#include "pch.h" #include "Windows.Xbox.Networking.SecureDeviceAssociationStateChangedEventArgs.h" #include "Windows.Xbox.Networking.SecureDeviceAssociationStateChangedEventArgs.g.cpp" namespace winrt::Windows::Xbox::Networking::implementation { winrt::Windows::Xbox::Networking::SecureDeviceAssociationState SecureDeviceAssociationStateChangedEventArgs::OldState() { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } winrt::Windows::Xbox::Networking::SecureDeviceAssociationState SecureDeviceAssociationStateChangedEventArgs::NewState() { LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented(); } }