#include "pch.h" #include "Windows.Xbox.ApplicationModel.State.Internal.ContentCompatibility.h" #include "Windows.Xbox.ApplicationModel.State.Internal.ContentCompatibility.g.cpp" namespace winrt::Windows::Xbox::ApplicationModel::State::Internal::implementation { winrt::hresult ContentCompatibility::IsContentCompatible(winrt::guid const& contentId) { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } winrt::hresult ContentCompatibility::IsContentCompatible(hstring const& productId) { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } uint64_t ContentCompatibility::GetQuickResumeFlags(uint32_t titleId) { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } bool ContentCompatibility::IsQuickResumeAllowedForEra(uint32_t titleId) { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } bool ContentCompatibility::IsQuickResumeBlockedForGameCore(uint32_t titleId) { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } winrt::hresult ContentCompatibility::IsXbox360ContentCompatible(winrt::guid const& legacyProductId) { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } hstring ContentCompatibility::GetXbox360StoreIdFromContentId(winrt::guid const& contentId) { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } bool ContentCompatibility::IsQuickResumeBlockedForServer(uint32_t titleId) { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } uint32_t ContentCompatibility::GetMacIdBehaviorForTitleOnServer(uint32_t titleId) { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } }