#include "pch.h" #include "Windows.Xbox.Networking.Development.h" #include "Windows.Xbox.Networking.Development.g.cpp" namespace winrt::Windows::Xbox::Networking::implementation { winrt::Windows::Xbox::Networking::SecureDeviceAddress Development::CreateSecureDeviceAddressFromHostNames(winrt::Windows::Xbox::Networking::SecureDeviceId const& secureDeviceId, winrt::Windows::Foundation::Collections::IIterable const& hostNames) { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } winrt::Windows::Xbox::Networking::SecureDeviceSocketDescription Development::CreateSecureDeviceSocketDescription(hstring const& name, winrt::Windows::Xbox::Networking::SecureIpProtocol const& secureIpProtocol, uint16_t boundPortRangeLower, uint16_t boundPortRangeUpper, winrt::Windows::Xbox::Networking::SecureDeviceSocketUsage const& allowedUsages) { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } winrt::Windows::Xbox::Networking::SecureDeviceAssociationTemplate Development::CreateSecureDeviceAssociationTemplate(hstring const& name, winrt::Windows::Xbox::Networking::SecureDeviceSocketDescription const& initiatorSecureDeviceSocketDescription, winrt::Windows::Xbox::Networking::SecureDeviceSocketDescription const& acceptorSecureDeviceSocketDescription, winrt::Windows::Xbox::Networking::SecureDeviceAssociationUsage const& allowedUsages, hstring const& relyingParty, winrt::Windows::Foundation::Collections::IIterable const& protocolParserDescriptions, winrt::Windows::Foundation::Collections::IIterable const& qualityOfServiceMetricPathPriorities, winrt::Windows::Xbox::Networking::MultiplayerSessionRequirement const& multiplayerSessionRequirement) { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } }