_0_FOV = results[41]
return_val.set_1_FOV = results[42]
return_val.set_2_FOV = results[43]
return_val.set_0_max_yaw_angle = results[44]
return_val.set_1_max_yaw_angle = results[45]
return_val.set_2_max_yaw_angle = results[46]
return_val.set_1_fade_in_camera_set_change = results[47]
return_val.set_1_fade_out_camera_set_change = results[48]
return_val.set_2_fade_in_camera_set_change = results[49]
return_val.set_2_fade_out_camera_set_change = results[50]
return_val.input_movement_scalar = results[51]
return_val.input_rotation_scalar = results[52]
return_val.input_zoom_scalar = results[53]
return_val.minimum_pitch_desired = results[54]
return_val.maximum_pitch_desired = results[55]
return_val.minimum_zoom = results[56]
return_val.maximum_zoom = results[57]
return_val.horizontal_rotate_tolerance = results[58]
return_val.horizontal_rotate_modifier = results[59]
else:
return_val = []
for row in results:
val = CameraTable()
val.camera_name = row[0]
val.pitch_angle_tolerance = row[1]
val.starting_zoom = row[2]
val.zoom_return_modifier = row[3]
val.pitch_return_modifier = row[4]
val.tether_out_return_modifier = row[5]
val.tether_in_return_multiplier = row[6]
val.verticle_movement_dampening_modifier = row[7]
val.return_from_incline_modifier = row[8]
val.horizontal_return_modifier = row[9]
val.yaw_behavior_speed_multiplier = row[10]
val.camera_collision_padding = row[11]
val.glide_speed = row[12]
val.fade_player_min_range = row[13]
val.min_movement_delta_tolerance = row[14]
val.min_glide_distance_tolerance = row[15]
val.look_forward_offset = row[16]
val.look_up_offset = row[17]
val.minimum_vertical_dampening_distance = row[18]
val.maximum_vertical_dampening_distance = row[19]
val.minimum_ignore_jump_distance = row[20]
val.maximum_ignore_jump_distance = row[21]
val.maximum_auto_glide_angle = row[22]
val.minimum_tether_glide_distance = row[23]
val.yaw_sign_correction = row[24]
val.set_1_look_forward_offset = row[25]
val.set_1_look_up_offset = row[26]
val.set_2_look_forward_offset = row[27]
val.set_2_look_up_offset = row[28]
val.set_0_speed_influence_on_dir = row[29]
val.set_1_speed_influence_on_dir = row[30]
val.set_2_speed_influence_on_dir = row[31]
val.set_0_angular_relaxation = row[32]
val.set_1_angular_relaxation = row[33]
val.set_2_angular_relaxation = row[34]
val.set_0_position_up_offset = row[35]
val.set_1_position_up_offset = row[36]
val.set_2_position_up_offset = row[37]
val.set_0_position_forward_offset = row[38]
val.set_1_position_forward_offset = row[39]
val.set_2_position_forward_offset = row[40]
val.set_0_FOV = row[41]
val.set_1_FOV = row[42]
val.set_2_FOV = row[43]
val.set_0_max_yaw_angle = row[44]
val.set_1_max_yaw_angle = row[45]
val.set_2_max_yaw_angle = row[46]
val.set_1_fade_in_camera_set_change = row[47]
val.set_1_fade_out_camera_set_change = row[48]
val.set_2_fade_in_camera_set_change = row[49]
val.set_2_fade_out_camera_set_change = row[50]
val.input_movement_scalar = row[51]
val.input_rotation_scalar = row[52]
val.input_zoom_scalar = row[53]
val.minimum_pitch_desired = row[54]
val.maximum_pitch_desired = row[55]
val.minimum_zoom = row[56]
val.maximum_zoom = row[57]
val.horizontal_rotate_tolerance = row[58]
val.horizontal_rotate_modifier = row[59]
return_val.append(val)
return return_val
class CelebrationParametersTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.animation = None
self.backgroundObject = None
self.duration = None
self.subText = None
self.mainText = None
self.iconID = None
self.celeLeadIn = None
self.celeLeadOut = None
self.cameraPathLOT = None
self.pathNodeName = None
self.ambientR = None
self.ambientG = None
self.ambientB = None
self.directionalR = None
self.directionalG = None
self.directionalB = None
self.specularR = None
self.specularG = None
self.specularB = None
self.lightPositionX = None
self.lightPositionY = None
self.lightPositionZ = None
self.blendTime = None
self.fogColorR = None
self.fogColorG = None
self.fogColorB = None
self.musicCue = None
self.soundGUID = None
self.mixerProgram = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = CelebrationParametersTable()
return_val.id = results[0]
return_val.animation = results[1]
return_val.backgroundObject = results[2]
return_val.duration = results[3]
return_val.subText = results[4]
return_val.mainText = results[5]
return_val.iconID = results[6]
return_val.celeLeadIn = results[7]
return_val.celeLeadOut = results[8]
return_val.cameraPathLOT = results[9]
return_val.pathNodeName = results[10]
return_val.ambientR = results[11]
return_val.ambientG = results[12]
return_val.ambientB = results[13]
return_val.directionalR = results[14]
return_val.directionalG = results[15]
return_val.directionalB = results[16]
return_val.specularR = results[17]
return_val.specularG = results[18]
return_val.specularB = results[19]
return_val.lightPositionX = results[20]
return_val.lightPositionY = results[21]
return_val.lightPositionZ = results[22]
return_val.blendTime = results[23]
return_val.fogColorR = results[24]
return_val.fogColorG = results[25]
return_val.fogColorB = results[26]
return_val.musicCue = results[27]
return_val.soundGUID = results[28]
return_val.mixerProgram = results[29]
else:
return_val = []
for row in results:
val = CelebrationParametersTable()
val.id = row[0]
val.animation = row[1]
val.backgroundObject = row[2]
val.duration = row[3]
val.subText = row[4]
val.mainText = row[5]
val.iconID = row[6]
val.celeLeadIn = row[7]
val.celeLeadOut = row[8]
val.cameraPathLOT = row[9]
val.pathNodeName = row[10]
val.ambientR = row[11]
val.ambientG = row[12]
val.ambientB = row[13]
val.directionalR = row[14]
val.directionalG = row[15]
val.directionalB = row[16]
val.specularR = row[17]
val.specularG = row[18]
val.specularB = row[19]
val.lightPositionX = row[20]
val.lightPositionY = row[21]
val.lightPositionZ = row[22]
val.blendTime = row[23]
val.fogColorR = row[24]
val.fogColorG = row[25]
val.fogColorB = row[26]
val.musicCue = row[27]
val.soundGUID = row[28]
val.mixerProgram = row[29]
return_val.append(val)
return return_val
class ChoiceBuildComponentTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.selections = None
self.imaginationOverride = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = ChoiceBuildComponentTable()
return_val.id = results[0]
return_val.selections = results[1]
return_val.imaginationOverride = results[2]
else:
return_val = []
for row in results:
val = ChoiceBuildComponentTable()
val.id = row[0]
val.selections = row[1]
val.imaginationOverride = row[2]
return_val.append(val)
return return_val
class CollectibleComponentTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.requirement_mission = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = CollectibleComponentTable()
return_val.id = results[0]
return_val.requirement_mission = results[1]
else:
return_val = []
for row in results:
val = CollectibleComponentTable()
val.id = row[0]
val.requirement_mission = row[1]
return_val.append(val)
return return_val
class ComponentsRegistryTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.component_type = None
self.component_id = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = ComponentsRegistryTable()
return_val.id = results[0]
return_val.component_type = results[1]
return_val.component_id = results[2]
else:
return_val = []
for row in results:
val = ComponentsRegistryTable()
val.id = row[0]
val.component_type = row[1]
val.component_id = row[2]
return_val.append(val)
return return_val
class ControlSchemesTable(CDClientTable):
def __init__(self):
super().__init__()
self.control_scheme = None
self.scheme_name = None
self.rotation_speed = None
self.walk_forward_speed = None
self.walk_backward_speed = None
self.walk_strafe_speed = None
self.walk_strafe_forward_speed = None
self.walk_strafe_backward_speed = None
self.run_backward_speed = None
self.run_strafe_speed = None
self.run_strafe_forward_speed = None
self.run_strafe_backward_speed = None
self.keyboard_zoom_sensitivity = None
self.keyboard_pitch_sensitivity = None
self.keyboard_yaw_sensitivity = None
self.mouse_zoom_wheel_sensitivity = None
self.x_mouse_move_sensitivity_modifier = None
self.y_mouse_move_sensitivity_modifier = None
self.freecam_speed_modifier = None
self.freecam_slow_speed_multiplier = None
self.freecam_fast_speed_multiplier = None
self.freecam_mouse_modifier = None
self.gamepad_pitch_rot_sensitivity = None
self.gamepad_yaw_rot_sensitivity = None
self.gamepad_trigger_sensitivity = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = ControlSchemesTable()
return_val.control_scheme = results[0]
return_val.scheme_name = results[1]
return_val.rotation_speed = results[2]
return_val.walk_forward_speed = results[3]
return_val.walk_backward_speed = results[4]
return_val.walk_strafe_speed = results[5]
return_val.walk_strafe_forward_speed = results[6]
return_val.walk_strafe_backward_speed = results[7]
return_val.run_backward_speed = results[8]
return_val.run_strafe_speed = results[9]
return_val.run_strafe_forward_speed = results[10]
return_val.run_strafe_backward_speed = results[11]
return_val.keyboard_zoom_sensitivity = results[12]
return_val.keyboard_pitch_sensitivity = results[13]
return_val.keyboard_yaw_sensitivity = results[14]
return_val.mouse_zoom_wheel_sensitivity = results[15]
return_val.x_mouse_move_sensitivity_modifier = results[16]
return_val.y_mouse_move_sensitivity_modifier = results[17]
return_val.freecam_speed_modifier = results[18]
return_val.freecam_slow_speed_multiplier = results[19]
return_val.freecam_fast_speed_multiplier = results[20]
return_val.freecam_mouse_modifier = results[21]
return_val.gamepad_pitch_rot_sensitivity = results[22]
return_val.gamepad_yaw_rot_sensitivity = results[23]
return_val.gamepad_trigger_sensitivity = results[24]
else:
return_val = []
for row in results:
val = ControlSchemesTable()
val.control_scheme = row[0]
val.scheme_name = row[1]
val.rotation_speed = row[2]
val.walk_forward_speed = row[3]
val.walk_backward_speed = row[4]
val.walk_strafe_speed = row[5]
val.walk_strafe_forward_speed = row[6]
val.walk_strafe_backward_speed = row[7]
val.run_backward_speed = row[8]
val.run_strafe_speed = row[9]
val.run_strafe_forward_speed = row[10]
val.run_strafe_backward_speed = row[11]
val.keyboard_zoom_sensitivity = row[12]
val.keyboard_pitch_sensitivity = row[13]
val.keyboard_yaw_sensitivity = row[14]
val.mouse_zoom_wheel_sensitivity = row[15]
val.x_mouse_move_sensitivity_modifier = row[16]
val.y_mouse_move_sensitivity_modifier = row[17]
val.freecam_speed_modifier = row[18]
val.freecam_slow_speed_multiplier = row[19]
val.freecam_fast_speed_multiplier = row[20]
val.freecam_mouse_modifier = row[21]
val.gamepad_pitch_rot_sensitivity = row[22]
val.gamepad_yaw_rot_sensitivity = row[23]
val.gamepad_trigger_sensitivity = row[24]
return_val.append(val)
return return_val
class CurrencyDenominationsTable(CDClientTable):
def __init__(self):
super().__init__()
self.value = None
self.objectid = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = CurrencyDenominationsTable()
return_val.value = results[0]
return_val.objectid = results[1]
else:
return_val = []
for row in results:
val = CurrencyDenominationsTable()
val.value = row[0]
val.objectid = row[1]
return_val.append(val)
return return_val
class CurrencyTableTable(CDClientTable):
def __init__(self):
super().__init__()
self.currencyIndex = None
self.npcminlevel = None
self.minvalue = None
self.maxvalue = None
self.id = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = CurrencyTableTable()
return_val.currencyIndex = results[0]
return_val.npcminlevel = results[1]
return_val.minvalue = results[2]
return_val.maxvalue = results[3]
return_val.id = results[4]
else:
return_val = []
for row in results:
val = CurrencyTableTable()
val.currencyIndex = row[0]
val.npcminlevel = row[1]
val.minvalue = row[2]
val.maxvalue = row[3]
val.id = row[4]
return_val.append(val)
return return_val
class DBExcludeTable(CDClientTable):
def __init__(self):
super().__init__()
self.table = None
self.column = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = DBExcludeTable()
return_val.table = results[0]
return_val.column = results[1]
else:
return_val = []
for row in results:
val = DBExcludeTable()
val.table = row[0]
val.column = row[1]
return_val.append(val)
return return_val
class DeletionRestrictionsTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.restricted = None
self.ids = None
self.checkType = None
self.localize = None
self.locStatus = None
self.gate_version = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = DeletionRestrictionsTable()
return_val.id = results[0]
return_val.restricted = results[1]
return_val.ids = results[2]
return_val.checkType = results[3]
return_val.localize = results[4]
return_val.locStatus = results[5]
return_val.gate_version = results[6]
else:
return_val = []
for row in results:
val = DeletionRestrictionsTable()
val.id = row[0]
val.restricted = row[1]
val.ids = row[2]
val.checkType = row[3]
val.localize = row[4]
val.locStatus = row[5]
val.gate_version = row[6]
return_val.append(val)
return return_val
class DestructibleComponentTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.faction = None
self.factionList = None
self.life = None
self.imagination = None
self.LootMatrixIndex = None
self.CurrencyIndex = None
self.level = None
self.armor = None
self.death_behavior = None
self.isnpc = None
self.attack_priority = None
self.isSmashable = None
self.difficultyLevel = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = DestructibleComponentTable()
return_val.id = results[0]
return_val.faction = results[1]
return_val.factionList = results[2]
return_val.life = results[3]
return_val.imagination = results[4]
return_val.LootMatrixIndex = results[5]
return_val.CurrencyIndex = results[6]
return_val.level = results[7]
return_val.armor = results[8]
return_val.death_behavior = results[9]
return_val.isnpc = results[10]
return_val.attack_priority = results[11]
return_val.isSmashable = results[12]
return_val.difficultyLevel = results[13]
else:
return_val = []
for row in results:
val = DestructibleComponentTable()
val.id = row[0]
val.faction = row[1]
val.factionList = row[2]
val.life = row[3]
val.imagination = row[4]
val.LootMatrixIndex = row[5]
val.CurrencyIndex = row[6]
val.level = row[7]
val.armor = row[8]
val.death_behavior = row[9]
val.isnpc = row[10]
val.attack_priority = row[11]
val.isSmashable = row[12]
val.difficultyLevel = row[13]
return_val.append(val)
return return_val
class DevModelBehaviorsTable(CDClientTable):
def __init__(self):
super().__init__()
self.ModelID = None
self.BehaviorID = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = DevModelBehaviorsTable()
return_val.ModelID = results[0]
return_val.BehaviorID = results[1]
else:
return_val = []
for row in results:
val = DevModelBehaviorsTable()
val.ModelID = row[0]
val.BehaviorID = row[1]
return_val.append(val)
return return_val
class EmotesTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.animationName = None
self.iconFilename = None
self.channel = None
self.command = None
self.locked = None
self.localize = None
self.locStatus = None
self.gate_version = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = EmotesTable()
return_val.id = results[0]
return_val.animationName = results[1]
return_val.iconFilename = results[2]
return_val.channel = results[3]
return_val.command = results[4]
return_val.locked = results[5]
return_val.localize = results[6]
return_val.locStatus = results[7]
return_val.gate_version = results[8]
else:
return_val = []
for row in results:
val = EmotesTable()
val.id = row[0]
val.animationName = row[1]
val.iconFilename = row[2]
val.channel = row[3]
val.command = row[4]
val.locked = row[5]
val.localize = row[6]
val.locStatus = row[7]
val.gate_version = row[8]
return_val.append(val)
return return_val
class EventGatingTable(CDClientTable):
def __init__(self):
super().__init__()
self.eventName = None
self.date_start = None
self.date_end = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = EventGatingTable()
return_val.eventName = results[0]
return_val.date_start = results[1]
return_val.date_end = results[2]
else:
return_val = []
for row in results:
val = EventGatingTable()
val.eventName = row[0]
val.date_start = row[1]
val.date_end = row[2]
return_val.append(val)
return return_val
class ExhibitComponentTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.length = None
self.width = None
self.height = None
self.offsetX = None
self.offsetY = None
self.offsetZ = None
self.fReputationSizeMultiplier = None
self.fImaginationCost = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = ExhibitComponentTable()
return_val.id = results[0]
return_val.length = results[1]
return_val.width = results[2]
return_val.height = results[3]
return_val.offsetX = results[4]
return_val.offsetY = results[5]
return_val.offsetZ = results[6]
return_val.fReputationSizeMultiplier = results[7]
return_val.fImaginationCost = results[8]
else:
return_val = []
for row in results:
val = ExhibitComponentTable()
val.id = row[0]
val.length = row[1]
val.width = row[2]
val.height = row[3]
val.offsetX = row[4]
val.offsetY = row[5]
val.offsetZ = row[6]
val.fReputationSizeMultiplier = row[7]
val.fImaginationCost = row[8]
return_val.append(val)
return return_val
class FactionsTable(CDClientTable):
def __init__(self):
super().__init__()
self.faction = None
self.factionList = None
self.factionListFriendly = None
self.friendList = None
self.enemyList = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = FactionsTable()
return_val.faction = results[0]
return_val.factionList = results[1]
return_val.factionListFriendly = results[2]
return_val.friendList = results[3]
return_val.enemyList = results[4]
else:
return_val = []
for row in results:
val = FactionsTable()
val.faction = row[0]
val.factionList = row[1]
val.factionListFriendly = row[2]
val.friendList = row[3]
val.enemyList = row[4]
return_val.append(val)
return return_val
class FeatureGatingTable(CDClientTable):
def __init__(self):
super().__init__()
self.featureName = None
self.major = None
self.current = None
self.minor = None
self.description = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = FeatureGatingTable()
return_val.featureName = results[0]
return_val.major = results[1]
return_val.current = results[2]
return_val.minor = results[3]
return_val.description = results[4]
else:
return_val = []
for row in results:
val = FeatureGatingTable()
val.featureName = row[0]
val.major = row[1]
val.current = row[2]
val.minor = row[3]
val.description = row[4]
return_val.append(val)
return return_val
class FlairTableTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.asset = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = FlairTableTable()
return_val.id = results[0]
return_val.asset = results[1]
else:
return_val = []
for row in results:
val = FlairTableTable()
val.id = row[0]
val.asset = row[1]
return_val.append(val)
return return_val
class IconsTable(CDClientTable):
def __init__(self):
super().__init__()
self.IconID = None
self.IconPath = None
self.IconName = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = IconsTable()
return_val.IconID = results[0]
return_val.IconPath = results[1]
return_val.IconName = results[2]
else:
return_val = []
for row in results:
val = IconsTable()
val.IconID = row[0]
val.IconPath = row[1]
val.IconName = row[2]
return_val.append(val)
return return_val
class InventoryComponentTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.itemid = None
self.count = None
self.equip = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = InventoryComponentTable()
return_val.id = results[0]
return_val.itemid = results[1]
return_val.count = results[2]
return_val.equip = results[3]
else:
return_val = []
for row in results:
val = InventoryComponentTable()
val.id = row[0]
val.itemid = row[1]
val.count = row[2]
val.equip = row[3]
return_val.append(val)
return return_val
class ItemComponentTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.equipLocation = None
self.baseValue = None
self.isKitPiece = None
self.rarity = None
self.itemType = None
self.itemInfo = None
self.inLootTable = None
self.inVendor = None
self.isUnique = None
self.isBOP = None
self.isBOE = None
self.reqFlagID = None
self.reqSpecialtyID = None
self.reqSpecRank = None
self.reqAchievementID = None
self.stackSize = None
self.color1 = None
self.decal = None
self.offsetGroupID = None
self.buildTypes = None
self.reqPrecondition = None
self.animationFlag = None
self.equipEffects = None
self.readyForQA = None
self.itemRating = None
self.isTwoHanded = None
self.minNumRequired = None
self.delResIndex = None
self.currencyLOT = None
self.altCurrencyCost = None
self.subItems = None
self.audioEventUse = None
self.noEquipAnimation = None
self.commendationLOT = None
self.commendationCost = None
self.audioEquipMetaEventSet = None
self.currencyCosts = None
self.ingredientInfo = None
self.locStatus = None
self.forgeType = None
self.SellMultiplier = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = ItemComponentTable()
return_val.id = results[0]
return_val.equipLocation = results[1]
return_val.baseValue = results[2]
return_val.isKitPiece = results[3]
return_val.rarity = results[4]
return_val.itemType = results[5]
return_val.itemInfo = results[6]
return_val.inLootTable = results[7]
return_val.inVendor = results[8]
return_val.isUnique = results[9]
return_val.isBOP = results[10]
return_val.isBOE = results[11]
return_val.reqFlagID = results[12]
return_val.reqSpecialtyID = results[13]
return_val.reqSpecRank = results[14]
return_val.reqAchievementID = results[15]
return_val.stackSize = results[16]
return_val.color1 = results[17]
return_val.decal = results[18]
return_val.offsetGroupID = results[19]
return_val.buildTypes = results[20]
return_val.reqPrecondition = results[21]
return_val.animationFlag = results[22]
return_val.equipEffects = results[23]
return_val.readyForQA = results[24]
return_val.itemRating = results[25]
return_val.isTwoHanded = results[26]
return_val.minNumRequired = results[27]
return_val.delResIndex = results[28]
return_val.currencyLOT = results[29]
return_val.altCurrencyCost = results[30]
return_val.subItems = results[31]
return_val.audioEventUse = results[32]
return_val.noEquipAnimation = results[33]
return_val.commendationLOT = results[34]
return_val.commendationCost = results[35]
return_val.audioEquipMetaEventSet = results[36]
return_val.currencyCosts = results[37]
return_val.ingredientInfo = results[38]
return_val.locStatus = results[39]
return_val.forgeType = results[40]
return_val.SellMultiplier = results[41]
else:
return_val = []
for row in results:
val = ItemComponentTable()
val.id = row[0]
val.equipLocation = row[1]
val.baseValue = row[2]
val.isKitPiece = row[3]
val.rarity = row[4]
val.itemType = row[5]
val.itemInfo = row[6]
val.inLootTable = row[7]
val.inVendor = row[8]
val.isUnique = row[9]
val.isBOP = row[10]
val.isBOE = row[11]
val.reqFlagID = row[12]
val.reqSpecialtyID = row[13]
val.reqSpecRank = row[14]
val.reqAchievementID = row[15]
val.stackSize = row[16]
val.color1 = row[17]
val.decal = row[18]
val.offsetGroupID = row[19]
val.buildTypes = row[20]
val.reqPrecondition = row[21]
val.animationFlag = row[22]
val.equipEffects = row[23]
val.readyForQA = row[24]
val.itemRating = row[25]
val.isTwoHanded = row[26]
val.minNumRequired = row[27]
val.delResIndex = row[28]
val.currencyLOT = row[29]
val.altCurrencyCost = row[30]
val.subItems = row[31]
val.audioEventUse = row[32]
val.noEquipAnimation = row[33]
val.commendationLOT = row[34]
val.commendationCost = row[35]
val.audioEquipMetaEventSet = row[36]
val.currencyCosts = row[37]
val.ingredientInfo = row[38]
val.locStatus = row[39]
val.forgeType = row[40]
val.SellMultiplier = row[41]
return_val.append(val)
return return_val
class ItemEggDataTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.chassie_type_id = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = ItemEggDataTable()
return_val.id = results[0]
return_val.chassie_type_id = results[1]
else:
return_val = []
for row in results:
val = ItemEggDataTable()
val.id = row[0]
val.chassie_type_id = row[1]
return_val.append(val)
return return_val
class ItemFoodDataTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.element_1 = None
self.element_1_amount = None
self.element_2 = None
self.element_2_amount = None
self.element_3 = None
self.element_3_amount = None
self.element_4 = None
self.element_4_amount = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = ItemFoodDataTable()
return_val.id = results[0]
return_val.element_1 = results[1]
return_val.element_1_amount = results[2]
return_val.element_2 = results[3]
return_val.element_2_amount = results[4]
return_val.element_3 = results[5]
return_val.element_3_amount = results[6]
return_val.element_4 = results[7]
return_val.element_4_amount = results[8]
else:
return_val = []
for row in results:
val = ItemFoodDataTable()
val.id = row[0]
val.element_1 = row[1]
val.element_1_amount = row[2]
val.element_2 = row[3]
val.element_2_amount = row[4]
val.element_3 = row[5]
val.element_3_amount = row[6]
val.element_4 = row[7]
val.element_4_amount = row[8]
return_val.append(val)
return return_val
class ItemSetSkillsTable(CDClientTable):
def __init__(self):
super().__init__()
self.SkillSetID = None
self.SkillID = None
self.SkillCastType = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = ItemSetSkillsTable()
return_val.SkillSetID = results[0]
return_val.SkillID = results[1]
return_val.SkillCastType = results[2]
else:
return_val = []
for row in results:
val = ItemSetSkillsTable()
val.SkillSetID = row[0]
val.SkillID = row[1]
val.SkillCastType = row[2]
return_val.append(val)
return return_val
class ItemSetsTable(CDClientTable):
def __init__(self):
super().__init__()
self.setID = None
self.locStatus = None
self.itemIDs = None
self.kitType = None
self.kitRank = None
self.kitImage = None
self.skillSetWith2 = None
self.skillSetWith3 = None
self.skillSetWith4 = None
self.skillSetWith5 = None
self.skillSetWith6 = None
self.localize = None
self.gate_version = None
self.kitID = None
self.priority = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = ItemSetsTable()
return_val.setID = results[0]
return_val.locStatus = results[1]
return_val.itemIDs = results[2]
return_val.kitType = results[3]
return_val.kitRank = results[4]
return_val.kitImage = results[5]
return_val.skillSetWith2 = results[6]
return_val.skillSetWith3 = results[7]
return_val.skillSetWith4 = results[8]
return_val.skillSetWith5 = results[9]
return_val.skillSetWith6 = results[10]
return_val.localize = results[11]
return_val.gate_version = results[12]
return_val.kitID = results[13]
return_val.priority = results[14]
else:
return_val = []
for row in results:
val = ItemSetsTable()
val.setID = row[0]
val.locStatus = row[1]
val.itemIDs = row[2]
val.kitType = row[3]
val.kitRank = row[4]
val.kitImage = row[5]
val.skillSetWith2 = row[6]
val.skillSetWith3 = row[7]
val.skillSetWith4 = row[8]
val.skillSetWith5 = row[9]
val.skillSetWith6 = row[10]
val.localize = row[11]
val.gate_version = row[12]
val.kitID = row[13]
val.priority = row[14]
return_val.append(val)
return return_val
class JetPackPadComponentTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.xDistance = None
self.yDistance = None
self.warnDistance = None
self.lotBlocker = None
self.lotWarningVolume = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = JetPackPadComponentTable()
return_val.id = results[0]
return_val.xDistance = results[1]
return_val.yDistance = results[2]
return_val.warnDistance = results[3]
return_val.lotBlocker = results[4]
return_val.lotWarningVolume = results[5]
else:
return_val = []
for row in results:
val = JetPackPadComponentTable()
val.id = row[0]
val.xDistance = row[1]
val.yDistance = row[2]
val.warnDistance = row[3]
val.lotBlocker = row[4]
val.lotWarningVolume = row[5]
return_val.append(val)
return return_val
class LUPExhibitComponentTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.minXZ = None
self.maxXZ = None
self.maxY = None
self.offsetX = None
self.offsetY = None
self.offsetZ = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = LUPExhibitComponentTable()
return_val.id = results[0]
return_val.minXZ = results[1]
return_val.maxXZ = results[2]
return_val.maxY = results[3]
return_val.offsetX = results[4]
return_val.offsetY = results[5]
return_val.offsetZ = results[6]
else:
return_val = []
for row in results:
val = LUPExhibitComponentTable()
val.id = row[0]
val.minXZ = row[1]
val.maxXZ = row[2]
val.maxY = row[3]
val.offsetX = row[4]
val.offsetY = row[5]
val.offsetZ = row[6]
return_val.append(val)
return return_val
class LUPExhibitModelDataTable(CDClientTable):
def __init__(self):
super().__init__()
self.LOT = None
self.minXZ = None
self.maxXZ = None
self.maxY = None
self.description = None
self.owner = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = LUPExhibitModelDataTable()
return_val.LOT = results[0]
return_val.minXZ = results[1]
return_val.maxXZ = results[2]
return_val.maxY = results[3]
return_val.description = results[4]
return_val.owner = results[5]
else:
return_val = []
for row in results:
val = LUPExhibitModelDataTable()
val.LOT = row[0]
val.minXZ = row[1]
val.maxXZ = row[2]
val.maxY = row[3]
val.description = row[4]
val.owner = row[5]
return_val.append(val)
return return_val
class LUPZoneIDsTable(CDClientTable):
def __init__(self):
super().__init__()
self.zoneID = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = LUPZoneIDsTable()
return_val.zoneID = results[0]
else:
return_val = []
for row in results:
val = LUPZoneIDsTable()
val.zoneID = row[0]
return_val.append(val)
return return_val
class LanguageTypeTable(CDClientTable):
def __init__(self):
super().__init__()
self.LanguageID = None
self.LanguageDescription = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = LanguageTypeTable()
return_val.LanguageID = results[0]
return_val.LanguageDescription = results[1]
else:
return_val = []
for row in results:
val = LanguageTypeTable()
val.LanguageID = row[0]
val.LanguageDescription = row[1]
return_val.append(val)
return return_val
class LevelProgressionLookupTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.requiredUScore = None
self.BehaviorEffect = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = LevelProgressionLookupTable()
return_val.id = results[0]
return_val.requiredUScore = results[1]
return_val.BehaviorEffect = results[2]
else:
return_val = []
for row in results:
val = LevelProgressionLookupTable()
val.id = row[0]
val.requiredUScore = row[1]
val.BehaviorEffect = row[2]
return_val.append(val)
return return_val
class LootMatrixTable(CDClientTable):
def __init__(self):
super().__init__()
self.LootMatrixIndex = None
self.LootTableIndex = None
self.RarityTableIndex = None
self.percent = None
self.minToDrop = None
self.maxToDrop = None
self.id = None
self.flagID = None
self.gate_version = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = LootMatrixTable()
return_val.LootMatrixIndex = results[0]
return_val.LootTableIndex = results[1]
return_val.RarityTableIndex = results[2]
return_val.percent = results[3]
return_val.minToDrop = results[4]
return_val.maxToDrop = results[5]
return_val.id = results[6]
return_val.flagID = results[7]
return_val.gate_version = results[8]
else:
return_val = []
for row in results:
val = LootMatrixTable()
val.LootMatrixIndex = row[0]
val.LootTableIndex = row[1]
val.RarityTableIndex = row[2]
val.percent = row[3]
val.minToDrop = row[4]
val.maxToDrop = row[5]
val.id = row[6]
val.flagID = row[7]
val.gate_version = row[8]
return_val.append(val)
return return_val
class LootMatrixIndexTable(CDClientTable):
def __init__(self):
super().__init__()
self.LootMatrixIndex = None
self.inNpcEditor = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = LootMatrixIndexTable()
return_val.LootMatrixIndex = results[0]
return_val.inNpcEditor = results[1]
else:
return_val = []
for row in results:
val = LootMatrixIndexTable()
val.LootMatrixIndex = row[0]
val.inNpcEditor = row[1]
return_val.append(val)
return return_val
class LootTableTable(CDClientTable):
def __init__(self):
super().__init__()
self.itemid = None
self.LootTableIndex = None
self.id = None
self.MissionDrop = None
self.sortPriority = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = LootTableTable()
return_val.itemid = results[0]
return_val.LootTableIndex = results[1]
return_val.id = results[2]
return_val.MissionDrop = results[3]
return_val.sortPriority = results[4]
else:
return_val = []
for row in results:
val = LootTableTable()
val.itemid = row[0]
val.LootTableIndex = row[1]
val.id = row[2]
val.MissionDrop = row[3]
val.sortPriority = row[4]
return_val.append(val)
return return_val
class LootTableIndexTable(CDClientTable):
def __init__(self):
super().__init__()
self.LootTableIndex = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = LootTableIndexTable()
return_val.LootTableIndex = results[0]
else:
return_val = []
for row in results:
val = LootTableIndexTable()
val.LootTableIndex = row[0]
return_val.append(val)
return return_val
class MinifigComponentTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.head = None
self.chest = None
self.legs = None
self.hairstyle = None
self.haircolor = None
self.chestdecal = None
self.headcolor = None
self.lefthand = None
self.righthand = None
self.eyebrowstyle = None
self.eyesstyle = None
self.mouthstyle = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = MinifigComponentTable()
return_val.id = results[0]
return_val.head = results[1]
return_val.chest = results[2]
return_val.legs = results[3]
return_val.hairstyle = results[4]
return_val.haircolor = results[5]
return_val.chestdecal = results[6]
return_val.headcolor = results[7]
return_val.lefthand = results[8]
return_val.righthand = results[9]
return_val.eyebrowstyle = results[10]
return_val.eyesstyle = results[11]
return_val.mouthstyle = results[12]
else:
return_val = []
for row in results:
val = MinifigComponentTable()
val.id = row[0]
val.head = row[1]
val.chest = row[2]
val.legs = row[3]
val.hairstyle = row[4]
val.haircolor = row[5]
val.chestdecal = row[6]
val.headcolor = row[7]
val.lefthand = row[8]
val.righthand = row[9]
val.eyebrowstyle = row[10]
val.eyesstyle = row[11]
val.mouthstyle = row[12]
return_val.append(val)
return return_val
class MinifigDecalsEyebrowsTable(CDClientTable):
def __init__(self):
super().__init__()
self.ID = None
self.High_path = None
self.Low_path = None
self.CharacterCreateValid = None
self.male = None
self.female = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = MinifigDecalsEyebrowsTable()
return_val.ID = results[0]
return_val.High_path = results[1]
return_val.Low_path = results[2]
return_val.CharacterCreateValid = results[3]
return_val.male = results[4]
return_val.female = results[5]
else:
return_val = []
for row in results:
val = MinifigDecalsEyebrowsTable()
val.ID = row[0]
val.High_path = row[1]
val.Low_path = row[2]
val.CharacterCreateValid = row[3]
val.male = row[4]
val.female = row[5]
return_val.append(val)
return return_val
class MinifigDecalsEyesTable(CDClientTable):
def __init__(self):
super().__init__()
self.ID = None
self.High_path = None
self.Low_path = None
self.CharacterCreateValid = None
self.male = None
self.female = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = MinifigDecalsEyesTable()
return_val.ID = results[0]
return_val.High_path = results[1]
return_val.Low_path = results[2]
return_val.CharacterCreateValid = results[3]
return_val.male = results[4]
return_val.female = results[5]
else:
return_val = []
for row in results:
val = MinifigDecalsEyesTable()
val.ID = row[0]
val.High_path = row[1]
val.Low_path = row[2]
val.CharacterCreateValid = row[3]
val.male = row[4]
val.female = row[5]
return_val.append(val)
return return_val
class MinifigDecalsLegsTable(CDClientTable):
def __init__(self):
super().__init__()
self.ID = None
self.High_path = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = MinifigDecalsLegsTable()
return_val.ID = results[0]
return_val.High_path = results[1]
else:
return_val = []
for row in results:
val = MinifigDecalsLegsTable()
val.ID = row[0]
val.High_path = row[1]
return_val.append(val)
return return_val
class MinifigDecalsMouthsTable(CDClientTable):
def __init__(self):
super().__init__()
self.ID = None
self.High_path = None
self.Low_path = None
self.CharacterCreateValid = None
self.male = None
self.female = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = MinifigDecalsMouthsTable()
return_val.ID = results[0]
return_val.High_path = results[1]
return_val.Low_path = results[2]
return_val.CharacterCreateValid = results[3]
return_val.male = results[4]
return_val.female = results[5]
else:
return_val = []
for row in results:
val = MinifigDecalsMouthsTable()
val.ID = row[0]
val.High_path = row[1]
val.Low_path = row[2]
val.CharacterCreateValid = row[3]
val.male = row[4]
val.female = row[5]
return_val.append(val)
return return_val
class MinifigDecalsTorsosTable(CDClientTable):
def __init__(self):
super().__init__()
self.ID = None
self.High_path = None
self.CharacterCreateValid = None
self.male = None
self.female = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = MinifigDecalsTorsosTable()
return_val.ID = results[0]
return_val.High_path = results[1]
return_val.CharacterCreateValid = results[2]
return_val.male = results[3]
return_val.female = results[4]
else:
return_val = []
for row in results:
val = MinifigDecalsTorsosTable()
val.ID = row[0]
val.High_path = row[1]
val.CharacterCreateValid = row[2]
val.male = row[3]
val.female = row[4]
return_val.append(val)
return return_val
class MissionEmailTable(CDClientTable):
def __init__(self):
super().__init__()
self.ID = None
self.messageType = None
self.notificationGroup = None
self.missionID = None
self.attachmentLOT = None
self.localize = None
self.locStatus = None
self.gate_version = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = MissionEmailTable()
return_val.ID = results[0]
return_val.messageType = results[1]
return_val.notificationGroup = results[2]
return_val.missionID = results[3]
return_val.attachmentLOT = results[4]
return_val.localize = results[5]
return_val.locStatus = results[6]
return_val.gate_version = results[7]
else:
return_val = []
for row in results:
val = MissionEmailTable()
val.ID = row[0]
val.messageType = row[1]
val.notificationGroup = row[2]
val.missionID = row[3]
val.attachmentLOT = row[4]
val.localize = row[5]
val.locStatus = row[6]
val.gate_version = row[7]
return_val.append(val)
return return_val
class MissionNPCComponentTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.missionID = None
self.offersMission = None
self.acceptsMission = None
self.gate_version = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = MissionNPCComponentTable()
return_val.id = results[0]
return_val.missionID = results[1]
return_val.offersMission = results[2]
return_val.acceptsMission = results[3]
return_val.gate_version = results[4]
else:
return_val = []
for row in results:
val = MissionNPCComponentTable()
val.id = row[0]
val.missionID = row[1]
val.offersMission = row[2]
val.acceptsMission = row[3]
val.gate_version = row[4]
return_val.append(val)
return return_val
class MissionTasksTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.locStatus = None
self.taskType = None
self.target = None
self.targetGroup = None
self.targetValue = None
self.taskParam1 = None
self.largeTaskIcon = None
self.IconID = None
self.uid = None
self.largeTaskIconID = None
self.localize = None
self.gate_version = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = MissionTasksTable()
return_val.id = results[0]
return_val.locStatus = results[1]
return_val.taskType = results[2]
return_val.target = results[3]
return_val.targetGroup = results[4]
return_val.targetValue = results[5]
return_val.taskParam1 = results[6]
return_val.largeTaskIcon = results[7]
return_val.IconID = results[8]
return_val.uid = results[9]
return_val.largeTaskIconID = results[10]
return_val.localize = results[11]
return_val.gate_version = results[12]
else:
return_val = []
for row in results:
val = MissionTasksTable()
val.id = row[0]
val.locStatus = row[1]
val.taskType = row[2]
val.target = row[3]
val.targetGroup = row[4]
val.targetValue = row[5]
val.taskParam1 = row[6]
val.largeTaskIcon = row[7]
val.IconID = row[8]
val.uid = row[9]
val.largeTaskIconID = row[10]
val.localize = row[11]
val.gate_version = row[12]
return_val.append(val)
return return_val
class MissionTextTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.story_icon = None
self.missionIcon = None
self.offerNPCIcon = None
self.IconID = None
self.state_1_anim = None
self.state_2_anim = None
self.state_3_anim = None
self.state_4_anim = None
self.state_3_turnin_anim = None
self.state_4_turnin_anim = None
self.onclick_anim = None
self.CinematicAccepted = None
self.CinematicAcceptedLeadin = None
self.CinematicCompleted = None
self.CinematicCompletedLeadin = None
self.CinematicRepeatable = None
self.CinematicRepeatableLeadin = None
self.CinematicRepeatableCompleted = None
self.CinematicRepeatableCompletedLeadin = None
self.AudioEventGUID_Interact = None
self.AudioEventGUID_OfferAccept = None
self.AudioEventGUID_OfferDeny = None
self.AudioEventGUID_Completed = None
self.AudioEventGUID_TurnIn = None
self.AudioEventGUID_Failed = None
self.AudioEventGUID_Progress = None
self.AudioMusicCue_OfferAccept = None
self.AudioMusicCue_TurnIn = None
self.turnInIconID = None
self.localize = None
self.locStatus = None
self.gate_version = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = MissionTextTable()
return_val.id = results[0]
return_val.story_icon = results[1]
return_val.missionIcon = results[2]
return_val.offerNPCIcon = results[3]
return_val.IconID = results[4]
return_val.state_1_anim = results[5]
return_val.state_2_anim = results[6]
return_val.state_3_anim = results[7]
return_val.state_4_anim = results[8]
return_val.state_3_turnin_anim = results[9]
return_val.state_4_turnin_anim = results[10]
return_val.onclick_anim = results[11]
return_val.CinematicAccepted = results[12]
return_val.CinematicAcceptedLeadin = results[13]
return_val.CinematicCompleted = results[14]
return_val.CinematicCompletedLeadin = results[15]
return_val.CinematicRepeatable = results[16]
return_val.CinematicRepeatableLeadin = results[17]
return_val.CinematicRepeatableCompleted = results[18]
return_val.CinematicRepeatableCompletedLeadin = results[19]
return_val.AudioEventGUID_Interact = results[20]
return_val.AudioEventGUID_OfferAccept = results[21]
return_val.AudioEventGUID_OfferDeny = results[22]
return_val.AudioEventGUID_Completed = results[23]
return_val.AudioEventGUID_TurnIn = results[24]
return_val.AudioEventGUID_Failed = results[25]
return_val.AudioEventGUID_Progress = results[26]
return_val.AudioMusicCue_OfferAccept = results[27]
return_val.AudioMusicCue_TurnIn = results[28]
return_val.turnInIconID = results[29]
return_val.localize = results[30]
return_val.locStatus = results[31]
return_val.gate_version = results[32]
else:
return_val = []
for row in results:
val = MissionTextTable()
val.id = row[0]
val.story_icon = row[1]
val.missionIcon = row[2]
val.offerNPCIcon = row[3]
val.IconID = row[4]
val.state_1_anim = row[5]
val.state_2_anim = row[6]
val.state_3_anim = row[7]
val.state_4_anim = row[8]
val.state_3_turnin_anim = row[9]
val.state_4_turnin_anim = row[10]
val.onclick_anim = row[11]
val.CinematicAccepted = row[12]
val.CinematicAcceptedLeadin = row[13]
val.CinematicCompleted = row[14]
val.CinematicCompletedLeadin = row[15]
val.CinematicRepeatable = row[16]
val.CinematicRepeatableLeadin = row[17]
val.CinematicRepeatableCompleted = row[18]
val.CinematicRepeatableCompletedLeadin = row[19]
val.AudioEventGUID_Interact = row[20]
val.AudioEventGUID_OfferAccept = row[21]
val.AudioEventGUID_OfferDeny = row[22]
val.AudioEventGUID_Completed = row[23]
val.AudioEventGUID_TurnIn = row[24]
val.AudioEventGUID_Failed = row[25]
val.AudioEventGUID_Progress = row[26]
val.AudioMusicCue_OfferAccept = row[27]
val.AudioMusicCue_TurnIn = row[28]
val.turnInIconID = row[29]
val.localize = row[30]
val.locStatus = row[31]
val.gate_version = row[32]
return_val.append(val)
return return_val
class MissionsTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.defined_type = None
self.defined_subtype = None
self.UISortOrder = None
self.offer_objectID = None
self.target_objectID = None
self.reward_currency = None
self.LegoScore = None
self.reward_reputation = None
self.isChoiceReward = None
self.reward_item1 = None
self.reward_item1_count = None
self.reward_item2 = None
self.reward_item2_count = None
self.reward_item3 = None
self.reward_item3_count = None
self.reward_item4 = None
self.reward_item4_count = None
self.reward_emote = None
self.reward_emote2 = None
self.reward_emote3 = None
self.reward_emote4 = None
self.reward_maximagination = None
self.reward_maxhealth = None
self.reward_maxinventory = None
self.reward_maxmodel = None
self.reward_maxwidget = None
self.reward_maxwallet = None
self.repeatable = None
self.reward_currency_repeatable = None
self.reward_item1_repeatable = None
self.reward_item1_repeat_count = None
self.reward_item2_repeatable = None
self.reward_item2_repeat_count = None
self.reward_item3_repeatable = None
self.reward_item3_repeat_count = None
self.reward_item4_repeatable = None
self.reward_item4_repeat_count = None
self.time_limit = None
self.isMission = None
self.missionIconID = None
self.prereqMissionID = None
self.localize = None
self.inMOTD = None
self.cooldownTime = None
self.isRandom = None
self.randomPool = None
self.UIPrereqID = None
self.gate_version = None
self.HUDStates = None
self.locStatus = None
self.reward_bankinventory = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = MissionsTable()
return_val.id = results[0]
return_val.defined_type = results[1]
return_val.defined_subtype = results[2]
return_val.UISortOrder = results[3]
return_val.offer_objectID = results[4]
return_val.target_objectID = results[5]
return_val.reward_currency = results[6]
return_val.LegoScore = results[7]
return_val.reward_reputation = results[8]
return_val.isChoiceReward = results[9]
return_val.reward_item1 = results[10]
return_val.reward_item1_count = results[11]
return_val.reward_item2 = results[12]
return_val.reward_item2_count = results[13]
return_val.reward_item3 = results[14]
return_val.reward_item3_count = results[15]
return_val.reward_item4 = results[16]
return_val.reward_item4_count = results[17]
return_val.reward_emote = results[18]
return_val.reward_emote2 = results[19]
return_val.reward_emote3 = results[20]
return_val.reward_emote4 = results[21]
return_val.reward_maximagination = results[22]
return_val.reward_maxhealth = results[23]
return_val.reward_maxinventory = results[24]
return_val.reward_maxmodel = results[25]
return_val.reward_maxwidget = results[26]
return_val.reward_maxwallet = results[27]
return_val.repeatable = results[28]
return_val.reward_currency_repeatable = results[29]
return_val.reward_item1_repeatable = results[30]
return_val.reward_item1_repeat_count = results[31]
return_val.reward_item2_repeatable = results[32]
return_val.reward_item2_repeat_count = results[33]
return_val.reward_item3_repeatable = results[34]
return_val.reward_item3_repeat_count = results[35]
return_val.reward_item4_repeatable = results[36]
return_val.reward_item4_repeat_count = results[37]
return_val.time_limit = results[38]
return_val.isMission = results[39]
return_val.missionIconID = results[40]
return_val.prereqMissionID = results[41]
return_val.localize = results[42]
return_val.inMOTD = results[43]
return_val.cooldownTime = results[44]
return_val.isRandom = results[45]
return_val.randomPool = results[46]
return_val.UIPrereqID = results[47]
return_val.gate_version = results[48]
return_val.HUDStates = results[49]
return_val.locStatus = results[50]
return_val.reward_bankinventory = results[51]
else:
return_val = []
for row in results:
val = MissionsTable()
val.id = row[0]
val.defined_type = row[1]
val.defined_subtype = row[2]
val.UISortOrder = row[3]
val.offer_objectID = row[4]
val.target_objectID = row[5]
val.reward_currency = row[6]
val.LegoScore = row[7]
val.reward_reputation = row[8]
val.isChoiceReward = row[9]
val.reward_item1 = row[10]
val.reward_item1_count = row[11]
val.reward_item2 = row[12]
val.reward_item2_count = row[13]
val.reward_item3 = row[14]
val.reward_item3_count = row[15]
val.reward_item4 = row[16]
val.reward_item4_count = row[17]
val.reward_emote = row[18]
val.reward_emote2 = row[19]
val.reward_emote3 = row[20]
val.reward_emote4 = row[21]
val.reward_maximagination = row[22]
val.reward_maxhealth = row[23]
val.reward_maxinventory = row[24]
val.reward_maxmodel = row[25]
val.reward_maxwidget = row[26]
val.reward_maxwallet = row[27]
val.repeatable = row[28]
val.reward_currency_repeatable = row[29]
val.reward_item1_repeatable = row[30]
val.reward_item1_repeat_count = row[31]
val.reward_item2_repeatable = row[32]
val.reward_item2_repeat_count = row[33]
val.reward_item3_repeatable = row[34]
val.reward_item3_repeat_count = row[35]
val.reward_item4_repeatable = row[36]
val.reward_item4_repeat_count = row[37]
val.time_limit = row[38]
val.isMission = row[39]
val.missionIconID = row[40]
val.prereqMissionID = row[41]
val.localize = row[42]
val.inMOTD = row[43]
val.cooldownTime = row[44]
val.isRandom = row[45]
val.randomPool = row[46]
val.UIPrereqID = row[47]
val.gate_version = row[48]
val.HUDStates = row[49]
val.locStatus = row[50]
val.reward_bankinventory = row[51]
return_val.append(val)
return return_val
class ModelBehaviorTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.definitionXMLfilename = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = ModelBehaviorTable()
return_val.id = results[0]
return_val.definitionXMLfilename = results[1]
else:
return_val = []
for row in results:
val = ModelBehaviorTable()
val.id = row[0]
val.definitionXMLfilename = row[1]
return_val.append(val)
return return_val
class ModularBuildComponentTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.buildType = None
self.xml = None
self.createdLOT = None
self.createdPhysicsID = None
self.AudioEventGUID_Snap = None
self.AudioEventGUID_Complete = None
self.AudioEventGUID_Present = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = ModularBuildComponentTable()
return_val.id = results[0]
return_val.buildType = results[1]
return_val.xml = results[2]
return_val.createdLOT = results[3]
return_val.createdPhysicsID = results[4]
return_val.AudioEventGUID_Snap = results[5]
return_val.AudioEventGUID_Complete = results[6]
return_val.AudioEventGUID_Present = results[7]
else:
return_val = []
for row in results:
val = ModularBuildComponentTable()
val.id = row[0]
val.buildType = row[1]
val.xml = row[2]
val.createdLOT = row[3]
val.createdPhysicsID = row[4]
val.AudioEventGUID_Snap = row[5]
val.AudioEventGUID_Complete = row[6]
val.AudioEventGUID_Present = row[7]
return_val.append(val)
return return_val
class ModuleComponentTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.partCode = None
self.buildType = None
self.xml = None
self.primarySoundGUID = None
self.assembledEffectID = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = ModuleComponentTable()
return_val.id = results[0]
return_val.partCode = results[1]
return_val.buildType = results[2]
return_val.xml = results[3]
return_val.primarySoundGUID = results[4]
return_val.assembledEffectID = results[5]
else:
return_val = []
for row in results:
val = ModuleComponentTable()
val.id = row[0]
val.partCode = row[1]
val.buildType = row[2]
val.xml = row[3]
val.primarySoundGUID = row[4]
val.assembledEffectID = row[5]
return_val.append(val)
return return_val
class MotionFXTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.typeID = None
self.slamVelocity = None
self.addVelocity = None
self.duration = None
self.destGroupName = None
self.startScale = None
self.endScale = None
self.velocity = None
self.distance = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = MotionFXTable()
return_val.id = results[0]
return_val.typeID = results[1]
return_val.slamVelocity = results[2]
return_val.addVelocity = results[3]
return_val.duration = results[4]
return_val.destGroupName = results[5]
return_val.startScale = results[6]
return_val.endScale = results[7]
return_val.velocity = results[8]
return_val.distance = results[9]
else:
return_val = []
for row in results:
val = MotionFXTable()
val.id = row[0]
val.typeID = row[1]
val.slamVelocity = row[2]
val.addVelocity = row[3]
val.duration = row[4]
val.destGroupName = row[5]
val.startScale = row[6]
val.endScale = row[7]
val.velocity = row[8]
val.distance = row[9]
return_val.append(val)
return return_val
class MovementAIComponentTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.MovementType = None
self.WanderChance = None
self.WanderDelayMin = None
self.WanderDelayMax = None
self.WanderSpeed = None
self.WanderRadius = None
self.attachedPath = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = MovementAIComponentTable()
return_val.id = results[0]
return_val.MovementType = results[1]
return_val.WanderChance = results[2]
return_val.WanderDelayMin = results[3]
return_val.WanderDelayMax = results[4]
return_val.WanderSpeed = results[5]
return_val.WanderRadius = results[6]
return_val.attachedPath = results[7]
else:
return_val = []
for row in results:
val = MovementAIComponentTable()
val.id = row[0]
val.MovementType = row[1]
val.WanderChance = row[2]
val.WanderDelayMin = row[3]
val.WanderDelayMax = row[4]
val.WanderSpeed = row[5]
val.WanderRadius = row[6]
val.attachedPath = row[7]
return_val.append(val)
return return_val
class MovingPlatformsTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.platformIsSimpleMover = None
self.platformMoveX = None
self.platformMoveY = None
self.platformMoveZ = None
self.platformMoveTime = None
self.platformStartAtEnd = None
self.description = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = MovingPlatformsTable()
return_val.id = results[0]
return_val.platformIsSimpleMover = results[1]
return_val.platformMoveX = results[2]
return_val.platformMoveY = results[3]
return_val.platformMoveZ = results[4]
return_val.platformMoveTime = results[5]
return_val.platformStartAtEnd = results[6]
return_val.description = results[7]
else:
return_val = []
for row in results:
val = MovingPlatformsTable()
val.id = row[0]
val.platformIsSimpleMover = row[1]
val.platformMoveX = row[2]
val.platformMoveY = row[3]
val.platformMoveZ = row[4]
val.platformMoveTime = row[5]
val.platformStartAtEnd = row[6]
val.description = row[7]
return_val.append(val)
return return_val
class NpcIconsTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.color = None
self.offset = None
self.LOT = None
self.Texture = None
self.isClickable = None
self.scale = None
self.rotateToFace = None
self.compositeHorizOffset = None
self.compositeVertOffset = None
self.compositeScale = None
self.compositeConnectionNode = None
self.compositeLOTMultiMission = None
self.compositeLOTMultiMissionVentor = None
self.compositeIconTexture = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = NpcIconsTable()
return_val.id = results[0]
return_val.color = results[1]
return_val.offset = results[2]
return_val.LOT = results[3]
return_val.Texture = results[4]
return_val.isClickable = results[5]
return_val.scale = results[6]
return_val.rotateToFace = results[7]
return_val.compositeHorizOffset = results[8]
return_val.compositeVertOffset = results[9]
return_val.compositeScale = results[10]
return_val.compositeConnectionNode = results[11]
return_val.compositeLOTMultiMission = results[12]
return_val.compositeLOTMultiMissionVentor = results[13]
return_val.compositeIconTexture = results[14]
else:
return_val = []
for row in results:
val = NpcIconsTable()
val.id = row[0]
val.color = row[1]
val.offset = row[2]
val.LOT = row[3]
val.Texture = row[4]
val.isClickable = row[5]
val.scale = row[6]
val.rotateToFace = row[7]
val.compositeHorizOffset = row[8]
val.compositeVertOffset = row[9]
val.compositeScale = row[10]
val.compositeConnectionNode = row[11]
val.compositeLOTMultiMission = row[12]
val.compositeLOTMultiMissionVentor = row[13]
val.compositeIconTexture = row[14]
return_val.append(val)
return return_val
class ObjectBehaviorXREFTable(CDClientTable):
def __init__(self):
super().__init__()
self.LOT = None
self.behaviorID1 = None
self.behaviorID2 = None
self.behaviorID3 = None
self.behaviorID4 = None
self.behaviorID5 = None
self.type = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = ObjectBehaviorXREFTable()
return_val.LOT = results[0]
return_val.behaviorID1 = results[1]
return_val.behaviorID2 = results[2]
return_val.behaviorID3 = results[3]
return_val.behaviorID4 = results[4]
return_val.behaviorID5 = results[5]
return_val.type = results[6]
else:
return_val = []
for row in results:
val = ObjectBehaviorXREFTable()
val.LOT = row[0]
val.behaviorID1 = row[1]
val.behaviorID2 = row[2]
val.behaviorID3 = row[3]
val.behaviorID4 = row[4]
val.behaviorID5 = row[5]
val.type = row[6]
return_val.append(val)
return return_val
class ObjectBehaviorsTable(CDClientTable):
def __init__(self):
super().__init__()
self.BehaviorID = None
self.xmldata = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = ObjectBehaviorsTable()
return_val.BehaviorID = results[0]
return_val.xmldata = results[1]
else:
return_val = []
for row in results:
val = ObjectBehaviorsTable()
val.BehaviorID = row[0]
val.xmldata = row[1]
return_val.append(val)
return return_val
class ObjectSkillsTable(CDClientTable):
def __init__(self):
super().__init__()
self.objectTemplate = None
self.skillID = None
self.castOnType = None
self.AICombatWeight = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = ObjectSkillsTable()
return_val.objectTemplate = results[0]
return_val.skillID = results[1]
return_val.castOnType = results[2]
return_val.AICombatWeight = results[3]
else:
return_val = []
for row in results:
val = ObjectSkillsTable()
val.objectTemplate = row[0]
val.skillID = row[1]
val.castOnType = row[2]
val.AICombatWeight = row[3]
return_val.append(val)
return return_val
class ObjectsTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.name = None
self.placeable = None
self.type = None
self.description = None
self.localize = None
self.npcTemplateID = None
self.displayName = None
self.interactionDistance = None
self.nametag = None
self._internalNotes = None
self.locStatus = None
self.gate_version = None
self.HQ_valid = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = ObjectsTable()
return_val.id = results[0]
return_val.name = results[1]
return_val.placeable = results[2]
return_val.type = results[3]
return_val.description = results[4]
return_val.localize = results[5]
return_val.npcTemplateID = results[6]
return_val.displayName = results[7]
return_val.interactionDistance = results[8]
return_val.nametag = results[9]
return_val._internalNotes = results[10]
return_val.locStatus = results[11]
return_val.gate_version = results[12]
return_val.HQ_valid = results[13]
else:
return_val = []
for row in results:
val = ObjectsTable()
val.id = row[0]
val.name = row[1]
val.placeable = row[2]
val.type = row[3]
val.description = row[4]
val.localize = row[5]
val.npcTemplateID = row[6]
val.displayName = row[7]
val.interactionDistance = row[8]
val.nametag = row[9]
val._internalNotes = row[10]
val.locStatus = row[11]
val.gate_version = row[12]
val.HQ_valid = row[13]
return_val.append(val)
return return_val
class PackageComponentTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.LootMatrixIndex = None
self.packageType = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = PackageComponentTable()
return_val.id = results[0]
return_val.LootMatrixIndex = results[1]
return_val.packageType = results[2]
else:
return_val = []
for row in results:
val = PackageComponentTable()
val.id = row[0]
val.LootMatrixIndex = row[1]
val.packageType = row[2]
return_val.append(val)
return return_val
class PetAbilitiesTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.AbilityName = None
self.ImaginationCost = None
self.locStatus = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = PetAbilitiesTable()
return_val.id = results[0]
return_val.AbilityName = results[1]
return_val.ImaginationCost = results[2]
return_val.locStatus = results[3]
else:
return_val = []
for row in results:
val = PetAbilitiesTable()
val.id = row[0]
val.AbilityName = row[1]
val.ImaginationCost = row[2]
val.locStatus = row[3]
return_val.append(val)
return return_val
class PetComponentTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.minTameUpdateTime = None
self.maxTameUpdateTime = None
self.percentTameChance = None
self.tamability = None
self.elementType = None
self.walkSpeed = None
self.runSpeed = None
self.sprintSpeed = None
self.idleTimeMin = None
self.idleTimeMax = None
self.petForm = None
self.imaginationDrainRate = None
self.AudioMetaEventSet = None
self.buffIDs = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = PetComponentTable()
return_val.id = results[0]
return_val.minTameUpdateTime = results[1]
return_val.maxTameUpdateTime = results[2]
return_val.percentTameChance = results[3]
return_val.tamability = results[4]
return_val.elementType = results[5]
return_val.walkSpeed = results[6]
return_val.runSpeed = results[7]
return_val.sprintSpeed = results[8]
return_val.idleTimeMin = results[9]
return_val.idleTimeMax = results[10]
return_val.petForm = results[11]
return_val.imaginationDrainRate = results[12]
return_val.AudioMetaEventSet = results[13]
return_val.buffIDs = results[14]
else:
return_val = []
for row in results:
val = PetComponentTable()
val.id = row[0]
val.minTameUpdateTime = row[1]
val.maxTameUpdateTime = row[2]
val.percentTameChance = row[3]
val.tamability = row[4]
val.elementType = row[5]
val.walkSpeed = row[6]
val.runSpeed = row[7]
val.sprintSpeed = row[8]
val.idleTimeMin = row[9]
val.idleTimeMax = row[10]
val.petForm = row[11]
val.imaginationDrainRate = row[12]
val.AudioMetaEventSet = row[13]
val.buffIDs = row[14]
return_val.append(val)
return return_val
class PetNestComponentTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.ElementalType = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = PetNestComponentTable()
return_val.id = results[0]
return_val.ElementalType = results[1]
else:
return_val = []
for row in results:
val = PetNestComponentTable()
val.id = row[0]
val.ElementalType = row[1]
return_val.append(val)
return return_val
class PhysicsComponentTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.static = None
self.physics_asset = None
self.jump = None
self.doublejump = None
self.speed = None
self.rotSpeed = None
self.playerHeight = None
self.playerRadius = None
self.pcShapeType = None
self.collisionGroup = None
self.airSpeed = None
self.boundaryAsset = None
self.jumpAirSpeed = None
self.friction = None
self.gravityVolumeAsset = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = PhysicsComponentTable()
return_val.id = results[0]
return_val.static = results[1]
return_val.physics_asset = results[2]
return_val.jump = results[3]
return_val.doublejump = results[4]
return_val.speed = results[5]
return_val.rotSpeed = results[6]
return_val.playerHeight = results[7]
return_val.playerRadius = results[8]
return_val.pcShapeType = results[9]
return_val.collisionGroup = results[10]
return_val.airSpeed = results[11]
return_val.boundaryAsset = results[12]
return_val.jumpAirSpeed = results[13]
return_val.friction = results[14]
return_val.gravityVolumeAsset = results[15]
else:
return_val = []
for row in results:
val = PhysicsComponentTable()
val.id = row[0]
val.static = row[1]
val.physics_asset = row[2]
val.jump = row[3]
val.doublejump = row[4]
val.speed = row[5]
val.rotSpeed = row[6]
val.playerHeight = row[7]
val.playerRadius = row[8]
val.pcShapeType = row[9]
val.collisionGroup = row[10]
val.airSpeed = row[11]
val.boundaryAsset = row[12]
val.jumpAirSpeed = row[13]
val.friction = row[14]
val.gravityVolumeAsset = row[15]
return_val.append(val)
return return_val
class PlayerFlagsTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.SessionOnly = None
self.OnlySetByServer = None
self.SessionZoneOnly = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = PlayerFlagsTable()
return_val.id = results[0]
return_val.SessionOnly = results[1]
return_val.OnlySetByServer = results[2]
return_val.SessionZoneOnly = results[3]
else:
return_val = []
for row in results:
val = PlayerFlagsTable()
val.id = row[0]
val.SessionOnly = row[1]
val.OnlySetByServer = row[2]
val.SessionZoneOnly = row[3]
return_val.append(val)
return return_val
class PlayerStatisticsTable(CDClientTable):
def __init__(self):
super().__init__()
self.statID = None
self.sortOrder = None
self.locStatus = None
self.gate_version = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = PlayerStatisticsTable()
return_val.statID = results[0]
return_val.sortOrder = results[1]
return_val.locStatus = results[2]
return_val.gate_version = results[3]
else:
return_val = []
for row in results:
val = PlayerStatisticsTable()
val.statID = row[0]
val.sortOrder = row[1]
val.locStatus = row[2]
val.gate_version = row[3]
return_val.append(val)
return return_val
class PossessableComponentTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.controlSchemeID = None
self.minifigAttachPoint = None
self.minifigAttachAnimation = None
self.minifigDetachAnimation = None
self.mountAttachAnimation = None
self.mountDetachAnimation = None
self.attachOffsetFwd = None
self.attachOffsetRight = None
self.possessionType = None
self.wantBillboard = None
self.billboardOffsetUp = None
self.depossessOnHit = None
self.hitStunTime = None
self.skillSet = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = PossessableComponentTable()
return_val.id = results[0]
return_val.controlSchemeID = results[1]
return_val.minifigAttachPoint = results[2]
return_val.minifigAttachAnimation = results[3]
return_val.minifigDetachAnimation = results[4]
return_val.mountAttachAnimation = results[5]
return_val.mountDetachAnimation = results[6]
return_val.attachOffsetFwd = results[7]
return_val.attachOffsetRight = results[8]
return_val.possessionType = results[9]
return_val.wantBillboard = results[10]
return_val.billboardOffsetUp = results[11]
return_val.depossessOnHit = results[12]
return_val.hitStunTime = results[13]
return_val.skillSet = results[14]
else:
return_val = []
for row in results:
val = PossessableComponentTable()
val.id = row[0]
val.controlSchemeID = row[1]
val.minifigAttachPoint = row[2]
val.minifigAttachAnimation = row[3]
val.minifigDetachAnimation = row[4]
val.mountAttachAnimation = row[5]
val.mountDetachAnimation = row[6]
val.attachOffsetFwd = row[7]
val.attachOffsetRight = row[8]
val.possessionType = row[9]
val.wantBillboard = row[10]
val.billboardOffsetUp = row[11]
val.depossessOnHit = row[12]
val.hitStunTime = row[13]
val.skillSet = row[14]
return_val.append(val)
return return_val
class PreconditionsTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.type = None
self.targetLOT = None
self.targetGroup = None
self.targetCount = None
self.iconID = None
self.localize = None
self.validContexts = None
self.locStatus = None
self.gate_version = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = PreconditionsTable()
return_val.id = results[0]
return_val.type = results[1]
return_val.targetLOT = results[2]
return_val.targetGroup = results[3]
return_val.targetCount = results[4]
return_val.iconID = results[5]
return_val.localize = results[6]
return_val.validContexts = results[7]
return_val.locStatus = results[8]
return_val.gate_version = results[9]
else:
return_val = []
for row in results:
val = PreconditionsTable()
val.id = row[0]
val.type = row[1]
val.targetLOT = row[2]
val.targetGroup = row[3]
val.targetCount = row[4]
val.iconID = row[5]
val.localize = row[6]
val.validContexts = row[7]
val.locStatus = row[8]
val.gate_version = row[9]
return_val.append(val)
return return_val
class PropertyEntranceComponentTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.mapID = None
self.propertyName = None
self.isOnProperty = None
self.groupType = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = PropertyEntranceComponentTable()
return_val.id = results[0]
return_val.mapID = results[1]
return_val.propertyName = results[2]
return_val.isOnProperty = results[3]
return_val.groupType = results[4]
else:
return_val = []
for row in results:
val = PropertyEntranceComponentTable()
val.id = row[0]
val.mapID = row[1]
val.propertyName = row[2]
val.isOnProperty = row[3]
val.groupType = row[4]
return_val.append(val)
return return_val
class PropertyTemplateTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.mapID = None
self.vendorMapID = None
self.spawnName = None
self.type = None
self.sizecode = None
self.minimumPrice = None
self.rentDuration = None
self.path = None
self.cloneLimit = None
self.durationType = None
self.achievementRequired = None
self.zoneX = None
self.zoneY = None
self.zoneZ = None
self.maxBuildHeight = None
self.localize = None
self.reputationPerMinute = None
self.locStatus = None
self.gate_version = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = PropertyTemplateTable()
return_val.id = results[0]
return_val.mapID = results[1]
return_val.vendorMapID = results[2]
return_val.spawnName = results[3]
return_val.type = results[4]
return_val.sizecode = results[5]
return_val.minimumPrice = results[6]
return_val.rentDuration = results[7]
return_val.path = results[8]
return_val.cloneLimit = results[9]
return_val.durationType = results[10]
return_val.achievementRequired = results[11]
return_val.zoneX = results[12]
return_val.zoneY = results[13]
return_val.zoneZ = results[14]
return_val.maxBuildHeight = results[15]
return_val.localize = results[16]
return_val.reputationPerMinute = results[17]
return_val.locStatus = results[18]
return_val.gate_version = results[19]
else:
return_val = []
for row in results:
val = PropertyTemplateTable()
val.id = row[0]
val.mapID = row[1]
val.vendorMapID = row[2]
val.spawnName = row[3]
val.type = row[4]
val.sizecode = row[5]
val.minimumPrice = row[6]
val.rentDuration = row[7]
val.path = row[8]
val.cloneLimit = row[9]
val.durationType = row[10]
val.achievementRequired = row[11]
val.zoneX = row[12]
val.zoneY = row[13]
val.zoneZ = row[14]
val.maxBuildHeight = row[15]
val.localize = row[16]
val.reputationPerMinute = row[17]
val.locStatus = row[18]
val.gate_version = row[19]
return_val.append(val)
return return_val
class ProximityMonitorComponentTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.Proximities = None
self.LoadOnClient = None
self.LoadOnServer = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = ProximityMonitorComponentTable()
return_val.id = results[0]
return_val.Proximities = results[1]
return_val.LoadOnClient = results[2]
return_val.LoadOnServer = results[3]
else:
return_val = []
for row in results:
val = ProximityMonitorComponentTable()
val.id = row[0]
val.Proximities = row[1]
val.LoadOnClient = row[2]
val.LoadOnServer = row[3]
return_val.append(val)
return return_val
class ProximityTypesTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.Name = None
self.Radius = None
self.CollisionGroup = None
self.PassiveChecks = None
self.IconID = None
self.LoadOnClient = None
self.LoadOnServer = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = ProximityTypesTable()
return_val.id = results[0]
return_val.Name = results[1]
return_val.Radius = results[2]
return_val.CollisionGroup = results[3]
return_val.PassiveChecks = results[4]
return_val.IconID = results[5]
return_val.LoadOnClient = results[6]
return_val.LoadOnServer = results[7]
else:
return_val = []
for row in results:
val = ProximityTypesTable()
val.id = row[0]
val.Name = row[1]
val.Radius = row[2]
val.CollisionGroup = row[3]
val.PassiveChecks = row[4]
val.IconID = row[5]
val.LoadOnClient = row[6]
val.LoadOnServer = row[7]
return_val.append(val)
return return_val
class RacingModuleComponentTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.topSpeed = None
self.acceleration = None
self.handling = None
self.stability = None
self.imagination = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = RacingModuleComponentTable()
return_val.id = results[0]
return_val.topSpeed = results[1]
return_val.acceleration = results[2]
return_val.handling = results[3]
return_val.stability = results[4]
return_val.imagination = results[5]
else:
return_val = []
for row in results:
val = RacingModuleComponentTable()
val.id = row[0]
val.topSpeed = row[1]
val.acceleration = row[2]
val.handling = row[3]
val.stability = row[4]
val.imagination = row[5]
return_val.append(val)
return return_val
class RailActivatorComponentTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.startAnim = None
self.loopAnim = None
self.stopAnim = None
self.startSound = None
self.loopSound = None
self.stopSound = None
self.effectIDs = None
self.preconditions = None
self.playerCollision = None
self.cameraLocked = None
self.StartEffectID = None
self.StopEffectID = None
self.DamageImmune = None
self.NoAggro = None
self.ShowNameBillboard = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = RailActivatorComponentTable()
return_val.id = results[0]
return_val.startAnim = results[1]
return_val.loopAnim = results[2]
return_val.stopAnim = results[3]
return_val.startSound = results[4]
return_val.loopSound = results[5]
return_val.stopSound = results[6]
return_val.effectIDs = results[7]
return_val.preconditions = results[8]
return_val.playerCollision = results[9]
return_val.cameraLocked = results[10]
return_val.StartEffectID = results[11]
return_val.StopEffectID = results[12]
return_val.DamageImmune = results[13]
return_val.NoAggro = results[14]
return_val.ShowNameBillboard = results[15]
else:
return_val = []
for row in results:
val = RailActivatorComponentTable()
val.id = row[0]
val.startAnim = row[1]
val.loopAnim = row[2]
val.stopAnim = row[3]
val.startSound = row[4]
val.loopSound = row[5]
val.stopSound = row[6]
val.effectIDs = row[7]
val.preconditions = row[8]
val.playerCollision = row[9]
val.cameraLocked = row[10]
val.StartEffectID = row[11]
val.StopEffectID = row[12]
val.DamageImmune = row[13]
val.NoAggro = row[14]
val.ShowNameBillboard = row[15]
return_val.append(val)
return return_val
class RarityTableTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.randmax = None
self.rarity = None
self.RarityTableIndex = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = RarityTableTable()
return_val.id = results[0]
return_val.randmax = results[1]
return_val.rarity = results[2]
return_val.RarityTableIndex = results[3]
else:
return_val = []
for row in results:
val = RarityTableTable()
val.id = row[0]
val.randmax = row[1]
val.rarity = row[2]
val.RarityTableIndex = row[3]
return_val.append(val)
return return_val
class RarityTableIndexTable(CDClientTable):
def __init__(self):
super().__init__()
self.RarityTableIndex = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = RarityTableIndexTable()
return_val.RarityTableIndex = results[0]
else:
return_val = []
for row in results:
val = RarityTableIndexTable()
val.RarityTableIndex = row[0]
return_val.append(val)
return return_val
class RebuildComponentTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.reset_time = None
self.complete_time = None
self.take_imagination = None
self.interruptible = None
self.self_activator = None
self.custom_modules = None
self.activityID = None
self.post_imagination_cost = None
self.time_before_smash = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = RebuildComponentTable()
return_val.id = results[0]
return_val.reset_time = results[1]
return_val.complete_time = results[2]
return_val.take_imagination = results[3]
return_val.interruptible = results[4]
return_val.self_activator = results[5]
return_val.custom_modules = results[6]
return_val.activityID = results[7]
return_val.post_imagination_cost = results[8]
return_val.time_before_smash = results[9]
else:
return_val = []
for row in results:
val = RebuildComponentTable()
val.id = row[0]
val.reset_time = row[1]
val.complete_time = row[2]
val.take_imagination = row[3]
val.interruptible = row[4]
val.self_activator = row[5]
val.custom_modules = row[6]
val.activityID = row[7]
val.post_imagination_cost = row[8]
val.time_before_smash = row[9]
return_val.append(val)
return return_val
class RebuildSectionsTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.rebuildID = None
self.objectID = None
self.offset_x = None
self.offset_y = None
self.offset_z = None
self.fall_angle_x = None
self.fall_angle_y = None
self.fall_angle_z = None
self.fall_height = None
self.requires_list = None
self.size = None
self.bPlaced = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = RebuildSectionsTable()
return_val.id = results[0]
return_val.rebuildID = results[1]
return_val.objectID = results[2]
return_val.offset_x = results[3]
return_val.offset_y = results[4]
return_val.offset_z = results[5]
return_val.fall_angle_x = results[6]
return_val.fall_angle_y = results[7]
return_val.fall_angle_z = results[8]
return_val.fall_height = results[9]
return_val.requires_list = results[10]
return_val.size = results[11]
return_val.bPlaced = results[12]
else:
return_val = []
for row in results:
val = RebuildSectionsTable()
val.id = row[0]
val.rebuildID = row[1]
val.objectID = row[2]
val.offset_x = row[3]
val.offset_y = row[4]
val.offset_z = row[5]
val.fall_angle_x = row[6]
val.fall_angle_y = row[7]
val.fall_angle_z = row[8]
val.fall_height = row[9]
val.requires_list = row[10]
val.size = row[11]
val.bPlaced = row[12]
return_val.append(val)
return return_val
class ReleaseVersionTable(CDClientTable):
def __init__(self):
super().__init__()
self.ReleaseVersion = None
self.ReleaseDate = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = ReleaseVersionTable()
return_val.ReleaseVersion = results[0]
return_val.ReleaseDate = results[1]
else:
return_val = []
for row in results:
val = ReleaseVersionTable()
val.ReleaseVersion = row[0]
val.ReleaseDate = row[1]
return_val.append(val)
return return_val
class RenderComponentTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.render_asset = None
self.icon_asset = None
self.IconID = None
self.shader_id = None
self.effect1 = None
self.effect2 = None
self.effect3 = None
self.effect4 = None
self.effect5 = None
self.effect6 = None
self.animationGroupIDs = None
self.fade = None
self.usedropshadow = None
self.preloadAnimations = None
self.fadeInTime = None
self.maxShadowDistance = None
self.ignoreCameraCollision = None
self.renderComponentLOD1 = None
self.renderComponentLOD2 = None
self.gradualSnap = None
self.animationFlag = None
self.AudioMetaEventSet = None
self.billboardHeight = None
self.chatBubbleOffset = None
self.staticBillboard = None
self.LXFMLFolder = None
self.attachIndicatorsToNode = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = RenderComponentTable()
return_val.id = results[0]
return_val.render_asset = results[1]
return_val.icon_asset = results[2]
return_val.IconID = results[3]
return_val.shader_id = results[4]
return_val.effect1 = results[5]
return_val.effect2 = results[6]
return_val.effect3 = results[7]
return_val.effect4 = results[8]
return_val.effect5 = results[9]
return_val.effect6 = results[10]
return_val.animationGroupIDs = results[11]
return_val.fade = results[12]
return_val.usedropshadow = results[13]
return_val.preloadAnimations = results[14]
return_val.fadeInTime = results[15]
return_val.maxShadowDistance = results[16]
return_val.ignoreCameraCollision = results[17]
return_val.renderComponentLOD1 = results[18]
return_val.renderComponentLOD2 = results[19]
return_val.gradualSnap = results[20]
return_val.animationFlag = results[21]
return_val.AudioMetaEventSet = results[22]
return_val.billboardHeight = results[23]
return_val.chatBubbleOffset = results[24]
return_val.staticBillboard = results[25]
return_val.LXFMLFolder = results[26]
return_val.attachIndicatorsToNode = results[27]
else:
return_val = []
for row in results:
val = RenderComponentTable()
val.id = row[0]
val.render_asset = row[1]
val.icon_asset = row[2]
val.IconID = row[3]
val.shader_id = row[4]
val.effect1 = row[5]
val.effect2 = row[6]
val.effect3 = row[7]
val.effect4 = row[8]
val.effect5 = row[9]
val.effect6 = row[10]
val.animationGroupIDs = row[11]
val.fade = row[12]
val.usedropshadow = row[13]
val.preloadAnimations = row[14]
val.fadeInTime = row[15]
val.maxShadowDistance = row[16]
val.ignoreCameraCollision = row[17]
val.renderComponentLOD1 = row[18]
val.renderComponentLOD2 = row[19]
val.gradualSnap = row[20]
val.animationFlag = row[21]
val.AudioMetaEventSet = row[22]
val.billboardHeight = row[23]
val.chatBubbleOffset = row[24]
val.staticBillboard = row[25]
val.LXFMLFolder = row[26]
val.attachIndicatorsToNode = row[27]
return_val.append(val)
return return_val
class RenderComponentFlashTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.interactive = None
self.animated = None
self.nodeName = None
self.flashPath = None
self.elementName = None
self._uid = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = RenderComponentFlashTable()
return_val.id = results[0]
return_val.interactive = results[1]
return_val.animated = results[2]
return_val.nodeName = results[3]
return_val.flashPath = results[4]
return_val.elementName = results[5]
return_val._uid = results[6]
else:
return_val = []
for row in results:
val = RenderComponentFlashTable()
val.id = row[0]
val.interactive = row[1]
val.animated = row[2]
val.nodeName = row[3]
val.flashPath = row[4]
val.elementName = row[5]
val._uid = row[6]
return_val.append(val)
return return_val
class RenderComponentWrapperTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.defaultWrapperAsset = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = RenderComponentWrapperTable()
return_val.id = results[0]
return_val.defaultWrapperAsset = results[1]
else:
return_val = []
for row in results:
val = RenderComponentWrapperTable()
val.id = row[0]
val.defaultWrapperAsset = row[1]
return_val.append(val)
return return_val
class RenderIconAssetsTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.icon_asset = None
self.blank_column = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = RenderIconAssetsTable()
return_val.id = results[0]
return_val.icon_asset = results[1]
return_val.blank_column = results[2]
else:
return_val = []
for row in results:
val = RenderIconAssetsTable()
val.id = row[0]
val.icon_asset = row[1]
val.blank_column = row[2]
return_val.append(val)
return return_val
class ReputationRewardsTable(CDClientTable):
def __init__(self):
super().__init__()
self.repLevel = None
self.sublevel = None
self.reputation = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = ReputationRewardsTable()
return_val.repLevel = results[0]
return_val.sublevel = results[1]
return_val.reputation = results[2]
else:
return_val = []
for row in results:
val = ReputationRewardsTable()
val.repLevel = row[0]
val.sublevel = row[1]
val.reputation = row[2]
return_val.append(val)
return return_val
class RewardCodesTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.code = None
self.attachmentLOT = None
self.locStatus = None
self.gate_version = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = RewardCodesTable()
return_val.id = results[0]
return_val.code = results[1]
return_val.attachmentLOT = results[2]
return_val.locStatus = results[3]
return_val.gate_version = results[4]
else:
return_val = []
for row in results:
val = RewardCodesTable()
val.id = row[0]
val.code = row[1]
val.attachmentLOT = row[2]
val.locStatus = row[3]
val.gate_version = row[4]
return_val.append(val)
return return_val
class RewardsTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.LevelID = None
self.MissionID = None
self.RewardType = None
self.value = None
self.count = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = RewardsTable()
return_val.id = results[0]
return_val.LevelID = results[1]
return_val.MissionID = results[2]
return_val.RewardType = results[3]
return_val.value = results[4]
return_val.count = results[5]
else:
return_val = []
for row in results:
val = RewardsTable()
val.id = row[0]
val.LevelID = row[1]
val.MissionID = row[2]
val.RewardType = row[3]
val.value = row[4]
val.count = row[5]
return_val.append(val)
return return_val
class RocketLaunchpadControlComponentTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.targetZone = None
self.defaultZoneID = None
self.targetScene = None
self.gmLevel = None
self.playerAnimation = None
self.rocketAnimation = None
self.launchMusic = None
self.useLaunchPrecondition = None
self.useAltLandingPrecondition = None
self.launchPrecondition = None
self.altLandingPrecondition = None
self.altLandingSpawnPointName = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = RocketLaunchpadControlComponentTable()
return_val.id = results[0]
return_val.targetZone = results[1]
return_val.defaultZoneID = results[2]
return_val.targetScene = results[3]
return_val.gmLevel = results[4]
return_val.playerAnimation = results[5]
return_val.rocketAnimation = results[6]
return_val.launchMusic = results[7]
return_val.useLaunchPrecondition = results[8]
return_val.useAltLandingPrecondition = results[9]
return_val.launchPrecondition = results[10]
return_val.altLandingPrecondition = results[11]
return_val.altLandingSpawnPointName = results[12]
else:
return_val = []
for row in results:
val = RocketLaunchpadControlComponentTable()
val.id = row[0]
val.targetZone = row[1]
val.defaultZoneID = row[2]
val.targetScene = row[3]
val.gmLevel = row[4]
val.playerAnimation = row[5]
val.rocketAnimation = row[6]
val.launchMusic = row[7]
val.useLaunchPrecondition = row[8]
val.useAltLandingPrecondition = row[9]
val.launchPrecondition = row[10]
val.altLandingPrecondition = row[11]
val.altLandingSpawnPointName = row[12]
return_val.append(val)
return return_val
class SceneTableTable(CDClientTable):
def __init__(self):
super().__init__()
self.sceneID = None
self.sceneName = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = SceneTableTable()
return_val.sceneID = results[0]
return_val.sceneName = results[1]
else:
return_val = []
for row in results:
val = SceneTableTable()
val.sceneID = row[0]
val.sceneName = row[1]
return_val.append(val)
return return_val
class ScriptComponentTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.script_name = None
self.client_script_name = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = ScriptComponentTable()
return_val.id = results[0]
return_val.script_name = results[1]
return_val.client_script_name = results[2]
else:
return_val = []
for row in results:
val = ScriptComponentTable()
val.id = row[0]
val.script_name = row[1]
val.client_script_name = row[2]
return_val.append(val)
return return_val
class SkillBehaviorTable(CDClientTable):
def __init__(self):
super().__init__()
self.skillID = None
self.locStatus = None
self.behaviorID = None
self.imaginationcost = None
self.cooldowngroup = None
self.cooldown = None
self.inNpcEditor = None
self.skillIcon = None
self.oomSkillID = None
self.oomBehaviorEffectID = None
self.castTypeDesc = None
self.imBonusUI = None
self.lifeBonusUI = None
self.armorBonusUI = None
self.damageUI = None
self.hideIcon = None
self.localize = None
self.gate_version = None
self.cancelType = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = SkillBehaviorTable()
return_val.skillID = results[0]
return_val.locStatus = results[1]
return_val.behaviorID = results[2]
return_val.imaginationcost = results[3]
return_val.cooldowngroup = results[4]
return_val.cooldown = results[5]
return_val.inNpcEditor = results[6]
return_val.skillIcon = results[7]
return_val.oomSkillID = results[8]
return_val.oomBehaviorEffectID = results[9]
return_val.castTypeDesc = results[10]
return_val.imBonusUI = results[11]
return_val.lifeBonusUI = results[12]
return_val.armorBonusUI = results[13]
return_val.damageUI = results[14]
return_val.hideIcon = results[15]
return_val.localize = results[16]
return_val.gate_version = results[17]
return_val.cancelType = results[18]
else:
return_val = []
for row in results:
val = SkillBehaviorTable()
val.skillID = row[0]
val.locStatus = row[1]
val.behaviorID = row[2]
val.imaginationcost = row[3]
val.cooldowngroup = row[4]
val.cooldown = row[5]
val.inNpcEditor = row[6]
val.skillIcon = row[7]
val.oomSkillID = row[8]
val.oomBehaviorEffectID = row[9]
val.castTypeDesc = row[10]
val.imBonusUI = row[11]
val.lifeBonusUI = row[12]
val.armorBonusUI = row[13]
val.damageUI = row[14]
val.hideIcon = row[15]
val.localize = row[16]
val.gate_version = row[17]
val.cancelType = row[18]
return_val.append(val)
return return_val
class SmashableChainTable(CDClientTable):
def __init__(self):
super().__init__()
self.chainIndex = None
self.chainLevel = None
self.lootMatrixID = None
self.rarityTableIndex = None
self.currencyIndex = None
self.currencyLevel = None
self.smashCount = None
self.timeLimit = None
self.chainStepID = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = SmashableChainTable()
return_val.chainIndex = results[0]
return_val.chainLevel = results[1]
return_val.lootMatrixID = results[2]
return_val.rarityTableIndex = results[3]
return_val.currencyIndex = results[4]
return_val.currencyLevel = results[5]
return_val.smashCount = results[6]
return_val.timeLimit = results[7]
return_val.chainStepID = results[8]
else:
return_val = []
for row in results:
val = SmashableChainTable()
val.chainIndex = row[0]
val.chainLevel = row[1]
val.lootMatrixID = row[2]
val.rarityTableIndex = row[3]
val.currencyIndex = row[4]
val.currencyLevel = row[5]
val.smashCount = row[6]
val.timeLimit = row[7]
val.chainStepID = row[8]
return_val.append(val)
return return_val
class SmashableChainIndexTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.targetGroup = None
self.description = None
self.continuous = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = SmashableChainIndexTable()
return_val.id = results[0]
return_val.targetGroup = results[1]
return_val.description = results[2]
return_val.continuous = results[3]
else:
return_val = []
for row in results:
val = SmashableChainIndexTable()
val.id = row[0]
val.targetGroup = row[1]
val.description = row[2]
val.continuous = row[3]
return_val.append(val)
return return_val
class SmashableComponentTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.LootMatrixIndex = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = SmashableComponentTable()
return_val.id = results[0]
return_val.LootMatrixIndex = results[1]
else:
return_val = []
for row in results:
val = SmashableComponentTable()
val.id = row[0]
val.LootMatrixIndex = row[1]
return_val.append(val)
return return_val
class SmashableElementsTable(CDClientTable):
def __init__(self):
super().__init__()
self.elementID = None
self.dropWeight = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = SmashableElementsTable()
return_val.elementID = results[0]
return_val.dropWeight = results[1]
else:
return_val = []
for row in results:
val = SmashableElementsTable()
val.elementID = row[0]
val.dropWeight = row[1]
return_val.append(val)
return return_val
class SpeedchatMenuTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.parentId = None
self.emoteId = None
self.imageName = None
self.localize = None
self.locStatus = None
self.gate_version = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = SpeedchatMenuTable()
return_val.id = results[0]
return_val.parentId = results[1]
return_val.emoteId = results[2]
return_val.imageName = results[3]
return_val.localize = results[4]
return_val.locStatus = results[5]
return_val.gate_version = results[6]
else:
return_val = []
for row in results:
val = SpeedchatMenuTable()
val.id = row[0]
val.parentId = row[1]
val.emoteId = row[2]
val.imageName = row[3]
val.localize = row[4]
val.locStatus = row[5]
val.gate_version = row[6]
return_val.append(val)
return return_val
class SubscriptionPricingTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.countryCode = None
self.monthlyFeeGold = None
self.monthlyFeeSilver = None
self.monthlyFeeBronze = None
self.monetarySymbol = None
self.symbolIsAppended = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = SubscriptionPricingTable()
return_val.id = results[0]
return_val.countryCode = results[1]
return_val.monthlyFeeGold = results[2]
return_val.monthlyFeeSilver = results[3]
return_val.monthlyFeeBronze = results[4]
return_val.monetarySymbol = results[5]
return_val.symbolIsAppended = results[6]
else:
return_val = []
for row in results:
val = SubscriptionPricingTable()
val.id = row[0]
val.countryCode = row[1]
val.monthlyFeeGold = row[2]
val.monthlyFeeSilver = row[3]
val.monthlyFeeBronze = row[4]
val.monetarySymbol = row[5]
val.symbolIsAppended = row[6]
return_val.append(val)
return return_val
class SurfaceTypeTable(CDClientTable):
def __init__(self):
super().__init__()
self.SurfaceType = None
self.FootstepNDAudioMetaEventSetName = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = SurfaceTypeTable()
return_val.SurfaceType = results[0]
return_val.FootstepNDAudioMetaEventSetName = results[1]
else:
return_val = []
for row in results:
val = SurfaceTypeTable()
val.SurfaceType = row[0]
val.FootstepNDAudioMetaEventSetName = row[1]
return_val.append(val)
return return_val
class TamingBuildPuzzlesTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.PuzzleModelLot = None
self.NPCLot = None
self.ValidPiecesLXF = None
self.InvalidPiecesLXF = None
self.Difficulty = None
self.Timelimit = None
self.NumValidPieces = None
self.TotalNumPieces = None
self.ModelName = None
self.FullModelLXF = None
self.Duration = None
self.imagCostPerBuild = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = TamingBuildPuzzlesTable()
return_val.id = results[0]
return_val.PuzzleModelLot = results[1]
return_val.NPCLot = results[2]
return_val.ValidPiecesLXF = results[3]
return_val.InvalidPiecesLXF = results[4]
return_val.Difficulty = results[5]
return_val.Timelimit = results[6]
return_val.NumValidPieces = results[7]
return_val.TotalNumPieces = results[8]
return_val.ModelName = results[9]
return_val.FullModelLXF = results[10]
return_val.Duration = results[11]
return_val.imagCostPerBuild = results[12]
else:
return_val = []
for row in results:
val = TamingBuildPuzzlesTable()
val.id = row[0]
val.PuzzleModelLot = row[1]
val.NPCLot = row[2]
val.ValidPiecesLXF = row[3]
val.InvalidPiecesLXF = row[4]
val.Difficulty = row[5]
val.Timelimit = row[6]
val.NumValidPieces = row[7]
val.TotalNumPieces = row[8]
val.ModelName = row[9]
val.FullModelLXF = row[10]
val.Duration = row[11]
val.imagCostPerBuild = row[12]
return_val.append(val)
return return_val
class TextDescriptionTable(CDClientTable):
def __init__(self):
super().__init__()
self.TextID = None
self.TestDescription = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = TextDescriptionTable()
return_val.TextID = results[0]
return_val.TestDescription = results[1]
else:
return_val = []
for row in results:
val = TextDescriptionTable()
val.TextID = row[0]
val.TestDescription = row[1]
return_val.append(val)
return return_val
class TextLanguageTable(CDClientTable):
def __init__(self):
super().__init__()
self.TextID = None
self.LanguageID = None
self.Text = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = TextLanguageTable()
return_val.TextID = results[0]
return_val.LanguageID = results[1]
return_val.Text = results[2]
else:
return_val = []
for row in results:
val = TextLanguageTable()
val.TextID = row[0]
val.LanguageID = row[1]
val.Text = row[2]
return_val.append(val)
return return_val
class TrailEffectsTable(CDClientTable):
def __init__(self):
super().__init__()
self.trailID = None
self.textureName = None
self.blendmode = None
self.cardlifetime = None
self.colorlifetime = None
self.minTailFade = None
self.tailFade = None
self.max_particles = None
self.birthDelay = None
self.deathDelay = None
self.bone1 = None
self.bone2 = None
self.texLength = None
self.texWidth = None
self.startColorR = None
self.startColorG = None
self.startColorB = None
self.startColorA = None
self.middleColorR = None
self.middleColorG = None
self.middleColorB = None
self.middleColorA = None
self.endColorR = None
self.endColorG = None
self.endColorB = None
self.endColorA = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = TrailEffectsTable()
return_val.trailID = results[0]
return_val.textureName = results[1]
return_val.blendmode = results[2]
return_val.cardlifetime = results[3]
return_val.colorlifetime = results[4]
return_val.minTailFade = results[5]
return_val.tailFade = results[6]
return_val.max_particles = results[7]
return_val.birthDelay = results[8]
return_val.deathDelay = results[9]
return_val.bone1 = results[10]
return_val.bone2 = results[11]
return_val.texLength = results[12]
return_val.texWidth = results[13]
return_val.startColorR = results[14]
return_val.startColorG = results[15]
return_val.startColorB = results[16]
return_val.startColorA = results[17]
return_val.middleColorR = results[18]
return_val.middleColorG = results[19]
return_val.middleColorB = results[20]
return_val.middleColorA = results[21]
return_val.endColorR = results[22]
return_val.endColorG = results[23]
return_val.endColorB = results[24]
return_val.endColorA = results[25]
else:
return_val = []
for row in results:
val = TrailEffectsTable()
val.trailID = row[0]
val.textureName = row[1]
val.blendmode = row[2]
val.cardlifetime = row[3]
val.colorlifetime = row[4]
val.minTailFade = row[5]
val.tailFade = row[6]
val.max_particles = row[7]
val.birthDelay = row[8]
val.deathDelay = row[9]
val.bone1 = row[10]
val.bone2 = row[11]
val.texLength = row[12]
val.texWidth = row[13]
val.startColorR = row[14]
val.startColorG = row[15]
val.startColorB = row[16]
val.startColorA = row[17]
val.middleColorR = row[18]
val.middleColorG = row[19]
val.middleColorB = row[20]
val.middleColorA = row[21]
val.endColorR = row[22]
val.endColorG = row[23]
val.endColorB = row[24]
val.endColorA = row[25]
return_val.append(val)
return return_val
class UGBehaviorSoundsTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.guid = None
self.localize = None
self.locStatus = None
self.gate_version = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = UGBehaviorSoundsTable()
return_val.id = results[0]
return_val.guid = results[1]
return_val.localize = results[2]
return_val.locStatus = results[3]
return_val.gate_version = results[4]
else:
return_val = []
for row in results:
val = UGBehaviorSoundsTable()
val.id = row[0]
val.guid = row[1]
val.localize = row[2]
val.locStatus = row[3]
val.gate_version = row[4]
return_val.append(val)
return return_val
class VehiclePhysicsTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.hkxFilename = None
self.fGravityScale = None
self.fMass = None
self.fChassisFriction = None
self.fMaxSpeed = None
self.fEngineTorque = None
self.fBrakeFrontTorque = None
self.fBrakeRearTorque = None
self.fBrakeMinInputToBlock = None
self.fBrakeMinTimeToBlock = None
self.fSteeringMaxAngle = None
self.fSteeringSpeedLimitForMaxAngle = None
self.fSteeringMinAngle = None
self.fFwdBias = None
self.fFrontTireFriction = None
self.fRearTireFriction = None
self.fFrontTireFrictionSlide = None
self.fRearTireFrictionSlide = None
self.fFrontTireSlipAngle = None
self.fRearTireSlipAngle = None
self.fWheelWidth = None
self.fWheelRadius = None
self.fWheelMass = None
self.fReorientPitchStrength = None
self.fReorientRollStrength = None
self.fSuspensionLength = None
self.fSuspensionStrength = None
self.fSuspensionDampingCompression = None
self.fSuspensionDampingRelaxation = None
self.iChassisCollisionGroup = None
self.fNormalSpinDamping = None
self.fCollisionSpinDamping = None
self.fCollisionThreshold = None
self.fTorqueRollFactor = None
self.fTorquePitchFactor = None
self.fTorqueYawFactor = None
self.fInertiaRoll = None
self.fInertiaPitch = None
self.fInertiaYaw = None
self.fExtraTorqueFactor = None
self.fCenterOfMassFwd = None
self.fCenterOfMassUp = None
self.fCenterOfMassRight = None
self.fWheelHardpointFrontFwd = None
self.fWheelHardpointFrontUp = None
self.fWheelHardpointFrontRight = None
self.fWheelHardpointRearFwd = None
self.fWheelHardpointRearUp = None
self.fWheelHardpointRearRight = None
self.fInputTurnSpeed = None
self.fInputDeadTurnBackSpeed = None
self.fInputAccelSpeed = None
self.fInputDeadAccelDownSpeed = None
self.fInputDecelSpeed = None
self.fInputDeadDecelDownSpeed = None
self.fInputSlopeChangePointX = None
self.fInputInitialSlope = None
self.fInputDeadZone = None
self.fAeroAirDensity = None
self.fAeroFrontalArea = None
self.fAeroDragCoefficient = None
self.fAeroLiftCoefficient = None
self.fAeroExtraGravity = None
self.fBoostTopSpeed = None
self.fBoostCostPerSecond = None
self.fBoostAccelerateChange = None
self.fBoostDampingChange = None
self.fPowerslideNeutralAngle = None
self.fPowerslideTorqueStrength = None
self.iPowerslideNumTorqueApplications = None
self.fImaginationTankSize = None
self.fSkillCost = None
self.fWreckSpeedBase = None
self.fWreckSpeedPercent = None
self.fWreckMinAngle = None
self.AudioEventEngine = None
self.AudioEventSkid = None
self.AudioEventLightHit = None
self.AudioSpeedThresholdLightHit = None
self.AudioTimeoutLightHit = None
self.AudioEventHeavyHit = None
self.AudioSpeedThresholdHeavyHit = None
self.AudioTimeoutHeavyHit = None
self.AudioEventStart = None
self.AudioEventTreadConcrete = None
self.AudioEventTreadSand = None
self.AudioEventTreadWood = None
self.AudioEventTreadDirt = None
self.AudioEventTreadPlastic = None
self.AudioEventTreadGrass = None
self.AudioEventTreadGravel = None
self.AudioEventTreadMud = None
self.AudioEventTreadWater = None
self.AudioEventTreadSnow = None
self.AudioEventTreadIce = None
self.AudioEventTreadMetal = None
self.AudioEventTreadLeaves = None
self.AudioEventLightLand = None
self.AudioAirtimeForLightLand = None
self.AudioEventHeavyLand = None
self.AudioAirtimeForHeavyLand = None
self.bWheelsVisible = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = VehiclePhysicsTable()
return_val.id = results[0]
return_val.hkxFilename = results[1]
return_val.fGravityScale = results[2]
return_val.fMass = results[3]
return_val.fChassisFriction = results[4]
return_val.fMaxSpeed = results[5]
return_val.fEngineTorque = results[6]
return_val.fBrakeFrontTorque = results[7]
return_val.fBrakeRearTorque = results[8]
return_val.fBrakeMinInputToBlock = results[9]
return_val.fBrakeMinTimeToBlock = results[10]
return_val.fSteeringMaxAngle = results[11]
return_val.fSteeringSpeedLimitForMaxAngle = results[12]
return_val.fSteeringMinAngle = results[13]
return_val.fFwdBias = results[14]
return_val.fFrontTireFriction = results[15]
return_val.fRearTireFriction = results[16]
return_val.fFrontTireFrictionSlide = results[17]
return_val.fRearTireFrictionSlide = results[18]
return_val.fFrontTireSlipAngle = results[19]
return_val.fRearTireSlipAngle = results[20]
return_val.fWheelWidth = results[21]
return_val.fWheelRadius = results[22]
return_val.fWheelMass = results[23]
return_val.fReorientPitchStrength = results[24]
return_val.fReorientRollStrength = results[25]
return_val.fSuspensionLength = results[26]
return_val.fSuspensionStrength = results[27]
return_val.fSuspensionDampingCompression = results[28]
return_val.fSuspensionDampingRelaxation = results[29]
return_val.iChassisCollisionGroup = results[30]
return_val.fNormalSpinDamping = results[31]
return_val.fCollisionSpinDamping = results[32]
return_val.fCollisionThreshold = results[33]
return_val.fTorqueRollFactor = results[34]
return_val.fTorquePitchFactor = results[35]
return_val.fTorqueYawFactor = results[36]
return_val.fInertiaRoll = results[37]
return_val.fInertiaPitch = results[38]
return_val.fInertiaYaw = results[39]
return_val.fExtraTorqueFactor = results[40]
return_val.fCenterOfMassFwd = results[41]
return_val.fCenterOfMassUp = results[42]
return_val.fCenterOfMassRight = results[43]
return_val.fWheelHardpointFrontFwd = results[44]
return_val.fWheelHardpointFrontUp = results[45]
return_val.fWheelHardpointFrontRight = results[46]
return_val.fWheelHardpointRearFwd = results[47]
return_val.fWheelHardpointRearUp = results[48]
return_val.fWheelHardpointRearRight = results[49]
return_val.fInputTurnSpeed = results[50]
return_val.fInputDeadTurnBackSpeed = results[51]
return_val.fInputAccelSpeed = results[52]
return_val.fInputDeadAccelDownSpeed = results[53]
return_val.fInputDecelSpeed = results[54]
return_val.fInputDeadDecelDownSpeed = results[55]
return_val.fInputSlopeChangePointX = results[56]
return_val.fInputInitialSlope = results[57]
return_val.fInputDeadZone = results[58]
return_val.fAeroAirDensity = results[59]
return_val.fAeroFrontalArea = results[60]
return_val.fAeroDragCoefficient = results[61]
return_val.fAeroLiftCoefficient = results[62]
return_val.fAeroExtraGravity = results[63]
return_val.fBoostTopSpeed = results[64]
return_val.fBoostCostPerSecond = results[65]
return_val.fBoostAccelerateChange = results[66]
return_val.fBoostDampingChange = results[67]
return_val.fPowerslideNeutralAngle = results[68]
return_val.fPowerslideTorqueStrength = results[69]
return_val.iPowerslideNumTorqueApplications = results[70]
return_val.fImaginationTankSize = results[71]
return_val.fSkillCost = results[72]
return_val.fWreckSpeedBase = results[73]
return_val.fWreckSpeedPercent = results[74]
return_val.fWreckMinAngle = results[75]
return_val.AudioEventEngine = results[76]
return_val.AudioEventSkid = results[77]
return_val.AudioEventLightHit = results[78]
return_val.AudioSpeedThresholdLightHit = results[79]
return_val.AudioTimeoutLightHit = results[80]
return_val.AudioEventHeavyHit = results[81]
return_val.AudioSpeedThresholdHeavyHit = results[82]
return_val.AudioTimeoutHeavyHit = results[83]
return_val.AudioEventStart = results[84]
return_val.AudioEventTreadConcrete = results[85]
return_val.AudioEventTreadSand = results[86]
return_val.AudioEventTreadWood = results[87]
return_val.AudioEventTreadDirt = results[88]
return_val.AudioEventTreadPlastic = results[89]
return_val.AudioEventTreadGrass = results[90]
return_val.AudioEventTreadGravel = results[91]
return_val.AudioEventTreadMud = results[92]
return_val.AudioEventTreadWater = results[93]
return_val.AudioEventTreadSnow = results[94]
return_val.AudioEventTreadIce = results[95]
return_val.AudioEventTreadMetal = results[96]
return_val.AudioEventTreadLeaves = results[97]
return_val.AudioEventLightLand = results[98]
return_val.AudioAirtimeForLightLand = results[99]
return_val.AudioEventHeavyLand = results[100]
return_val.AudioAirtimeForHeavyLand = results[101]
return_val.bWheelsVisible = results[102]
else:
return_val = []
for row in results:
val = VehiclePhysicsTable()
val.id = row[0]
val.hkxFilename = row[1]
val.fGravityScale = row[2]
val.fMass = row[3]
val.fChassisFriction = row[4]
val.fMaxSpeed = row[5]
val.fEngineTorque = row[6]
val.fBrakeFrontTorque = row[7]
val.fBrakeRearTorque = row[8]
val.fBrakeMinInputToBlock = row[9]
val.fBrakeMinTimeToBlock = row[10]
val.fSteeringMaxAngle = row[11]
val.fSteeringSpeedLimitForMaxAngle = row[12]
val.fSteeringMinAngle = row[13]
val.fFwdBias = row[14]
val.fFrontTireFriction = row[15]
val.fRearTireFriction = row[16]
val.fFrontTireFrictionSlide = row[17]
val.fRearTireFrictionSlide = row[18]
val.fFrontTireSlipAngle = row[19]
val.fRearTireSlipAngle = row[20]
val.fWheelWidth = row[21]
val.fWheelRadius = row[22]
val.fWheelMass = row[23]
val.fReorientPitchStrength = row[24]
val.fReorientRollStrength = row[25]
val.fSuspensionLength = row[26]
val.fSuspensionStrength = row[27]
val.fSuspensionDampingCompression = row[28]
val.fSuspensionDampingRelaxation = row[29]
val.iChassisCollisionGroup = row[30]
val.fNormalSpinDamping = row[31]
val.fCollisionSpinDamping = row[32]
val.fCollisionThreshold = row[33]
val.fTorqueRollFactor = row[34]
val.fTorquePitchFactor = row[35]
val.fTorqueYawFactor = row[36]
val.fInertiaRoll = row[37]
val.fInertiaPitch = row[38]
val.fInertiaYaw = row[39]
val.fExtraTorqueFactor = row[40]
val.fCenterOfMassFwd = row[41]
val.fCenterOfMassUp = row[42]
val.fCenterOfMassRight = row[43]
val.fWheelHardpointFrontFwd = row[44]
val.fWheelHardpointFrontUp = row[45]
val.fWheelHardpointFrontRight = row[46]
val.fWheelHardpointRearFwd = row[47]
val.fWheelHardpointRearUp = row[48]
val.fWheelHardpointRearRight = row[49]
val.fInputTurnSpeed = row[50]
val.fInputDeadTurnBackSpeed = row[51]
val.fInputAccelSpeed = row[52]
val.fInputDeadAccelDownSpeed = row[53]
val.fInputDecelSpeed = row[54]
val.fInputDeadDecelDownSpeed = row[55]
val.fInputSlopeChangePointX = row[56]
val.fInputInitialSlope = row[57]
val.fInputDeadZone = row[58]
val.fAeroAirDensity = row[59]
val.fAeroFrontalArea = row[60]
val.fAeroDragCoefficient = row[61]
val.fAeroLiftCoefficient = row[62]
val.fAeroExtraGravity = row[63]
val.fBoostTopSpeed = row[64]
val.fBoostCostPerSecond = row[65]
val.fBoostAccelerateChange = row[66]
val.fBoostDampingChange = row[67]
val.fPowerslideNeutralAngle = row[68]
val.fPowerslideTorqueStrength = row[69]
val.iPowerslideNumTorqueApplications = row[70]
val.fImaginationTankSize = row[71]
val.fSkillCost = row[72]
val.fWreckSpeedBase = row[73]
val.fWreckSpeedPercent = row[74]
val.fWreckMinAngle = row[75]
val.AudioEventEngine = row[76]
val.AudioEventSkid = row[77]
val.AudioEventLightHit = row[78]
val.AudioSpeedThresholdLightHit = row[79]
val.AudioTimeoutLightHit = row[80]
val.AudioEventHeavyHit = row[81]
val.AudioSpeedThresholdHeavyHit = row[82]
val.AudioTimeoutHeavyHit = row[83]
val.AudioEventStart = row[84]
val.AudioEventTreadConcrete = row[85]
val.AudioEventTreadSand = row[86]
val.AudioEventTreadWood = row[87]
val.AudioEventTreadDirt = row[88]
val.AudioEventTreadPlastic = row[89]
val.AudioEventTreadGrass = row[90]
val.AudioEventTreadGravel = row[91]
val.AudioEventTreadMud = row[92]
val.AudioEventTreadWater = row[93]
val.AudioEventTreadSnow = row[94]
val.AudioEventTreadIce = row[95]
val.AudioEventTreadMetal = row[96]
val.AudioEventTreadLeaves = row[97]
val.AudioEventLightLand = row[98]
val.AudioAirtimeForLightLand = row[99]
val.AudioEventHeavyLand = row[100]
val.AudioAirtimeForHeavyLand = row[101]
val.bWheelsVisible = row[102]
return_val.append(val)
return return_val
class VehicleStatMapTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.ModuleStat = None
self.HavokStat = None
self.HavokChangePerModuleStat = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = VehicleStatMapTable()
return_val.id = results[0]
return_val.ModuleStat = results[1]
return_val.HavokStat = results[2]
return_val.HavokChangePerModuleStat = results[3]
else:
return_val = []
for row in results:
val = VehicleStatMapTable()
val.id = row[0]
val.ModuleStat = row[1]
val.HavokStat = row[2]
val.HavokChangePerModuleStat = row[3]
return_val.append(val)
return return_val
class VendorComponentTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.buyScalar = None
self.sellScalar = None
self.refreshTimeSeconds = None
self.LootMatrixIndex = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = VendorComponentTable()
return_val.id = results[0]
return_val.buyScalar = results[1]
return_val.sellScalar = results[2]
return_val.refreshTimeSeconds = results[3]
return_val.LootMatrixIndex = results[4]
else:
return_val = []
for row in results:
val = VendorComponentTable()
val.id = row[0]
val.buyScalar = row[1]
val.sellScalar = row[2]
val.refreshTimeSeconds = row[3]
val.LootMatrixIndex = row[4]
return_val.append(val)
return return_val
class WhatsCoolItemSpotlightTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.itemID = None
self.localize = None
self.gate_version = None
self.locStatus = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = WhatsCoolItemSpotlightTable()
return_val.id = results[0]
return_val.itemID = results[1]
return_val.localize = results[2]
return_val.gate_version = results[3]
return_val.locStatus = results[4]
else:
return_val = []
for row in results:
val = WhatsCoolItemSpotlightTable()
val.id = row[0]
val.itemID = row[1]
val.localize = row[2]
val.gate_version = row[3]
val.locStatus = row[4]
return_val.append(val)
return return_val
class WhatsCoolNewsAndTipsTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.iconID = None
self.type = None
self.localize = None
self.gate_version = None
self.locStatus = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = WhatsCoolNewsAndTipsTable()
return_val.id = results[0]
return_val.iconID = results[1]
return_val.type = results[2]
return_val.localize = results[3]
return_val.gate_version = results[4]
return_val.locStatus = results[5]
else:
return_val = []
for row in results:
val = WhatsCoolNewsAndTipsTable()
val.id = row[0]
val.iconID = row[1]
val.type = row[2]
val.localize = row[3]
val.gate_version = row[4]
val.locStatus = row[5]
return_val.append(val)
return return_val
class WorldConfigTable(CDClientTable):
def __init__(self):
super().__init__()
self.WorldConfigID = None
self.pegravityvalue = None
self.pebroadphaseworldsize = None
self.pegameobjscalefactor = None
self.character_rotation_speed = None
self.character_walk_forward_speed = None
self.character_walk_backward_speed = None
self.character_walk_strafe_speed = None
self.character_walk_strafe_forward_speed = None
self.character_walk_strafe_backward_speed = None
self.character_run_backward_speed = None
self.character_run_strafe_speed = None
self.character_run_strafe_forward_speed = None
self.character_run_strafe_backward_speed = None
self.global_cooldown = None
self.characterGroundedTime = None
self.characterGroundedSpeed = None
self.globalImmunityTime = None
self.character_max_slope = None
self.defaultrespawntime = None
self.mission_tooltip_timeout = None
self.vendor_buy_multiplier = None
self.pet_follow_radius = None
self.character_eye_height = None
self.flight_vertical_velocity = None
self.flight_airspeed = None
self.flight_fuel_ratio = None
self.flight_max_airspeed = None
self.fReputationPerVote = None
self.nPropertyCloneLimit = None
self.defaultHomespaceTemplate = None
self.coins_lost_on_death_percent = None
self.coins_lost_on_death_min = None
self.coins_lost_on_death_max = None
self.character_votes_per_day = None
self.property_moderation_request_approval_cost = None
self.property_moderation_request_review_cost = None
self.propertyModRequestsAllowedSpike = None
self.propertyModRequestsAllowedInterval = None
self.propertyModRequestsAllowedTotal = None
self.propertyModRequestsSpikeDuration = None
self.propertyModRequestsIntervalDuration = None
self.modelModerateOnCreate = None
self.defaultPropertyMaxHeight = None
self.reputationPerVoteCast = None
self.reputationPerVoteReceived = None
self.showcaseTopModelConsiderationBattles = None
self.reputationPerBattlePromotion = None
self.coins_lost_on_death_min_timeout = None
self.coins_lost_on_death_max_timeout = None
self.mail_base_fee = None
self.mail_percent_attachment_fee = None
self.propertyReputationDelay = None
self.LevelCap = None
self.LevelUpBehaviorEffect = None
self.CharacterVersion = None
self.LevelCapCurrencyConversion = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = WorldConfigTable()
return_val.WorldConfigID = results[0]
return_val.pegravityvalue = results[1]
return_val.pebroadphaseworldsize = results[2]
return_val.pegameobjscalefactor = results[3]
return_val.character_rotation_speed = results[4]
return_val.character_walk_forward_speed = results[5]
return_val.character_walk_backward_speed = results[6]
return_val.character_walk_strafe_speed = results[7]
return_val.character_walk_strafe_forward_speed = results[8]
return_val.character_walk_strafe_backward_speed = results[9]
return_val.character_run_backward_speed = results[10]
return_val.character_run_strafe_speed = results[11]
return_val.character_run_strafe_forward_speed = results[12]
return_val.character_run_strafe_backward_speed = results[13]
return_val.global_cooldown = results[14]
return_val.characterGroundedTime = results[15]
return_val.characterGroundedSpeed = results[16]
return_val.globalImmunityTime = results[17]
return_val.character_max_slope = results[18]
return_val.defaultrespawntime = results[19]
return_val.mission_tooltip_timeout = results[20]
return_val.vendor_buy_multiplier = results[21]
return_val.pet_follow_radius = results[22]
return_val.character_eye_height = results[23]
return_val.flight_vertical_velocity = results[24]
return_val.flight_airspeed = results[25]
return_val.flight_fuel_ratio = results[26]
return_val.flight_max_airspeed = results[27]
return_val.fReputationPerVote = results[28]
return_val.nPropertyCloneLimit = results[29]
return_val.defaultHomespaceTemplate = results[30]
return_val.coins_lost_on_death_percent = results[31]
return_val.coins_lost_on_death_min = results[32]
return_val.coins_lost_on_death_max = results[33]
return_val.character_votes_per_day = results[34]
return_val.property_moderation_request_approval_cost = results[35]
return_val.property_moderation_request_review_cost = results[36]
return_val.propertyModRequestsAllowedSpike = results[37]
return_val.propertyModRequestsAllowedInterval = results[38]
return_val.propertyModRequestsAllowedTotal = results[39]
return_val.propertyModRequestsSpikeDuration = results[40]
return_val.propertyModRequestsIntervalDuration = results[41]
return_val.modelModerateOnCreate = results[42]
return_val.defaultPropertyMaxHeight = results[43]
return_val.reputationPerVoteCast = results[44]
return_val.reputationPerVoteReceived = results[45]
return_val.showcaseTopModelConsiderationBattles = results[46]
return_val.reputationPerBattlePromotion = results[47]
return_val.coins_lost_on_death_min_timeout = results[48]
return_val.coins_lost_on_death_max_timeout = results[49]
return_val.mail_base_fee = results[50]
return_val.mail_percent_attachment_fee = results[51]
return_val.propertyReputationDelay = results[52]
return_val.LevelCap = results[53]
return_val.LevelUpBehaviorEffect = results[54]
return_val.CharacterVersion = results[55]
return_val.LevelCapCurrencyConversion = results[56]
else:
return_val = []
for row in results:
val = WorldConfigTable()
val.WorldConfigID = row[0]
val.pegravityvalue = row[1]
val.pebroadphaseworldsize = row[2]
val.pegameobjscalefactor = row[3]
val.character_rotation_speed = row[4]
val.character_walk_forward_speed = row[5]
val.character_walk_backward_speed = row[6]
val.character_walk_strafe_speed = row[7]
val.character_walk_strafe_forward_speed = row[8]
val.character_walk_strafe_backward_speed = row[9]
val.character_run_backward_speed = row[10]
val.character_run_strafe_speed = row[11]
val.character_run_strafe_forward_speed = row[12]
val.character_run_strafe_backward_speed = row[13]
val.global_cooldown = row[14]
val.characterGroundedTime = row[15]
val.characterGroundedSpeed = row[16]
val.globalImmunityTime = row[17]
val.character_max_slope = row[18]
val.defaultrespawntime = row[19]
val.mission_tooltip_timeout = row[20]
val.vendor_buy_multiplier = row[21]
val.pet_follow_radius = row[22]
val.character_eye_height = row[23]
val.flight_vertical_velocity = row[24]
val.flight_airspeed = row[25]
val.flight_fuel_ratio = row[26]
val.flight_max_airspeed = row[27]
val.fReputationPerVote = row[28]
val.nPropertyCloneLimit = row[29]
val.defaultHomespaceTemplate = row[30]
val.coins_lost_on_death_percent = row[31]
val.coins_lost_on_death_min = row[32]
val.coins_lost_on_death_max = row[33]
val.character_votes_per_day = row[34]
val.property_moderation_request_approval_cost = row[35]
val.property_moderation_request_review_cost = row[36]
val.propertyModRequestsAllowedSpike = row[37]
val.propertyModRequestsAllowedInterval = row[38]
val.propertyModRequestsAllowedTotal = row[39]
val.propertyModRequestsSpikeDuration = row[40]
val.propertyModRequestsIntervalDuration = row[41]
val.modelModerateOnCreate = row[42]
val.defaultPropertyMaxHeight = row[43]
val.reputationPerVoteCast = row[44]
val.reputationPerVoteReceived = row[45]
val.showcaseTopModelConsiderationBattles = row[46]
val.reputationPerBattlePromotion = row[47]
val.coins_lost_on_death_min_timeout = row[48]
val.coins_lost_on_death_max_timeout = row[49]
val.mail_base_fee = row[50]
val.mail_percent_attachment_fee = row[51]
val.propertyReputationDelay = row[52]
val.LevelCap = row[53]
val.LevelUpBehaviorEffect = row[54]
val.CharacterVersion = row[55]
val.LevelCapCurrencyConversion = row[56]
return_val.append(val)
return return_val
class ZoneLoadingTipsTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.zoneid = None
self.imagelocation = None
self.localize = None
self.gate_version = None
self.locStatus = None
self.weight = None
self.targetVersion = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = ZoneLoadingTipsTable()
return_val.id = results[0]
return_val.zoneid = results[1]
return_val.imagelocation = results[2]
return_val.localize = results[3]
return_val.gate_version = results[4]
return_val.locStatus = results[5]
return_val.weight = results[6]
return_val.targetVersion = results[7]
else:
return_val = []
for row in results:
val = ZoneLoadingTipsTable()
val.id = row[0]
val.zoneid = row[1]
val.imagelocation = row[2]
val.localize = row[3]
val.gate_version = row[4]
val.locStatus = row[5]
val.weight = row[6]
val.targetVersion = row[7]
return_val.append(val)
return return_val
class ZoneSummaryTable(CDClientTable):
def __init__(self):
super().__init__()
self.zoneID = None
self.type = None
self.value = None
self._uniqueID = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = ZoneSummaryTable()
return_val.zoneID = results[0]
return_val.type = results[1]
return_val.value = results[2]
return_val._uniqueID = results[3]
else:
return_val = []
for row in results:
val = ZoneSummaryTable()
val.zoneID = row[0]
val.type = row[1]
val.value = row[2]
val._uniqueID = row[3]
return_val.append(val)
return return_val
class ZoneTableTable(CDClientTable):
def __init__(self):
super().__init__()
self.zoneID = None
self.locStatus = None
self.zoneName = None
self.scriptID = None
self.ghostdistance_min = None
self.ghostdistance = None
self.population_soft_cap = None
self.population_hard_cap = None
self.DisplayDescription = None
self.mapFolder = None
self.smashableMinDistance = None
self.smashableMaxDistance = None
self.mixerProgram = None
self.clientPhysicsFramerate = None
self.serverPhysicsFramerate = None
self.zoneControlTemplate = None
self.widthInChunks = None
self.heightInChunks = None
self.petsAllowed = None
self.localize = None
self.fZoneWeight = None
self.thumbnail = None
self.PlayerLoseCoinsOnDeath = None
self.disableSaveLoc = None
self.teamRadius = None
self.gate_version = None
self.mountsAllowed = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = ZoneTableTable()
return_val.zoneID = results[0]
return_val.locStatus = results[1]
return_val.zoneName = results[2]
return_val.scriptID = results[3]
return_val.ghostdistance_min = results[4]
return_val.ghostdistance = results[5]
return_val.population_soft_cap = results[6]
return_val.population_hard_cap = results[7]
return_val.DisplayDescription = results[8]
return_val.mapFolder = results[9]
return_val.smashableMinDistance = results[10]
return_val.smashableMaxDistance = results[11]
return_val.mixerProgram = results[12]
return_val.clientPhysicsFramerate = results[13]
return_val.serverPhysicsFramerate = results[14]
return_val.zoneControlTemplate = results[15]
return_val.widthInChunks = results[16]
return_val.heightInChunks = results[17]
return_val.petsAllowed = results[18]
return_val.localize = results[19]
return_val.fZoneWeight = results[20]
return_val.thumbnail = results[21]
return_val.PlayerLoseCoinsOnDeath = results[22]
return_val.disableSaveLoc = results[23]
return_val.teamRadius = results[24]
return_val.gate_version = results[25]
return_val.mountsAllowed = results[26]
else:
return_val = []
for row in results:
val = ZoneTableTable()
val.zoneID = row[0]
val.locStatus = row[1]
val.zoneName = row[2]
val.scriptID = row[3]
val.ghostdistance_min = row[4]
val.ghostdistance = row[5]
val.population_soft_cap = row[6]
val.population_hard_cap = row[7]
val.DisplayDescription = row[8]
val.mapFolder = row[9]
val.smashableMinDistance = row[10]
val.smashableMaxDistance = row[11]
val.mixerProgram = row[12]
val.clientPhysicsFramerate = row[13]
val.serverPhysicsFramerate = row[14]
val.zoneControlTemplate = row[15]
val.widthInChunks = row[16]
val.heightInChunks = row[17]
val.petsAllowed = row[18]
val.localize = row[19]
val.fZoneWeight = row[20]
val.thumbnail = row[21]
val.PlayerLoseCoinsOnDeath = row[22]
val.disableSaveLoc = row[23]
val.teamRadius = row[24]
val.gate_version = row[25]
val.mountsAllowed = row[26]
return_val.append(val)
return return_val
class BrickAttributesTable(CDClientTable):
def __init__(self):
super().__init__()
self.ID = None
self.icon_asset = None
self.display_order = None
self.locStatus = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = BrickAttributesTable()
return_val.ID = results[0]
return_val.icon_asset = results[1]
return_val.display_order = results[2]
return_val.locStatus = results[3]
else:
return_val = []
for row in results:
val = BrickAttributesTable()
val.ID = row[0]
val.icon_asset = row[1]
val.display_order = row[2]
val.locStatus = row[3]
return_val.append(val)
return return_val
class DtPropertiesTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.objectid = None
self.property = None
self.value = None
self.uvalue = None
self.lvalue = None
self.version = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = DtPropertiesTable()
return_val.id = results[0]
return_val.objectid = results[1]
return_val.property = results[2]
return_val.value = results[3]
return_val.uvalue = results[4]
return_val.lvalue = results[5]
return_val.version = results[6]
else:
return_val = []
for row in results:
val = DtPropertiesTable()
val.id = row[0]
val.objectid = row[1]
val.property = row[2]
val.value = row[3]
val.uvalue = row[4]
val.lvalue = row[5]
val.version = row[6]
return_val.append(val)
return return_val
class MapAnimationPrioritiesTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.name = None
self.priority = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = MapAnimationPrioritiesTable()
return_val.id = results[0]
return_val.name = results[1]
return_val.priority = results[2]
else:
return_val = []
for row in results:
val = MapAnimationPrioritiesTable()
val.id = row[0]
val.name = row[1]
val.priority = row[2]
return_val.append(val)
return return_val
class MapAssetTypeTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.label = None
self.pathdir = None
self.typelabel = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = MapAssetTypeTable()
return_val.id = results[0]
return_val.label = results[1]
return_val.pathdir = results[2]
return_val.typelabel = results[3]
else:
return_val = []
for row in results:
val = MapAssetTypeTable()
val.id = row[0]
val.label = row[1]
val.pathdir = row[2]
val.typelabel = row[3]
return_val.append(val)
return return_val
class MapIconTable(CDClientTable):
def __init__(self):
super().__init__()
self.LOT = None
self.iconID = None
self.iconState = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = MapIconTable()
return_val.LOT = results[0]
return_val.iconID = results[1]
return_val.iconState = results[2]
else:
return_val = []
for row in results:
val = MapIconTable()
val.LOT = row[0]
val.iconID = row[1]
val.iconState = row[2]
return_val.append(val)
return return_val
class MapItemTypesTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.description = None
self.equipLocation = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = MapItemTypesTable()
return_val.id = results[0]
return_val.description = results[1]
return_val.equipLocation = results[2]
else:
return_val = []
for row in results:
val = MapItemTypesTable()
val.id = row[0]
val.description = row[1]
val.equipLocation = row[2]
return_val.append(val)
return return_val
class MapRenderEffectsTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.gameID = None
self.description = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = MapRenderEffectsTable()
return_val.id = results[0]
return_val.gameID = results[1]
return_val.description = results[2]
else:
return_val = []
for row in results:
val = MapRenderEffectsTable()
val.id = row[0]
val.gameID = row[1]
val.description = row[2]
return_val.append(val)
return return_val
class MapShadersTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.label = None
self.gameValue = None
self.priority = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = MapShadersTable()
return_val.id = results[0]
return_val.label = results[1]
return_val.gameValue = results[2]
return_val.priority = results[3]
else:
return_val = []
for row in results:
val = MapShadersTable()
val.id = row[0]
val.label = row[1]
val.gameValue = row[2]
val.priority = row[3]
return_val.append(val)
return return_val
class MapTextureResourceTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.texturepath = None
self.SurfaceType = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = MapTextureResourceTable()
return_val.id = results[0]
return_val.texturepath = results[1]
return_val.SurfaceType = results[2]
else:
return_val = []
for row in results:
val = MapTextureResourceTable()
val.id = row[0]
val.texturepath = row[1]
val.SurfaceType = row[2]
return_val.append(val)
return return_val
class MapBlueprintCategoryTable(CDClientTable):
def __init__(self):
super().__init__()
self.id = None
self.description = None
self.enabled = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = MapBlueprintCategoryTable()
return_val.id = results[0]
return_val.description = results[1]
return_val.enabled = results[2]
else:
return_val = []
for row in results:
val = MapBlueprintCategoryTable()
val.id = row[0]
val.description = row[1]
val.enabled = row[2]
return_val.append(val)
return return_val
class SysDiagramsTable(CDClientTable):
def __init__(self):
super().__init__()
self.name = None
self.principal_id = None
self.diagram_id = None
self.version = None
self.definition = None
@classmethod
def filter_return_results(cls, results):
if results is None:
return []
multilayer = isinstance(results[0], tuple)
if not multilayer:
return_val = SysDiagramsTable()
return_val.name = results[0]
return_val.principal_id = results[1]
return_val.diagram_id = results[2]
return_val.version = results[3]
return_val.definition = results[4]
else:
return_val = []
for row in results:
val = SysDiagramsTable()
val.name = row[0]
val.principal_id = row[1]
val.diagram_id = row[2]
val.version = row[3]
val.definition = row[4]
return_val.append(val)
return return_val