#include "pch.h" #include "Windows.Xbox.ApplicationModel.Core.UserContextLookup.h" #include "Windows.Xbox.ApplicationModel.Core.UserContextLookup.g.cpp" namespace winrt::Windows::Xbox::ApplicationModel::Core::implementation { void UserContextLookup::RefreshUserContext(hstring const& aumid) { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } void UserContextLookup::GetCurrentUserContext(hstring const& aumid, winrt::Windows::Xbox::System::User& value) { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } void UserContextLookup::NotifyUserContextChanged(uint32_t userId, uint32_t userSequenceId) { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } }