Files
WLUS/game.py
2018-06-26 16:33:37 -04:00

70 lines
1.8 KiB
Python

import typing
import game_types
import ctypes
import threading
import random
'''
The Game class is the parent of all other objects in the game.
Things should ALWAYS be implmented through either a service or a script
'''
class Game(game_types.BaseObject):
def __init__(self):
super().__init__(None)
self._name = "Game"
self._services = []
self._config : dict = {}
self._event_handlers = {}
def start(self):
for service in self._services:
service_thread = game_types.GameThread(target=service.initialize)
service_thread.start()
def generate_object_id(self):
id = random.randint(100000000000000000, 999999999999999999)
return id
def register_service(self, service):
self._services.append(service)
self.trigger_event("ServiceRegistered", args=(service,), debug=False)
def register_event_handler(self, event_id : str):
def register_handler(handler):
self._event_handlers[handler] = event_id
return register_handler
def trigger_event(self, event_id, args : typing.Tuple =(), debug : bool = True):
handler_activated = False
for handler in self._event_handlers:
if(self._event_handlers[handler] == event_id):
handler_thread = threading.Thread(target=handler, args=args)
handler_thread.start()
handler_activated = True
if(handler_activated != True and debug):
print("{} Had No Handler!".format(event_id))
def get_service(self, service_name : str):
for service in self._services:
if(service.get_name() == service_name):
return service
return None
def set_config(self, key : str, value : typing.Any):
self._config[key] = value
def remove_config(self, key : str):
del self._config[key]
def get_pyobject(self, id):
return ctypes.cast(id, ctypes.py_object).value
def get_config(self, key : str):
if(key in self._config):
return self._config[key]
else:
return None