#include "pch.h" #include "Windows.Xbox.Multiplayer.GamePlayerDeviceGroup.h" #include "Windows.Xbox.Multiplayer.GamePlayerDeviceGroup.g.cpp" namespace winrt::Windows::Xbox::Multiplayer::implementation { winrt::Windows::Foundation::Collections::IVectorView GamePlayerDeviceGroup::Players() { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } }