#include "pch.h" #include "Windows.Kinect.FrameDescription.h" #include "Windows.Kinect.FrameDescription.g.cpp" namespace winrt::Windows::Kinect::implementation { int32_t FrameDescription::Width() { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } int32_t FrameDescription::Height() { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } float FrameDescription::HorizontalFieldOfView() { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } float FrameDescription::VerticalFieldOfView() { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } float FrameDescription::DiagonalFieldOfView() { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } uint32_t FrameDescription::LengthInPixels() { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } uint32_t FrameDescription::BytesPerPixel() { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } }