#include "pch.h" #include "Windows.Kinect.MultiSourceFrame.h" #include "Windows.Kinect.MultiSourceFrame.g.cpp" namespace winrt::Windows::Kinect::implementation { void MultiSourceFrame::Close() { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } winrt::Windows::Kinect::ColorFrameReference MultiSourceFrame::ColorFrameReference() { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } winrt::Windows::Kinect::DepthFrameReference MultiSourceFrame::DepthFrameReference() { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } winrt::Windows::Kinect::BodyFrameReference MultiSourceFrame::BodyFrameReference() { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } winrt::Windows::Kinect::BodyIndexFrameReference MultiSourceFrame::BodyIndexFrameReference() { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } winrt::Windows::Kinect::InfraredFrameReference MultiSourceFrame::InfraredFrameReference() { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } }