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70 lines
1.8 KiB
Python
70 lines
1.8 KiB
Python
import typing
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import game_types
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import ctypes
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import threading
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import random
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'''
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The Game class is the parent of all other objects in the game.
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Things should ALWAYS be implmented through either a service or a script
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'''
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class Game(game_types.BaseObject):
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def __init__(self):
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super().__init__(None)
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self._name = "Game"
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self._services = []
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self._config : dict = {}
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self._event_handlers = {}
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def start(self):
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for service in self._services:
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service_thread = game_types.GameThread(target=service.initialize)
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service_thread.start()
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def generate_object_id(self):
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id = random.randint(100000000000000000, 999999999999999999)
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return id
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def register_service(self, service):
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self._services.append(service)
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self.trigger_event("ServiceRegistered", args=(service,), debug=False)
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def register_event_handler(self, event_id : str):
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def register_handler(handler):
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self._event_handlers[handler] = event_id
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return register_handler
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def trigger_event(self, event_id, args : typing.Tuple =(), debug : bool = True):
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handler_activated = False
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for handler in self._event_handlers:
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if(self._event_handlers[handler] == event_id):
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handler_thread = threading.Thread(target=handler, args=args)
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handler_thread.start()
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handler_activated = True
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if(handler_activated != True and debug):
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print("{} Had No Handler!".format(event_id))
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def get_service(self, service_name : str):
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for service in self._services:
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if(service.get_name() == service_name):
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return service
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return None
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def set_config(self, key : str, value : typing.Any):
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self._config[key] = value
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def remove_config(self, key : str):
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del self._config[key]
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def get_pyobject(self, id):
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return ctypes.cast(id, ctypes.py_object).value
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def get_config(self, key : str):
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if(key in self._config):
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return self._config[key]
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else:
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return None
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