#include "pch.h" #include "Windows.Kinect.BodyFrameReader.h" #include "Windows.Kinect.BodyFrameReader.g.cpp" namespace winrt::Windows::Kinect::implementation { void BodyFrameReader::Close() { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } winrt::event_token BodyFrameReader::FrameArrived(winrt::Windows::Foundation::TypedEventHandler const& value) { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } void BodyFrameReader::FrameArrived(winrt::event_token const& token) noexcept { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } winrt::Windows::Kinect::BodyFrame BodyFrameReader::AcquireLatestFrame() { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } bool BodyFrameReader::IsPaused() { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } void BodyFrameReader::IsPaused(bool isPaused) { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } winrt::Windows::Kinect::BodyFrameSource BodyFrameReader::BodyFrameSource() { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } }