#include "pch.h" #include "Windows.Kinect.DepthFrameSource.h" #include "Windows.Kinect.DepthFrameSource.g.cpp" namespace winrt::Windows::Kinect::implementation { winrt::event_token DepthFrameSource::FrameCaptured(winrt::Windows::Foundation::TypedEventHandler const& value) { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } void DepthFrameSource::FrameCaptured(winrt::event_token const& token) noexcept { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } bool DepthFrameSource::IsActive() { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } winrt::Windows::Kinect::DepthFrameReader DepthFrameSource::OpenReader() { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } uint16_t DepthFrameSource::DepthMinReliableDistance() { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } uint16_t DepthFrameSource::DepthMaxReliableDistance() { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } winrt::Windows::Kinect::FrameDescription DepthFrameSource::FrameDescription() { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } winrt::Windows::Kinect::KinectSensor DepthFrameSource::KinectSensor() { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } }